Inventor
BERGHOFF TOBIAS
US23 patents
⚠️ This page may combine multiple inventors who share the name “BERGHOFF TOBIAS”. Patents are grouped by organization below to help distinguish them — per-person disambiguation is on the roadmap.
SONY INTERACTIVE ENTERTAINMENT INC
15 patentsUS11080814B1Aug 3, 2021
System and method for efficient multi-GPU rendering of geometry by pretesting against screen regions using prior frame information
SONY INTERACTIVE ENTERTAINMENT INC1 citations71
US12175585B2Dec 24, 2024
Performing geometry analysis before multi-GPU rendering of geometry
SONY INTERACTIVE ENTERTAINMENT INC0 citations62
US12118641B2Oct 15, 2024
System and method for efficient multi-GPU rendering of geometry by performing geometry analysis while rendering
SONY INTERACTIVE ENTERTAINMENT INC0 citations62
US11508110B2Nov 22, 2022
System and method for efficient multi-GPU rendering of geometry by performing geometry analysis before rendering
SONY INTERACTIVE ENTERTAINMENT INC0 citations62
US11170461B2Nov 9, 2021
System and method for efficient multi-GPU rendering of geometry by performing geometry analysis while rendering
SONY INTERACTIVE ENTERTAINMENT INC0 citations62
US11961159B2Apr 16, 2024
Region testing of geometry while rendering for efficient multi-GPU rendering
SONY INTERACTIVE ENTERTAINMENT INC0 citations61
US11954760B2Apr 9, 2024
Assigning geometry for pretesting against screen regions for an image frame using prior frame information
SONY INTERACTIVE ENTERTAINMENT INC0 citations61
US11869114B2Jan 9, 2024
Efficient multi-GPU rendering by testing geometry against screen regions before rendering using a pretest GPU
SONY INTERACTIVE ENTERTAINMENT INC0 citations61
US11847720B2Dec 19, 2023
System and method for performing a Z pre-pass phase on geometry at a GPU for use by the GPU when rendering the geometry
SONY INTERACTIVE ENTERTAINMENT INC0 citations61
US11605148B2Mar 14, 2023
System and method for efficient multi-GPU rendering of geometry by pretesting against screen regions using prior frame information
SONY INTERACTIVE ENTERTAINMENT INC0 citations61
US11599967B2Mar 7, 2023
Generating hints of object overlap by region testing while rendering for efficient multi-GPU rendering of geometry
SONY INTERACTIVE ENTERTAINMENT INC0 citations61
US11514549B2Nov 29, 2022
System and method for efficient multi-GPU rendering of geometry by generating information in one rendering phase for use in another rendering phase
SONY INTERACTIVE ENTERTAINMENT INC0 citations61
US11321800B2May 3, 2022
System and method for efficient multi-GPU rendering of geometry by region testing while rendering
SONY INTERACTIVE ENTERTAINMENT INC0 citations61
US11263718B2Mar 1, 2022
System and method for efficient multi-GPU rendering of geometry by pretesting against in interleaved screen regions before rendering
SONY INTERACTIVE ENTERTAINMENT INC0 citations61
US12112394B2Oct 8, 2024
System and method for efficient multi-GPU rendering of geometry by pretesting against screen regions using configurable shaders
SONY INTERACTIVE ENTERTAINMENT INC0 citations50
SONY INTERACTIVE ENTERTAINMENT EUROPE LTD
3 patentsUS10614549B2Apr 7, 2020
Varying effective resolution by screen location by changing active color sample count within multiple render targets
SONY INTERACTIVE ENTERTAINMENT EUROPE LTD13 citations85
US10068311B2Sep 4, 2018
Varying effective resolution by screen location by changing active color sample count within multiple render targets
SONY INTERACTIVE ENTERTAINMENT EUROPE LTD10 citations83
US9865074B2Jan 9, 2018
Method for efficient construction of high resolution display buffers
SONY INTERACTIVE ENTERTAINMENT EUROPE LTD13 citations83
Sony Interactive Entertainment LLC
3 patentsUS10510183B2Dec 17, 2019
Graphics processing enhancement by tracking object and/or primitive identifiers
Sony Interactive Entertainment LLC6 citations83
US10438396B2Oct 8, 2019
Method for efficient construction of high resolution display buffers
Sony Interactive Entertainment LLC6 citations83
US11302054B2Apr 12, 2022
Varying effective resolution by screen location by changing active color sample count within multiple render targets
Sony Interactive Entertainment LLC0 citations51