Inventor · disambiguated record
William Parsons Newhall, Jr.
Also filed as: NEWHALL JR WILLIAM P · NEWHALL JR WILLIAM PARSONS · NEWHALL WILLIAM · NEWHALL WILLIAM PARSONS
52 granted patents·8 pending applications·995 citations·filing 1999–2025
98Inventor score
Top patents by PatentIndex Score
60 records- 0198US11200725B2Method for continued bounding volume hierarchy traversal on intersection without shader interventionNVIDIA CORP·Filed 2020·Granted Dec 14, 2021·8 cites·27 claims
- 0298US11164360B2Method for handling of out-of-order opaque and alpha ray/primitive intersectionsNVIDIA CORP·Filed 2020·Granted Nov 2, 2021·9 cites·23 claims
- 0398US6876362B1Omnidirectional shadow texture mappingNVIDIA CORP·Filed 2002·Granted Apr 5, 2005·141 cites·41 claims
- 0497US12067669B2Watertight ray triangle intersectionNVIDIA CORP·Filed 2023·Granted Aug 20, 2024·5 cites·20 claims
- 0597US11328472B2Watertight ray triangle intersectionNVIDIA CORP·Filed 2020·Granted May 10, 2022·7 cites·19 claims
- 0697US11189075B2Query-specific behavioral modification of tree traversalNVIDIA CORP·Filed 2020·Granted Nov 30, 2021·6 cites·18 claims
- 0797US10885698B2Method for programmable timeouts of tree traversal mechanisms in hardwareNVIDIA CORP·Filed 2018·Granted Jan 5, 2021·234 cites·15 claims
- 0897US10825232B2Method for continued bounding volume hierarchy traversal on intersection without shader interventionNVIDIA CORP·Filed 2020·Granted Nov 3, 2020·6 cites·21 claims
- 0997US10825230B2Watertight ray triangle intersectionNVIDIA CORP·Filed 2018·Granted Nov 3, 2020·34 cites·23 claims
- 1097US10740952B2Method for handling of out-of-order opaque and alpha ray/primitive intersectionsNVIDIA CORP·Filed 2018·Granted Aug 11, 2020·24 cites·35 claims
- 1197US10580196B1Method for continued bounding volume hierarchy traversal on intersection without shader interventionNVIDIA CORP·Filed 2018·Granted Mar 3, 2020·23 cites·33 claims
- 1297US7339594B1Optimized anisotropic texture samplingNVIDIA CORP·Filed 2005·Granted Mar 4, 2008·61 cites·20 claims
- 1396US11157414B2Method for efficient grouping of cache requests for datapath schedulingNVIDIA CORP·Filed 2018·Granted Oct 26, 2021·18 cites·24 claims
- 1495US12198256B2Early release of resources in ray tracing hardwareNVIDIA CORP·Filed 2023·Granted Jan 14, 2025·2 cites·19 claims
- 1595US11138009B2Robust, efficient multiprocessor-coprocessor interfaceNVIDIA CORP·Filed 2018·Granted Oct 5, 2021·13 cites·21 claims
- 1695US10867429B2Query-specific behavioral modification of tree traversalNVIDIA CORP·Filed 2018·Granted Dec 15, 2020·16 cites·26 claims
- 1795US6489955B1Ray intersection reduction using directionally classified target listsINTEL CORP·Filed 1999·Granted Dec 3, 2002·187 cites·28 claims
- 1894US11854141B2Early release of resources in ray tracing hardwareNVIDIA CORP·Filed 2022·Granted Dec 26, 2023·2 cites·16 claims
- 1994US7558400B1Anisotropic texture filtering optimizationNVIDIA CORP·Filed 2005·Granted Jul 7, 2009·18 cites·20 claims
- 2094US7372467B1System and method for modifying a number of texture samples for anisotropic texture filteringNVIDIA CORP·Filed 2005·Granted May 13, 2008·31 cites·21 claims
- 2191US10810785B2Method for forward progress tree traversal mechanisms in hardwareNVIDIA CORP·Filed 2018·Granted Oct 20, 2020·12 cites·22 claims
- 2290US11704863B2Watertight ray triangle intersectionNVIDIA CORP·Filed 2022·Granted Jul 18, 2023·1 cites·20 claims
- 2390US7271810B1Spread-compensated anisotropic texture samplingNVIDIA CORP·Filed 2005·Granted Sep 18, 2007·22 cites·20 claims
- 2487US2025118005A1Method for continued bounding volume hierarchy traversal on intersection without shader interventionNVIDIA CORP·Filed 2024·Application pending·0 cites
- 2587US2025104332A1Query-specific behavioral modification of tree traversalNVIDIA CORP·Filed 2024·Application pending·0 cites
