P

Inventor

DONOVAN WALTER E

US62 patents
⚠️ This page may combine multiple inventors who share the name “DONOVAN WALTER E”. Patents are grouped by organization below to help distinguish them — per-person disambiguation is on the roadmap.

NVIDIA CORP

38 patents
US7477205B1Jan 13, 2009

Method and apparatus for displaying data from multiple frame buffers on one or more display devices

NVIDIA CORP69 citations98
US6593923B1Jul 15, 2003

System, method and article of manufacture for shadow mapping

NVIDIA CORP84 citations98
US6995767B1Feb 7, 2006

Trilinear optimization for texture filtering

NVIDIA CORP77 citations97
US6987517B1Jan 17, 2006

Programmable graphics processor for generalized texturing

NVIDIA CORP50 citations96
US6975319B1Dec 13, 2005

System, method and article of manufacture for calculating a level of detail (LOD) during computer graphics processing

NVIDIA CORP55 citations96
US6690372B2Feb 10, 2004

System, method and article of manufacture for shadow mapping

NVIDIA CORP69 citations96
US7599975B1Oct 6, 2009

Decompression of compressed 16 bit data

NVIDIA CORP43 citations95
US7920749B1Apr 5, 2011

Modified high dynamic range color decompression

NVIDIA CORP20 citations93
US7626587B1Dec 1, 2009

Method and apparatus for displaying image data of a virtual desktop from one or more frame buffers onto a display screen

NVIDIA CORP17 citations93
US7593018B1Sep 22, 2009

Method and apparatus for providing explicit weights for texture filtering

NVIDIA CORP19 citations93
US7274373B1Sep 25, 2007

System, method and computer program product for providing arbitrary texture filtering

NVIDIA CORP19 citations93
US7119806B1Oct 10, 2006

System, method and article of manufacture for shadow mapping

NVIDIA CORP16 citations93
US7091979B1Aug 15, 2006

Pixel load instruction for a programmable graphics processor

NVIDIA CORP23 citations93
US7053904B1May 30, 2006

Position conflict detection and avoidance in a programmable graphics processor

NVIDIA CORP28 citations93
US6985151B1Jan 10, 2006

Shader pixel storage in a graphics memory

NVIDIA CORP30 citations93
US6954204B2Oct 11, 2005

Programmable graphics system and method using flexible, high-precision data formats

NVIDIA CORP28 citations93
US7961195B1Jun 14, 2011

Two component texture map compression

NVIDIA CORP21 citations92
US7355603B2Apr 8, 2008

Filtering unit for floating-point texture data

NVIDIA CORP30 citations92
US7136071B1Nov 14, 2006

Method and apparatus for sampling non-power of two dimension texture maps

NVIDIA CORP21 citations92
US7983498B1Jul 19, 2011

Low dynamic range 3-channel color compression

NVIDIA CORP17 citations84
US7978921B1Jul 12, 2011

Low dynamic range 3-channel color decompression

NVIDIA CORP12 citations84
US7916149B1Mar 29, 2011

Block linear memory ordering of texture data

NVIDIA CORP11 citations84
US7742646B1Jun 22, 2010

Modified high dynamic range color decompression

NVIDIA CORP8 citations84
US7609273B1Oct 27, 2009

Pixel load instruction for a programmable graphics processor

NVIDIA CORP11 citations84
US7193627B1Mar 20, 2007

Trilinear optimization for texture filtering

NVIDIA CORP12 citations84
US7109999B1Sep 19, 2006

Method and system for implementing programmable texture lookups from texture coordinate sets

NVIDIA CORP16 citations84
US8023752B1Sep 20, 2011

Decompression of 16 bit data using predictor values

NVIDIA CORP7 citations83
US7623133B1Nov 24, 2009

Method and apparatus for displaying data from multiple frame buffers on a single display device

NVIDIA CORP6 citations74
US7256792B1Aug 14, 2007

Method and apparatus for sampling non-power of two dimension texture maps

NVIDIA CORP8 citations74
US7136070B1Nov 14, 2006

System, method and computer program product for using an arbitrary quantity as texture address

NVIDIA CORP7 citations74
US6768493B1Jul 27, 2004

System, method and article of manufacture for a compressed texture format that is efficiently accessible

NVIDIA CORP10 citations74
US7982745B1Jul 19, 2011

Trilinear optimization for texture filtering

NVIDIA CORP6 citations73
US7221371B2May 22, 2007

Shorter footprints for anisotropic texture filtering

NVIDIA CORP5 citations73
US7167183B1Jan 23, 2007

Reorganized anisotropic sampling order

NVIDIA CORP7 citations73
US7852346B1Dec 14, 2010

Programmable graphics processor for generalized texturing

NVIDIA CORP2 citations63
US7737988B1Jun 15, 2010

Using font filtering engines for texture blitting

NVIDIA CORP3 citations63
US7324117B1Jan 29, 2008

Method and apparatus for using non-power of two dimension texture maps

NVIDIA CORP6 citations63
US7091983B1Aug 15, 2006

Coordinate wrapping for anisotropic filtering of non-power of two textures

NVIDIA CORP6 citations63

DONOVAN WALTER E

5 patents

SUN MICROSYSTEMS INC

2 patents

MICRON TECHNOLOGIES INC

1 patent

MICRON TECHNOLOGY INC

1 patent

RENDITION INC

1 patent

MIGDAL CHRISTOPHER J

1 patent

MOLNAR STEVEN E

1 patent

Showing the top 50 of 62 patents by PatentIndex Score.