P

Inventor

CERNY MARK E

US58 patents
⚠️ This page may combine multiple inventors who share the name “CERNY MARK E”. Patents are grouped by organization below to help distinguish them — per-person disambiguation is on the roadmap.

SONY INTERACTIVE ENTERTAINMENT INC

42 patents
US12121803B2Oct 22, 2024

Dynamic client buffering using server and client VSYNC signals of received video frames for cloud gaming

SONY INTERACTIVE ENTERTAINMENT INC2 citations84
US10974142B1Apr 13, 2021

Synchronization and offset of VSYNC between cloud gaming server and client

SONY INTERACTIVE ENTERTAINMENT INC2 citations84
US12415129B2Sep 16, 2025

Overlapping rendering, streamout, and display at a client of rendered slices of a video frame

SONY INTERACTIVE ENTERTAINMENT INC0 citations73
US12390723B2Aug 19, 2025

Synchronizing a frequency of a client VSYNC signal to a frequency of a server VSYNC signal

SONY INTERACTIVE ENTERTAINMENT INC0 citations73
US12157054B2Dec 3, 2024

Synchronizing display of video frames between client devices in a multi-tenant configuration

SONY INTERACTIVE ENTERTAINMENT INC0 citations73
US12036471B2Jul 16, 2024

Overlapping scan-in and encode at the server

SONY INTERACTIVE ENTERTAINMENT INC1 citations73
US11998840B2Jun 4, 2024

Determining targeted display time of a video frame for a client based on server side timing information

SONY INTERACTIVE ENTERTAINMENT INC1 citations73
US11980811B2May 14, 2024

Synchronization of a VSYNC signal of a first device to a VSYNC signal of a second device

SONY INTERACTIVE ENTERTAINMENT INC0 citations73
US11826643B2Nov 28, 2023

Reducing latency in cloud gaming applications by overlapping reception and decoding of video frames and their display

SONY INTERACTIVE ENTERTAINMENT INC0 citations73
US11539960B2Dec 27, 2022

Game application providing scene change hint for encoding at a cloud gaming server

SONY INTERACTIVE ENTERTAINMENT INC2 citations73
US11517817B2Dec 6, 2022

Synchronization and offset of VSYNC between cloud gaming server and client

SONY INTERACTIVE ENTERTAINMENT INC0 citations73
US11344799B2May 31, 2022

Scene change hint and client bandwidth used at encoder for handling video frames after a scene change in cloud gaming applications

SONY INTERACTIVE ENTERTAINMENT INC4 citations73
US11235235B2Feb 1, 2022

Synchronization and offset of VSYNC between gaming devices

SONY INTERACTIVE ENTERTAINMENT INC0 citations73
US11110349B2Sep 7, 2021

Dynamic client buffering and usage of received video frames for cloud gaming

SONY INTERACTIVE ENTERTAINMENT INC1 citations73
US11020661B2Jun 1, 2021

Reducing latency in cloud gaming applications by overlapping reception and decoding of video frames and their display

SONY INTERACTIVE ENTERTAINMENT INC0 citations73
US11080814B1Aug 3, 2021

System and method for efficient multi-GPU rendering of geometry by pretesting against screen regions using prior frame information

SONY INTERACTIVE ENTERTAINMENT INC1 citations71
US9495722B2Nov 15, 2016

Developer controlled layout

SONY INTERACTIVE ENTERTAINMENT INC5 citations71
US12491433B2Dec 9, 2025

Scan-out of server display buffer based on a frame rate setting for cloud gaming applications

SONY INTERACTIVE ENTERTAINMENT INC0 citations62
US12400286B2Aug 26, 2025

Reassigning geometry based on timing analysis when rendering an image frame

SONY INTERACTIVE ENTERTAINMENT INC0 citations62
US12370442B2Jul 29, 2025

Beginning scan-out process at flip-time for cloud gaming applications

SONY INTERACTIVE ENTERTAINMENT INC0 citations62
US12289452B2Apr 29, 2025

Encoding a video frame as a reference frame based on a scene change hint at a cloud gaming server

SONY INTERACTIVE ENTERTAINMENT INC0 citations62
US12186658B2Jan 7, 2025

Asset aware data for using minimum level of detail for assets for image frame generation

