P

Inventor

MINKIN ALEXANDER L

US33 patents
⚠️ This page may combine multiple inventors who share the name “MINKIN ALEXANDER L”. Patents are grouped by organization below to help distinguish them — per-person disambiguation is on the roadmap.

NVIDIA CORP

24 patents
US7245302B1Jul 17, 2007

Processing high numbers of independent textures in a 3-D graphics pipeline

NVIDIA CORP36 citations96
US6629188B1Sep 30, 2003

Circuit and method for prefetching data for a texture cache

NVIDIA CORP55 citations96
US7948498B1May 24, 2011

Efficient texture state cache

NVIDIA CORP21 citations92
US7659893B1Feb 9, 2010

Method and apparatus to ensure consistency of depth values computed in different sections of a graphics processor

NVIDIA CORP27 citations92
US7027063B1Apr 11, 2006

Texture cache addressing

NVIDIA CORP15 citations92
US6924811B1Aug 2, 2005

Circuit and method for addressing a texture cache

NVIDIA CORP35 citations92
US7649538B1Jan 19, 2010

Reconfigurable high performance texture pipeline with advanced filtering

NVIDIA CORP16 citations91
US7999821B1Aug 16, 2011

Reconfigurable dual texture pipeline with shared texture cache

NVIDIA CORP7 citations84
US7948495B1May 24, 2011

Linking texture headers and texture samplers

NVIDIA CORP10 citations84
US7589741B1Sep 15, 2009

Processing high numbers of independent textures in a 3-D graphics pipeline

NVIDIA CORP8 citations84
US12141082B2Nov 12, 2024

Method and apparatus for efficient access to multidimensional data structures and/or other large data blocks

NVIDIA CORP4 citations72
US12020035B2Jun 25, 2024

Programmatically controlled data multicasting across multiple compute engines

NVIDIA CORP3 citations71
US9595075B2Mar 14, 2017

Load/store operations in texture hardware

NVIDIA CORP3 citations70
US7737988B1Jun 15, 2010

Using font filtering engines for texture blitting

NVIDIA CORP3 citations63
US12499052B2Dec 16, 2025

Method and apparatus for efficient access to multidimensional data structures and/or other large data blocks

NVIDIA CORP1 citations62
US7884831B2Feb 8, 2011

Reconfigurable high-performance texture pipeline with advanced filtering

NVIDIA CORP4 citations61
US12517730B2Jan 6, 2026

Self-synchronizing remote memory operations in a data center or multiprocessor system

NVIDIA CORP0 citations59
US12474835B2Nov 18, 2025

Self-synchronizing remote memory operations in a multiprocessor system

NVIDIA CORP0 citations59
US12105960B2Oct 1, 2024

Self-synchronizing remote memory operations in a multiprocessor system

NVIDIA CORP0 citations59
US8817035B2Aug 26, 2014

Texture pipeline context switch

NVIDIA CORP0 citations52
US7705846B1Apr 27, 2010

Processing high numbers of independent textures in a 3-D graphics pipeline

NVIDIA CORP0 citations52
US7697009B1Apr 13, 2010

Processing high numbers of independent textures in a 3-D graphics pipeline

NVIDIA CORP0 citations52
US7924290B2Apr 12, 2011

Method and system for processing texture samples with programmable offset positions

NVIDIA CORP0 citations47
US7289126B1Oct 30, 2007

Gamma-corrected texel storage in a graphics memory

NVIDIA CORP1 citations46

MINKIN ALEXANDER L

6 patents

HEINRICH STEVEN JAMES

1 patent

MONTRYM JOHN S

1 patent

MIGDAL CHRISTOPHER J

1 patent