Inventor
DONOVAN WALTER E
US62 patents
⚠️ This page may combine multiple inventors who share the name “DONOVAN WALTER E”. Patents are grouped by organization below to help distinguish them — per-person disambiguation is on the roadmap.
NVIDIA CORP
38 patentsUS7477205B1Jan 13, 2009
Method and apparatus for displaying data from multiple frame buffers on one or more display devices
NVIDIA CORP69 citations98
US6593923B1Jul 15, 2003
System, method and article of manufacture for shadow mapping
NVIDIA CORP84 citations98
US6995767B1Feb 7, 2006
Trilinear optimization for texture filtering
NVIDIA CORP77 citations97
US6987517B1Jan 17, 2006
Programmable graphics processor for generalized texturing
NVIDIA CORP50 citations96
US6975319B1Dec 13, 2005
System, method and article of manufacture for calculating a level of detail (LOD) during computer graphics processing
NVIDIA CORP55 citations96
US6690372B2Feb 10, 2004
System, method and article of manufacture for shadow mapping
NVIDIA CORP69 citations96
US7599975B1Oct 6, 2009
Decompression of compressed 16 bit data
NVIDIA CORP43 citations95
US7920749B1Apr 5, 2011
Modified high dynamic range color decompression
NVIDIA CORP20 citations93
US7626587B1Dec 1, 2009
Method and apparatus for displaying image data of a virtual desktop from one or more frame buffers onto a display screen
NVIDIA CORP17 citations93
US7593018B1Sep 22, 2009
Method and apparatus for providing explicit weights for texture filtering
NVIDIA CORP19 citations93
US7274373B1Sep 25, 2007
System, method and computer program product for providing arbitrary texture filtering
NVIDIA CORP19 citations93
US7119806B1Oct 10, 2006
System, method and article of manufacture for shadow mapping
NVIDIA CORP16 citations93
US7091979B1Aug 15, 2006
Pixel load instruction for a programmable graphics processor
NVIDIA CORP23 citations93
US7053904B1May 30, 2006
Position conflict detection and avoidance in a programmable graphics processor
NVIDIA CORP28 citations93
US6985151B1Jan 10, 2006
Shader pixel storage in a graphics memory
NVIDIA CORP30 citations93
US6954204B2Oct 11, 2005
Programmable graphics system and method using flexible, high-precision data formats
NVIDIA CORP28 citations93
US7961195B1Jun 14, 2011
Two component texture map compression
NVIDIA CORP21 citations92
US7355603B2Apr 8, 2008
Filtering unit for floating-point texture data
NVIDIA CORP30 citations92
US7136071B1Nov 14, 2006
Method and apparatus for sampling non-power of two dimension texture maps
NVIDIA CORP21 citations92
US7983498B1Jul 19, 2011
Low dynamic range 3-channel color compression
NVIDIA CORP17 citations84
US7978921B1Jul 12, 2011
Low dynamic range 3-channel color decompression
NVIDIA CORP12 citations84
US7916149B1Mar 29, 2011
Block linear memory ordering of texture data
NVIDIA CORP11 citations84
US7742646B1Jun 22, 2010
Modified high dynamic range color decompression
NVIDIA CORP8 citations84
US7609273B1Oct 27, 2009
Pixel load instruction for a programmable graphics processor
NVIDIA CORP11 citations84
US7193627B1Mar 20, 2007
Trilinear optimization for texture filtering
NVIDIA CORP12 citations84
US7109999B1Sep 19, 2006
Method and system for implementing programmable texture lookups from texture coordinate sets
NVIDIA CORP16 citations84
US8023752B1Sep 20, 2011
Decompression of 16 bit data using predictor values
NVIDIA CORP7 citations83
US7623133B1Nov 24, 2009
Method and apparatus for displaying data from multiple frame buffers on a single display device
NVIDIA CORP6 citations74
US7256792B1Aug 14, 2007
Method and apparatus for sampling non-power of two dimension texture maps
NVIDIA CORP8 citations74
US7136070B1Nov 14, 2006
System, method and computer program product for using an arbitrary quantity as texture address
NVIDIA CORP7 citations74
US6768493B1Jul 27, 2004
System, method and article of manufacture for a compressed texture format that is efficiently accessible
NVIDIA CORP10 citations74
US7982745B1Jul 19, 2011
Trilinear optimization for texture filtering
NVIDIA CORP6 citations73
US7221371B2May 22, 2007
Shorter footprints for anisotropic texture filtering
NVIDIA CORP5 citations73
US7167183B1Jan 23, 2007
Reorganized anisotropic sampling order
NVIDIA CORP7 citations73
US7852346B1Dec 14, 2010
Programmable graphics processor for generalized texturing
NVIDIA CORP2 citations63
US7737988B1Jun 15, 2010
Using font filtering engines for texture blitting
NVIDIA CORP3 citations63
US7324117B1Jan 29, 2008
Method and apparatus for using non-power of two dimension texture maps
NVIDIA CORP6 citations63
US7091983B1Aug 15, 2006
Coordinate wrapping for anisotropic filtering of non-power of two textures
NVIDIA CORP6 citations63
DONOVAN WALTER E
5 patentsUS8669999B2Mar 11, 2014
Alpha-to-coverage value determination using virtual samples
DONOVAN WALTER E27 citations92
US8065354B1Nov 22, 2011
Compression of 16 bit data using predictor values
DONOVAN WALTER E11 citations83
US9081681B1Jul 14, 2015
Method and system for implementing compressed normal maps
DONOVAN WALTER E2 citations63
US9147264B2Sep 29, 2015
Method and system for quantizing and squeezing base values of associated tiles in an image
DONOVAN WALTER E2 citations62
US8456481B2Jun 4, 2013
Block linear memory ordering of texture data techniques
DONOVAN WALTER E1 citations62
SUN MICROSYSTEMS INC
2 patentsMICRON TECHNOLOGIES INC
1 patentMICRON TECHNOLOGY INC
1 patentRENDITION INC
1 patentMIGDAL CHRISTOPHER J
1 patentMOLNAR STEVEN E
1 patentShowing the top 50 of 62 patents by PatentIndex Score.