Inventor
LEFOHN AARON ELIOT
US19 patents
Patents
19 patentsUS10573071B2Feb 25, 2020
Path planning for virtual reality locomotion
NVIDIA CORP31 citations93
US9547931B2Jan 17, 2017
System, method, and computer program product for pre-filtered anti-aliasing with deferred shading
NVIDIA CORP19 citations91
US11557022B2Jan 17, 2023
Neural network system with temporal feedback for denoising of rendered sequences
NVIDIA CORP15 citations85
US11475542B2Oct 18, 2022
Neural network system with temporal feedback for adaptive sampling and denoising of rendered sequences
NVIDIA CORP13 citations85
US10600167B2Mar 24, 2020
Performing spatiotemporal filtering
NVIDIA CORP8 citations81
US11861811B2Jan 2, 2024
Neural network system with temporal feedback for denoising of rendered sequences
NVIDIA CORP2 citations72
US11836597B2Dec 5, 2023
Detecting visual artifacts in image sequences using a neural network model
NVIDIA CORP3 citations72
US10362289B2Jul 23, 2019
Method for data reuse and applications to spatio-temporal supersampling and de-noising
NVIDIA CORP2 citations72
US10573061B2Feb 25, 2020
Saccadic redirection for virtual reality locomotion
NVIDIA CORP3 citations71
US10438400B2Oct 8, 2019
Perceptually-based foveated rendering using a contrast-enhancing filter
NVIDIA CORP6 citations71
US9754407B2Sep 5, 2017
System, method, and computer program product for shading using a dynamic object-space grid
NVIDIA CORP4 citations71
US9747718B2Aug 29, 2017
System, method, and computer program product for performing object-space shading
NVIDIA CORP5 citations71
US10565747B2Feb 18, 2020
Differentiable rendering pipeline for inverse graphics
NVIDIA CORP2 citations70
US11925860B2Mar 12, 2024
Projective hash maps
NVIDIA CORP0 citations62
US11315310B2Apr 26, 2022
Reservoir-based spatiotemporal importance resampling utilizing a global illumination data structure
NVIDIA CORP0 citations61
US10922876B2Feb 16, 2021
Saccadic redirection for virtual reality locomotion
NVIDIA CORP0 citations61
US11113800B2Sep 7, 2021
Filtering image data using a neural network
NVIDIA CORP0 citations59
US10116916B2Oct 30, 2018
Method for data reuse and applications to spatio-temporal supersampling and de-noising
NVIDIA CORP0 citations51
US10055883B2Aug 21, 2018
Frustum tests for sub-pixel shadows
NVIDIA CORP0 citations51