P

Inventor

STRAUSS FLORIAN

US11 patents

Patents

11 patents
US11080814B1Aug 3, 2021

System and method for efficient multi-GPU rendering of geometry by pretesting against screen regions using prior frame information

SONY INTERACTIVE ENTERTAINMENT INC1 citations71
US11961159B2Apr 16, 2024

Region testing of geometry while rendering for efficient multi-GPU rendering

SONY INTERACTIVE ENTERTAINMENT INC0 citations61
US11954760B2Apr 9, 2024

Assigning geometry for pretesting against screen regions for an image frame using prior frame information

SONY INTERACTIVE ENTERTAINMENT INC0 citations61
US11869114B2Jan 9, 2024

Efficient multi-GPU rendering by testing geometry against screen regions before rendering using a pretest GPU

SONY INTERACTIVE ENTERTAINMENT INC0 citations61
US11847720B2Dec 19, 2023

System and method for performing a Z pre-pass phase on geometry at a GPU for use by the GPU when rendering the geometry

SONY INTERACTIVE ENTERTAINMENT INC0 citations61
US11605148B2Mar 14, 2023

System and method for efficient multi-GPU rendering of geometry by pretesting against screen regions using prior frame information

SONY INTERACTIVE ENTERTAINMENT INC0 citations61
US11599967B2Mar 7, 2023

Generating hints of object overlap by region testing while rendering for efficient multi-GPU rendering of geometry

SONY INTERACTIVE ENTERTAINMENT INC0 citations61
US11514549B2Nov 29, 2022

System and method for efficient multi-GPU rendering of geometry by generating information in one rendering phase for use in another rendering phase

SONY INTERACTIVE ENTERTAINMENT INC0 citations61
US11321800B2May 3, 2022

System and method for efficient multi-GPU rendering of geometry by region testing while rendering

SONY INTERACTIVE ENTERTAINMENT INC0 citations61
US11263718B2Mar 1, 2022

System and method for efficient multi-GPU rendering of geometry by pretesting against in interleaved screen regions before rendering

SONY INTERACTIVE ENTERTAINMENT INC0 citations61
US12112394B2Oct 8, 2024

System and method for efficient multi-GPU rendering of geometry by pretesting against screen regions using configurable shaders

SONY INTERACTIVE ENTERTAINMENT INC0 citations50