P

Inventor

HUTCHINS EDWARD A

US59 patents
⚠️ This page may combine multiple inventors who share the name “HUTCHINS EDWARD A”. Patents are grouped by organization below to help distinguish them — per-person disambiguation is on the roadmap.

NVIDIA CORP

28 patents
US7408553B1Aug 5, 2008

Inside testing for paths

NVIDIA CORP68 citations98
US6980209B1Dec 27, 2005

Method and system for scalable, dataflow-based, programmable processing of graphics data

NVIDIA CORP143 citations95
US6614448B1Sep 2, 2003

Circuit and method for displaying images using multisamples of non-uniform color resolution

NVIDIA CORP72 citations95
US7659909B1Feb 9, 2010

Arithmetic logic unit temporary registers

NVIDIA CORP24 citations93
US7538773B1May 26, 2009

Method and system for implementing parameter clamping to a valid range in a raster stage of a graphics pipeline

NVIDIA CORP28 citations93
US7372471B1May 13, 2008

System and method for single-sample virtual coverage anti-aliasing

NVIDIA CORP36 citations93
US7298375B1Nov 20, 2007

Arithmetic logic units in series in a graphics pipeline

NVIDIA CORP39 citations93
US7280112B1Oct 9, 2007

Arithmetic logic unit temporary registers

NVIDIA CORP32 citations93
US7106336B1Sep 12, 2006

Method and system for deferred evaluation of transforms in graphics processors

NVIDIA CORP20 citations93
US7876332B1Jan 25, 2011

Shader that conditionally updates a framebuffer in a computer graphics system

NVIDIA CORP37 citations92
US7817165B1Oct 19, 2010

Selecting real sample locations for ownership of virtual sample locations in a computer graphics system

NVIDIA CORP20 citations92
US7710424B1May 4, 2010

Method and system for a texture-aware virtual memory subsystem

NVIDIA CORP30 citations92
US7710427B1May 4, 2010

Arithmetic logic unit and method for processing data in a graphics pipeline

NVIDIA CORP33 citations92
US7333119B1Feb 19, 2008

System and method for virtual coverage anti-aliasing

NVIDIA CORP21 citations92
US7079156B1Jul 18, 2006

Method and system for implementing multiple high precision and low precision interpolators for a graphics pipeline

NVIDIA CORP24 citations92
US8040357B1Oct 18, 2011

Quotient remainder coverage system and method

NVIDIA CORP17 citations84
US7969446B2Jun 28, 2011

Method for operating low power programmable processor

NVIDIA CORP16 citations84
US7808512B1Oct 5, 2010

Bounding region accumulation for graphics rendering

NVIDIA CORP14 citations84
US7760936B1Jul 20, 2010

Decompressing image-based data compressed using luminance

NVIDIA CORP17 citations84
US7199799B2Apr 3, 2007

Interleaving of pixels for low power programmable processor

NVIDIA CORP10 citations84
US7091982B2Aug 15, 2006

Low power programmable processor

NVIDIA CORP13 citations84
US8004522B1Aug 23, 2011

Using coverage information in computer graphics

NVIDIA CORP17 citations83
US7190366B2Mar 13, 2007

Method and system for a general instruction raster stage that generates programmable pixel packets

NVIDIA CORP15 citations77
US7268786B2Sep 11, 2007

Reconfigurable pipeline for low power programmable processor

NVIDIA CORP7 citations73
US7250953B2Jul 31, 2007

Statistics instrumentation for low power programmable processor

NVIDIA CORP9 citations73
US7142214B2Nov 28, 2006

Data format for low power programmable processor

NVIDIA CORP8 citations73
US7724263B2May 25, 2010

System and method for a universal data write unit in a 3-D graphics pipeline including generic cache memories

NVIDIA CORP2 citations63
US7573485B1Aug 11, 2009

System and method for virtual coverage anti-aliasing

NVIDIA CORP2 citations63

HUTCHINS EDWARD A

10 patents

MAHAN JUSTIN MICHAEL

6 patents

LINEAGE BIOSCIENCES INC

4 patents

KING GARY C

1 patent

CABRAL BRIAN

1 patent

Showing the top 50 of 59 patents by PatentIndex Score.