Inventor
BOLZ JEFFREY A
US34 patents
⚠️ This page may combine multiple inventors who share the name “BOLZ JEFFREY A”. Patents are grouped by organization below to help distinguish them — per-person disambiguation is on the roadmap.
NVIDIA CORP
21 patentsUS10535114B2Jan 14, 2020
Controlling multi-pass rendering sequences in a cache tiling architecture
NVIDIA CORP89 citations98
US7969444B1Jun 28, 2011
Distributed rendering of texture data
NVIDIA CORP61 citations95
US9767600B2Sep 19, 2017
Target independent rasterization with multiple color samples
NVIDIA CORP3 citations73
US9558573B2Jan 31, 2017
Optimizing triangle topology for path rendering
NVIDIA CORP5 citations73
US9390464B2Jul 12, 2016
Stencil buffer data compression
NVIDIA CORP4 citations72
US9595075B2Mar 14, 2017
Load/store operations in texture hardware
NVIDIA CORP3 citations70
US9384570B2Jul 5, 2016
Efficient setup and evaluation of filled cubic bezier paths
NVIDIA CORP2 citations63
US9342891B2May 17, 2016
Stencil then cover path rendering with shared edges
NVIDIA CORP2 citations63
US7619631B1Nov 17, 2009
Methods and systems for performing anti-aliasing operations with multiple graphics processing units
NVIDIA CORP2 citations63
US10083036B2Sep 25, 2018
Techniques for managing graphics processing resources in a tile-based architecture
NVIDIA CORP0 citations62
US10032242B2Jul 24, 2018
Managing deferred contexts in a cache tiling architecture
NVIDIA CORP0 citations61
US10417990B2Sep 17, 2019
Efficient binding of resource groups in a graphics application programming interface
NVIDIA CORP0 citations52
US10083514B2Sep 25, 2018
Stencil-then-cover path rendering with shared edges
NVIDIA CORP0 citations52
US9773341B2Sep 26, 2017
Rendering cover geometry without internal edges
NVIDIA CORP0 citations52
US9466115B2Oct 11, 2016
Stencil then cover path rendering with shared edges
NVIDIA CORP0 citations52
US9418437B2Aug 16, 2016
Stencil then cover path rendering with shared edges
NVIDIA CORP0 citations52
US9489245B2Nov 8, 2016
Work-queue-based graphics processing unit work creation
NVIDIA CORP1 citations49
US10607390B2Mar 31, 2020
Techniques for tiling compute work with graphics work
NVIDIA CORP0 citations42
US9754561B2Sep 5, 2017
Managing memory regions to support sparse mappings
NVIDIA CORP0 citations40
US9135081B2Sep 15, 2015
Work-queue-based graphics processing unit work creation
NVIDIA CORP0 citations39
US10187663B2Jan 22, 2019
Technique for performing variable width data compression using a palette of encodings
NVIDIA CORP0 citations37
BOLZ JEFFREY A
9 patentsUS8537169B1Sep 17, 2013
GPU virtual memory model for OpenGL
BOLZ JEFFREY A28 citations90
US9275491B2Mar 1, 2016
GPU work creation and stateless graphics in OPENGL
BOLZ JEFFREY A10 citations82
US9324175B2Apr 26, 2016
Memory coherency in graphics command streams and shaders
BOLZ JEFFREY A3 citations73
US9245371B2Jan 26, 2016
Global stores and atomic operations
BOLZ JEFFREY A3 citations73
US8970608B2Mar 3, 2015
State objects for specifying dynamic state
BOLZ JEFFREY A2 citations62
US10134169B2Nov 20, 2018
Image loads, stores and atomic operations
BOLZ JEFFREY A0 citations52
US9349154B2May 24, 2016
Bindless texture and image API
BOLZ JEFFREY A0 citations52
US9202303B2Dec 1, 2015
System and method for compositing path color in path rendering
BOLZ JEFFREY A0 citations52
US9437025B2Sep 6, 2016
Stencil data compression system and method and graphics processing unit incorporating the same
BOLZ JEFFREY A0 citations51