Inventor
MORETON HENRY PACKARD
US59 patents
⚠️ This page may combine multiple inventors who share the name “MORETON HENRY PACKARD”. Patents are grouped by organization below to help distinguish them — per-person disambiguation is on the roadmap.
NVIDIA CORP
38 patentsUS9262797B2Feb 16, 2016
Multi-sample surface processing using one sample
NVIDIA CORP132 citations98
US9165399B2Oct 20, 2015
System, method, and computer program product for inputting modified coverage data into a pixel shader
NVIDIA CORP132 citations98
US7916155B1Mar 29, 2011
Complementary anti-aliasing sample patterns
NVIDIA CORP34 citations93
US7920701B1Apr 5, 2011
System and method for digital content protection
NVIDIA CORP25 citations92
US7564456B1Jul 21, 2009
Apparatus and method for raster tile coalescing
NVIDIA CORP27 citations92
US7400325B1Jul 15, 2008
Culling before setup in viewport and culling unit
NVIDIA CORP54 citations91
US7292239B1Nov 6, 2007
Cull before attribute read
NVIDIA CORP30 citations91
US7516301B1Apr 7, 2009
Multiprocessor computing systems with heterogeneous processors
NVIDIA CORP9 citations84
US7502035B1Mar 10, 2009
Apparatus, system, and method for multi-sample pixel coalescing
NVIDIA CORP19 citations84
US7385609B1Jun 10, 2008
Apparatus, system, and method for increased processing flexibility of a graphic pipeline
NVIDIA CORP12 citations84
US7877565B1Jan 25, 2011
Constant versioning for multi-threaded processing
NVIDIA CORP11 citations83
US7705845B1Apr 27, 2010
Clipping graphics primitives with deferred derivation of vertex attributes
NVIDIA CORP12 citations83
US7439988B1Oct 21, 2008
Apparatus, system, and method for clipping graphics primitives with respect to a clipping plane
NVIDIA CORP14 citations83
US10991152B2Apr 27, 2021
Adaptive shading in a graphics processing pipeline
NVIDIA CORP5 citations82
US10699427B2Jun 30, 2020
Method and apparatus for obtaining sampled positions of texturing operations
NVIDIA CORP9 citations82
US10424074B1Sep 24, 2019
Method and apparatus for obtaining sampled positions of texturing operations
NVIDIA CORP7 citations82
US9552667B2Jan 24, 2017
Adaptive shading in a graphics processing pipeline
NVIDIA CORP6 citations82
US7136070B1Nov 14, 2006
System, method and computer program product for using an arbitrary quantity as texture address
NVIDIA CORP7 citations74
US9767600B2Sep 19, 2017
Target independent rasterization with multiple color samples
NVIDIA CORP3 citations73
US9418616B2Aug 16, 2016
Technique for storing shared vertices
NVIDIA CORP3 citations73
US10068366B2Sep 4, 2018
Stereo multi-projection implemented using a graphics processing pipeline
NVIDIA CORP3 citations72
US10733794B2Aug 4, 2020
Adaptive shading in a graphics processing pipeline
NVIDIA CORP4 citations71
US9754407B2Sep 5, 2017
System, method, and computer program product for shading using a dynamic object-space grid
NVIDIA CORP4 citations71
US9747718B2Aug 29, 2017
System, method, and computer program product for performing object-space shading
NVIDIA CORP5 citations71
US9633469B2Apr 25, 2017
Conservative rasterization of primitives using an error term
NVIDIA CORP3 citations70
US9747661B2Aug 29, 2017
Consistent vertex snapping for variable resolution rendering
NVIDIA CORP2 citations69
US9293109B2Mar 22, 2016
Technique for storing shared vertices
NVIDIA CORP2 citations63
US7450136B1Nov 11, 2008
Apparatus and system for generating texture derivatives for pixel processing
NVIDIA CORP6 citations63
US10861230B2Dec 8, 2020
System-generated stable barycentric coordinates and direct plane equation access
NVIDIA CORP1 citations62
US9355430B2May 31, 2016
Techniques for interleaving surfaces
NVIDIA CORP2 citations62
US9286659B2Mar 15, 2016
Multi-sample surface processing using sample subsets
NVIDIA CORP2 citations62
US7233334B1Jun 19, 2007
Storage buffers with reference counters to improve utilization
NVIDIA CORP4 citations61
US9269179B2Feb 23, 2016
System, method, and computer program product for generating primitive specific attributes
NVIDIA CORP2 citations60
US12475631B2Nov 18, 2025
Accelerating triangle visibility tests for real-time ray tracing
NVIDIA CORP0 citations57
US10269090B2Apr 23, 2019
Rendering to multi-resolution hierarchies
NVIDIA CORP0 citations52
US9947084B2Apr 17, 2018
Multiresolution consistent rasterization
NVIDIA CORP0 citations52
US9953455B2Apr 24, 2018
Handling post-Z coverage data in raster operations
NVIDIA CORP1 citations51
US9659399B2May 23, 2017
System, method, and computer program product for passing attribute structures between shader stages in a graphics pipeline
NVIDIA CORP1 citations51
MORETON HENRY PACKARD
4 patentsUS8605085B1Dec 10, 2013
System and method for perspective corrected tessellation using parameter space warping
MORETON HENRY PACKARD15 citations84
US8558833B1Oct 15, 2013
System and method for symmetric parameterization of independently tessellated patches
MORETON HENRY PACKARD18 citations84
US8482567B1Jul 9, 2013
Line rasterization techniques
MORETON HENRY PACKARD18 citations83
US8698802B2Apr 15, 2014
Hermite gregory patch for watertight tessellation
MORETON HENRY PACKARD2 citations53
NVIDA CORP
1 patentLEGAKIS JUSTIN S
1 patentSILICON GRAPHICS INC
1 patentEVERITT CASS W
1 patentFAHS BRIAN
1 patentDULUK JR JEROME F
1 patentCOX MICHAEL BRIAN
1 patentKILGARD MARK J
1 patentShowing the top 50 of 59 patents by PatentIndex Score.