Inventor
LUM ERIC BRIAN
US11 patents
Patents
11 patentsUS9262797B2Feb 16, 2016
Multi-sample surface processing using one sample
NVIDIA CORP132 citations98
US10699427B2Jun 30, 2020
Method and apparatus for obtaining sampled positions of texturing operations
NVIDIA CORP9 citations82
US10424074B1Sep 24, 2019
Method and apparatus for obtaining sampled positions of texturing operations
NVIDIA CORP7 citations82
US11308658B2Apr 19, 2022
Motion adaptive rendering using variable rate shading
NVIDIA CORP4 citations71
US10930022B2Feb 23, 2021
Motion adaptive rendering using variable rate shading
NVIDIA CORP5 citations71
US9633469B2Apr 25, 2017
Conservative rasterization of primitives using an error term
NVIDIA CORP3 citations70
US9747661B2Aug 29, 2017
Consistent vertex snapping for variable resolution rendering
NVIDIA CORP2 citations69
US9286659B2Mar 15, 2016
Multi-sample surface processing using sample subsets
NVIDIA CORP2 citations62
US9454843B2Sep 27, 2016
Modulated and blended anti-aliasing
NVIDIA CORP2 citations58
US9478066B2Oct 25, 2016
Consistent vertex snapping for variable resolution rendering
NVIDIA CORP1 citations48
US10078911B2Sep 18, 2018
System, method, and computer program product for executing processes involving at least one primitive in a graphics processor, utilizing a data structure
NVIDIA CORP0 citations39