SONY INTERACTIVE ENTERTAINMENT INC0 citations62
US12179096B2Dec 31, 2024

Overlapping operations at a server and a client for a video frame to reduce latency in cloud gaming applications

SONY INTERACTIVE ENTERTAINMENT INC0 citations62
US12175585B2Dec 24, 2024

Performing geometry analysis before multi-GPU rendering of geometry

SONY INTERACTIVE ENTERTAINMENT INC0 citations62
US12115447B2Oct 15, 2024

Buffer drain rate tuning to a measured maximum receive bandwidth measured for a client device when streaming

SONY INTERACTIVE ENTERTAINMENT INC0 citations62
US12118641B2Oct 15, 2024

System and method for efficient multi-GPU rendering of geometry by performing geometry analysis while rendering

SONY INTERACTIVE ENTERTAINMENT INC0 citations62
US11900500B2Feb 13, 2024

System and method for efficient multi-GPU rendering of geometry by subdividing geometry

SONY INTERACTIVE ENTERTAINMENT INC0 citations62
US11865434B2Jan 9, 2024

Reducing latency in cloud gaming applications by overlapping receive and decode of video frames and their display at the client

SONY INTERACTIVE ENTERTAINMENT INC0 citations62
US11801442B2Oct 31, 2023

Synchronization and offset of VSYNC between peer-to-peer gaming devices

SONY INTERACTIVE ENTERTAINMENT INC0 citations62
US11731050B2Aug 22, 2023

Asset aware computing architecture for graphics processing

SONY INTERACTIVE ENTERTAINMENT INC0 citations62
US11701584B2Jul 18, 2023

Dynamic client buffering and usage of received video frames for cloud gaming

SONY INTERACTIVE ENTERTAINMENT INC0 citations62
US11524230B2Dec 13, 2022

Encoder tuning to improve tradeoffs between latency and video quality in cloud gaming applications

SONY INTERACTIVE ENTERTAINMENT INC0 citations62
US11508110B2Nov 22, 2022

System and method for efficient multi-GPU rendering of geometry by performing geometry analysis before rendering

SONY INTERACTIVE ENTERTAINMENT INC0 citations62
US11458391B2Oct 4, 2022

System and method for improving smoothness in cloud gaming applications

SONY INTERACTIVE ENTERTAINMENT INC0 citations62
US11446572B2Sep 20, 2022

Early scan-out of server display buffer at flip-time for cloud gaming applications

SONY INTERACTIVE ENTERTAINMENT INC0 citations62
US11420118B2Aug 23, 2022

Overlapping encode and transmit at the server

SONY INTERACTIVE ENTERTAINMENT INC0 citations62
US11395963B2Jul 26, 2022

High speed scan-out of server display buffer for cloud gaming applications

SONY INTERACTIVE ENTERTAINMENT INC0 citations62
US11170461B2Nov 9, 2021

System and method for efficient multi-GPU rendering of geometry by performing geometry analysis while rendering

SONY INTERACTIVE ENTERTAINMENT INC0 citations62
US11120522B2Sep 14, 2021

System and method for efficient multi-GPU rendering of geometry by subdividing geometry

SONY INTERACTIVE ENTERTAINMENT INC0 citations62
US11961159B2Apr 16, 2024

Region testing of geometry while rendering for efficient multi-GPU rendering

SONY INTERACTIVE ENTERTAINMENT INC0 citations61
US11954760B2Apr 9, 2024

Assigning geometry for pretesting against screen regions for an image frame using prior frame information

SONY INTERACTIVE ENTERTAINMENT INC0 citations61
US11869114B2Jan 9, 2024

Efficient multi-GPU rendering by testing geometry against screen regions before rendering using a pretest GPU

SONY INTERACTIVE ENTERTAINMENT INC0 citations61

Sony Interactive Entertainment LLC

5 patents

CERNY MARK E

1 patent

SONY COMPUTER ENTERTAINMENT AMERICA LLC

1 patent

SONY COMPUTER ENTERTAINMENT INC

1 patent

Showing the top 50 of 58 patents by PatentIndex Score.