Inventor
HUTCHINS EDWARD A
US59 patents
⚠️ This page may combine multiple inventors who share the name “HUTCHINS EDWARD A”. Patents are grouped by organization below to help distinguish them — per-person disambiguation is on the roadmap.
NVIDIA CORP
28 patentsUS7408553B1Aug 5, 2008
Inside testing for paths
NVIDIA CORP68 citations98
US6980209B1Dec 27, 2005
Method and system for scalable, dataflow-based, programmable processing of graphics data
NVIDIA CORP143 citations95
US6614448B1Sep 2, 2003
Circuit and method for displaying images using multisamples of non-uniform color resolution
NVIDIA CORP72 citations95
US7659909B1Feb 9, 2010
Arithmetic logic unit temporary registers
NVIDIA CORP24 citations93
US7538773B1May 26, 2009
Method and system for implementing parameter clamping to a valid range in a raster stage of a graphics pipeline
NVIDIA CORP28 citations93
US7372471B1May 13, 2008
System and method for single-sample virtual coverage anti-aliasing
NVIDIA CORP36 citations93
US7298375B1Nov 20, 2007
Arithmetic logic units in series in a graphics pipeline
NVIDIA CORP39 citations93
US7280112B1Oct 9, 2007
Arithmetic logic unit temporary registers
NVIDIA CORP32 citations93
US7106336B1Sep 12, 2006
Method and system for deferred evaluation of transforms in graphics processors
NVIDIA CORP20 citations93
US7876332B1Jan 25, 2011
Shader that conditionally updates a framebuffer in a computer graphics system
NVIDIA CORP37 citations92
US7817165B1Oct 19, 2010
Selecting real sample locations for ownership of virtual sample locations in a computer graphics system
NVIDIA CORP20 citations92
US7710424B1May 4, 2010
Method and system for a texture-aware virtual memory subsystem
NVIDIA CORP30 citations92
US7710427B1May 4, 2010
Arithmetic logic unit and method for processing data in a graphics pipeline
NVIDIA CORP33 citations92
US7333119B1Feb 19, 2008
System and method for virtual coverage anti-aliasing
NVIDIA CORP21 citations92
US7079156B1Jul 18, 2006
Method and system for implementing multiple high precision and low precision interpolators for a graphics pipeline
NVIDIA CORP24 citations92
US8040357B1Oct 18, 2011
Quotient remainder coverage system and method
NVIDIA CORP17 citations84
US7969446B2Jun 28, 2011
Method for operating low power programmable processor
NVIDIA CORP16 citations84
US7808512B1Oct 5, 2010
Bounding region accumulation for graphics rendering
NVIDIA CORP14 citations84
US7760936B1Jul 20, 2010
Decompressing image-based data compressed using luminance
NVIDIA CORP17 citations84
US7199799B2Apr 3, 2007
Interleaving of pixels for low power programmable processor
NVIDIA CORP10 citations84
US7091982B2Aug 15, 2006
Low power programmable processor
NVIDIA CORP13 citations84
US8004522B1Aug 23, 2011
Using coverage information in computer graphics
NVIDIA CORP17 citations83
US7190366B2Mar 13, 2007
Method and system for a general instruction raster stage that generates programmable pixel packets
NVIDIA CORP15 citations77
US7268786B2Sep 11, 2007
Reconfigurable pipeline for low power programmable processor
NVIDIA CORP7 citations73
US7250953B2Jul 31, 2007
Statistics instrumentation for low power programmable processor
NVIDIA CORP9 citations73
US7142214B2Nov 28, 2006
Data format for low power programmable processor
NVIDIA CORP8 citations73
US7724263B2May 25, 2010
System and method for a universal data write unit in a 3-D graphics pipeline including generic cache memories
NVIDIA CORP2 citations63
US7573485B1Aug 11, 2009
System and method for virtual coverage anti-aliasing
NVIDIA CORP2 citations63
HUTCHINS EDWARD A
10 patentsUS8547395B1Oct 1, 2013
Writing coverage information to a framebuffer in a computer graphics system
HUTCHINS EDWARD A20 citations84
US8416242B1Apr 9, 2013
Method and system for interpolating level-of-detail in graphics processors
HUTCHINS EDWARD A7 citations84
US8411105B1Apr 2, 2013
Method and system for computing pixel parameters
HUTCHINS EDWARD A10 citations84
US8749576B2Jun 10, 2014
Method and system for implementing multiple high precision and low precision interpolators for a graphics pipeline
HUTCHINS EDWARD A6 citations83
US8743142B1Jun 3, 2014
Unified data fetch graphics processing system and method
HUTCHINS EDWARD A8 citations83
US8441497B1May 14, 2013
Interpolation of vertex attributes in a graphics processor
HUTCHINS EDWARD A5 citations73
US8432394B1Apr 30, 2013
Method and system for implementing clamped z value interpolation in a raster stage of a graphics pipeline
HUTCHINS EDWARD A5 citations73
US8988441B2Mar 24, 2015
Reconfigurable 3D graphics processor
HUTCHINS EDWARD A2 citations63
US8736628B1May 27, 2014
Single thread graphics processing system and method
HUTCHINS EDWARD A3 citations62
US8711155B2Apr 29, 2014
Early kill removal graphics processing system and method
HUTCHINS EDWARD A3 citations62
MAHAN JUSTIN MICHAEL
6 patentsUS8736624B1May 27, 2014
Conditional execution flag in graphics applications
MAHAN JUSTIN MICHAEL20 citations91
US9024957B1May 5, 2015
Address independent shader program loading
MAHAN JUSTIN MICHAEL10 citations83
US8411096B1Apr 2, 2013
Shader program instruction fetch
MAHAN JUSTIN MICHAEL7 citations83
US9035957B1May 19, 2015
Pipeline debug statistics system and method
MAHAN JUSTIN MICHAEL5 citations72
US8698819B1Apr 15, 2014
Software assisted shader merging
MAHAN JUSTIN MICHAEL4 citations72
US8659601B1Feb 25, 2014
Program sequencer for generating indeterminant length shader programs for a graphics processor
MAHAN JUSTIN MICHAEL5 citations72
LINEAGE BIOSCIENCES INC
4 patentsUS10058839B2Aug 28, 2018
Methods and compositions for tagging and analyzing samples
LINEAGE BIOSCIENCES INC10 citations83
US11161087B2Nov 2, 2021
Methods and compositions for tagging and analyzing samples
LINEAGE BIOSCIENCES INC1 citations72
US10722858B2Jul 28, 2020
Methods and compositions for tagging and analyzing samples
LINEAGE BIOSCIENCES INC2 citations72
US12576381B2Mar 17, 2026
Methods and compositions for tagging and analyzing samples
LINEAGE BIOSCIENCES INC0 citations62
KING GARY C
1 patentCABRAL BRIAN
1 patentShowing the top 50 of 59 patents by PatentIndex Score.