P

Inventor

MORETON HENRY PACKARD

US59 patents
⚠️ This page may combine multiple inventors who share the name “MORETON HENRY PACKARD”. Patents are grouped by organization below to help distinguish them — per-person disambiguation is on the roadmap.

NVIDIA CORP

38 patents
US9262797B2Feb 16, 2016

Multi-sample surface processing using one sample

NVIDIA CORP132 citations98
US9165399B2Oct 20, 2015

System, method, and computer program product for inputting modified coverage data into a pixel shader

NVIDIA CORP132 citations98
US7916155B1Mar 29, 2011

Complementary anti-aliasing sample patterns

NVIDIA CORP34 citations93
US7920701B1Apr 5, 2011

System and method for digital content protection

NVIDIA CORP25 citations92
US7564456B1Jul 21, 2009

Apparatus and method for raster tile coalescing

NVIDIA CORP27 citations92
US7400325B1Jul 15, 2008

Culling before setup in viewport and culling unit

NVIDIA CORP54 citations91
US7292239B1Nov 6, 2007

Cull before attribute read

NVIDIA CORP30 citations91
US7516301B1Apr 7, 2009

Multiprocessor computing systems with heterogeneous processors

NVIDIA CORP9 citations84
US7502035B1Mar 10, 2009

Apparatus, system, and method for multi-sample pixel coalescing

NVIDIA CORP19 citations84
US7385609B1Jun 10, 2008

Apparatus, system, and method for increased processing flexibility of a graphic pipeline

NVIDIA CORP12 citations84
US7877565B1Jan 25, 2011

Constant versioning for multi-threaded processing

NVIDIA CORP11 citations83
US7705845B1Apr 27, 2010

Clipping graphics primitives with deferred derivation of vertex attributes

NVIDIA CORP12 citations83
US7439988B1Oct 21, 2008

Apparatus, system, and method for clipping graphics primitives with respect to a clipping plane

NVIDIA CORP14 citations83
US10991152B2Apr 27, 2021

Adaptive shading in a graphics processing pipeline

NVIDIA CORP5 citations82
US10699427B2Jun 30, 2020

Method and apparatus for obtaining sampled positions of texturing operations

NVIDIA CORP9 citations82
US10424074B1Sep 24, 2019

Method and apparatus for obtaining sampled positions of texturing operations

NVIDIA CORP7 citations82
US9552667B2Jan 24, 2017

Adaptive shading in a graphics processing pipeline

NVIDIA CORP6 citations82
US7136070B1Nov 14, 2006

System, method and computer program product for using an arbitrary quantity as texture address

NVIDIA CORP7 citations74
US9767600B2Sep 19, 2017

Target independent rasterization with multiple color samples

NVIDIA CORP3 citations73
US9418616B2Aug 16, 2016

Technique for storing shared vertices

NVIDIA CORP3 citations73
US10068366B2Sep 4, 2018

Stereo multi-projection implemented using a graphics processing pipeline

NVIDIA CORP3 citations72
US10733794B2Aug 4, 2020

Adaptive shading in a graphics processing pipeline

NVIDIA CORP4 citations71
US9754407B2Sep 5, 2017

System, method, and computer program product for shading using a dynamic object-space grid

NVIDIA CORP4 citations71
US9747718B2Aug 29, 2017

System, method, and computer program product for performing object-space shading

NVIDIA CORP5 citations71
US9633469B2Apr 25, 2017

Conservative rasterization of primitives using an error term

NVIDIA CORP3 citations70
US9747661B2Aug 29, 2017

Consistent vertex snapping for variable resolution rendering

NVIDIA CORP2 citations69
US9293109B2Mar 22, 2016

Technique for storing shared vertices

NVIDIA CORP2 citations63
US7450136B1Nov 11, 2008

Apparatus and system for generating texture derivatives for pixel processing

NVIDIA CORP6 citations63
US10861230B2Dec 8, 2020

System-generated stable barycentric coordinates and direct plane equation access

NVIDIA CORP1 citations62
US9355430B2May 31, 2016

Techniques for interleaving surfaces

NVIDIA CORP2 citations62
US9286659B2Mar 15, 2016

Multi-sample surface processing using sample subsets

NVIDIA CORP2 citations62
US7233334B1Jun 19, 2007

Storage buffers with reference counters to improve utilization

NVIDIA CORP4 citations61
US9269179B2Feb 23, 2016

System, method, and computer program product for generating primitive specific attributes

NVIDIA CORP2 citations60
US12475631B2Nov 18, 2025

Accelerating triangle visibility tests for real-time ray tracing

NVIDIA CORP0 citations57
US10269090B2Apr 23, 2019

Rendering to multi-resolution hierarchies

NVIDIA CORP0 citations52
US9947084B2Apr 17, 2018

Multiresolution consistent rasterization

NVIDIA CORP0 citations52
US9953455B2Apr 24, 2018

Handling post-Z coverage data in raster operations

NVIDIA CORP1 citations51
US9659399B2May 23, 2017

System, method, and computer program product for passing attribute structures between shader stages in a graphics pipeline

NVIDIA CORP1 citations51

MORETON HENRY PACKARD

4 patents

NVIDA CORP

1 patent

LEGAKIS JUSTIN S

1 patent

SILICON GRAPHICS INC

1 patent

EVERITT CASS W

1 patent

FAHS BRIAN

1 patent

DULUK JR JEROME F

1 patent

COX MICHAEL BRIAN

1 patent

KILGARD MARK J

1 patent

Showing the top 50 of 59 patents by PatentIndex Score.