- 2687US2025104334A1Method for handling of out-of-order opaque and alpha ray/primitive intersectionsNVIDIA CORP·Filed 2024·Application pending·0 cites
- 2785US2024355039A1Watertight ray triangle intersectionNVIDIA CORP·Filed 2024·Application pending·0 cites
- 2885US2025292488A1Method for forward progress and programmable timeouts of tree traversal mechanisms in hardwareNVIDIA CORP·Filed 2025·Application pending·0 cites
- 2984US12354212B2Method for forward progress and programmable timeouts of tree traversal mechanisms in hardwareNVIDIA CORP·Filed 2024·Granted Jul 8, 2025·0 cites·16 claims
- 3084US8068118B1System and method for modifying a number of texture samples for anisotropic texture filteringTOKSVIG MICHAEL J M·Filed 2008·Granted Nov 29, 2011·12 cites·20 claims
- 3183US12198255B2Query-specific behavioral modification of tree traversalNVIDIA CORP·Filed 2023·Granted Jan 14, 2025·0 cites·19 claims
- 3283US12198253B2Method for handling of out-of-order opaque and alpha ray/primitive intersectionsNVIDIA CORP·Filed 2023·Granted Jan 14, 2025·0 cites·20 claims
- 3383US11663773B2Using importance resampling to reduce the memory incoherence of light samplingNVIDIA CORP·Filed 2021·Granted May 30, 2023·1 cites·23 claims
- 3483US11455768B2Method for forward progress and programmable timeouts of tree traversal mechanisms in hardwareNVIDIA CORP·Filed 2020·Granted Sep 27, 2022·1 cites·20 claims
- 3582US12148088B2Method for continued bounding volume hierarchy traversal on intersection without shader interventionNVIDIA CORP·Filed 2023·Granted Nov 19, 2024·0 cites·20 claims
- 3682US7944453B1Extrapolation texture filtering for nonresident mipmapsNVIDIA CORP·Filed 2007·Granted May 17, 2011·11 cites·20 claims
- 3782US2025004947A1Method for efficient grouping of cache requests for datapath schedulingNVIDIA CORP·Filed 2024·Application pending·0 cites
- 3882US2025095277A1Early release of resources in ray tracing hardwareNVIDIA CORP·Filed 2024·Application pending·0 cites
- 3981US11508112B2Early release of resources in ray tracing hardwareNVIDIA CORP·Filed 2020·Granted Nov 22, 2022·1 cites·30 claims
- 4081US8803879B1Omnidirectional shadow texture mappingNEWHALL JR WILLIAM P·Filed 2005·Granted Aug 12, 2014·9 cites·20 claims
- 4181US7372468B1Anisotropic texture filtering with a modified number of texture samplesNVIDIA CORP·Filed 2005·Granted May 13, 2008·11 cites·21 claims
- 4281US2025259377A1Using importance resampling to reduce the memory incoherence of light samplingNVIDIA CORP·Filed 2025·Application pending·0 cites
- 4380US12361633B2Using importance resampling to reduce the memory incoherence of light samplingNVIDIA CORP·Filed 2023·Granted Jul 15, 2025·0 cites·20 claims
- 4478US12124378B1Method for efficient grouping of cache requests for datapath schedulingNVIDIA CORP·Filed 2023·Granted Oct 22, 2024·0 cites·20 claims
- 4578US8648856B2Omnidirectional shadow texture mappingNEWHALL JR WILLIAM P·Filed 2007·Granted Feb 11, 2014·7 cites·20 claims
- 4677US11928772B2Method for forward progress and programmable timeouts of tree traversal mechanisms in hardwareNVIDIA CORP·Filed 2022·Granted Mar 12, 2024·0 cites·24 claims
- 4776US11379944B2Techniques for performing accelerated point sampling in a texture processing pipelineNVIDIA CORP·Filed 2020·Granted Jul 5, 2022·1 cites·20 claims
- 4875US11790595B2Method for handling of out-of-order opaque and alpha ray/primitive intersectionsNVIDIA CORP·Filed 2021·Granted Oct 17, 2023·0 cites·22 claims
- 4975US11645810B2Method for continued bounding volume hierarchy traversal on intersection without shader interventionNVIDIA CORP·Filed 2021·Granted May 9, 2023·0 cites·21 claims
- 5075US7525551B1Anisotropic texture prefilteringNVIDIA CORP·Filed 2004·Granted Apr 28, 2009·20 cites·23 claims
Showing the top 50 of 60 patent records by PatentIndex Score.
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