Inventor
MINKIN ALEXANDER L
US33 patents
⚠️ This page may combine multiple inventors who share the name “MINKIN ALEXANDER L”. Patents are grouped by organization below to help distinguish them — per-person disambiguation is on the roadmap.
NVIDIA CORP
24 patentsUS7245302B1Jul 17, 2007
Processing high numbers of independent textures in a 3-D graphics pipeline
NVIDIA CORP36 citations96
US6629188B1Sep 30, 2003
Circuit and method for prefetching data for a texture cache
NVIDIA CORP55 citations96
US7948498B1May 24, 2011
Efficient texture state cache
NVIDIA CORP21 citations92
US7659893B1Feb 9, 2010
Method and apparatus to ensure consistency of depth values computed in different sections of a graphics processor
NVIDIA CORP27 citations92
US7027063B1Apr 11, 2006
Texture cache addressing
NVIDIA CORP15 citations92
US6924811B1Aug 2, 2005
Circuit and method for addressing a texture cache
NVIDIA CORP35 citations92
US7649538B1Jan 19, 2010
Reconfigurable high performance texture pipeline with advanced filtering
NVIDIA CORP16 citations91
US7999821B1Aug 16, 2011
Reconfigurable dual texture pipeline with shared texture cache
NVIDIA CORP7 citations84
US7948495B1May 24, 2011
Linking texture headers and texture samplers
NVIDIA CORP10 citations84
US7589741B1Sep 15, 2009
Processing high numbers of independent textures in a 3-D graphics pipeline
NVIDIA CORP8 citations84
US12141082B2Nov 12, 2024
Method and apparatus for efficient access to multidimensional data structures and/or other large data blocks
NVIDIA CORP4 citations72
US12020035B2Jun 25, 2024
Programmatically controlled data multicasting across multiple compute engines
NVIDIA CORP3 citations71
US9595075B2Mar 14, 2017
Load/store operations in texture hardware
NVIDIA CORP3 citations70
US7737988B1Jun 15, 2010
Using font filtering engines for texture blitting
NVIDIA CORP3 citations63
US12499052B2Dec 16, 2025
Method and apparatus for efficient access to multidimensional data structures and/or other large data blocks
NVIDIA CORP1 citations62
US7884831B2Feb 8, 2011
Reconfigurable high-performance texture pipeline with advanced filtering
NVIDIA CORP4 citations61
US12517730B2Jan 6, 2026
Self-synchronizing remote memory operations in a data center or multiprocessor system
NVIDIA CORP0 citations59
US12474835B2Nov 18, 2025
Self-synchronizing remote memory operations in a multiprocessor system
NVIDIA CORP0 citations59
US12105960B2Oct 1, 2024
Self-synchronizing remote memory operations in a multiprocessor system
NVIDIA CORP0 citations59
US8817035B2Aug 26, 2014
Texture pipeline context switch
NVIDIA CORP0 citations52
US7705846B1Apr 27, 2010
Processing high numbers of independent textures in a 3-D graphics pipeline
NVIDIA CORP0 citations52
US7697009B1Apr 13, 2010
Processing high numbers of independent textures in a 3-D graphics pipeline
NVIDIA CORP0 citations52
US7924290B2Apr 12, 2011
Method and system for processing texture samples with programmable offset positions
NVIDIA CORP0 citations47
US7289126B1Oct 30, 2007
Gamma-corrected texel storage in a graphics memory
NVIDIA CORP1 citations46
MINKIN ALEXANDER L
6 patentsUS8335892B1Dec 18, 2012
Cache arbitration between multiple clients
MINKIN ALEXANDER L47 citations93
US8266383B1Sep 11, 2012
Cache miss processing using a defer/replay mechanism
MINKIN ALEXANDER L51 citations93
US8266382B1Sep 11, 2012
Cache interface protocol including arbitration and hints
MINKIN ALEXANDER L12 citations82
US8217954B2Jul 10, 2012
Reconfigurable dual texture pipeline with shared texture cache
MINKIN ALEXANDER L2 citations62
US8595425B2Nov 26, 2013
Configurable cache for multiple clients
MINKIN ALEXANDER L2 citations61
US9286256B2Mar 15, 2016
Sharing data crossbar for reads and writes in a data cache
MINKIN ALEXANDER L0 citations40