P

Inventor

MUTHLER GREG

US20 patents

Patents

20 patents
US10885698B2Jan 5, 2021

Method for programmable timeouts of tree traversal mechanisms in hardware

NVIDIA CORP234 citations98
US10825230B2Nov 3, 2020

Watertight ray triangle intersection

NVIDIA CORP34 citations97
US11157414B2Oct 26, 2021

Method for efficient grouping of cache requests for datapath scheduling

NVIDIA CORP18 citations94
US10580196B1Mar 3, 2020

Method for continued bounding volume hierarchy traversal on intersection without shader intervention

NVIDIA CORP23 citations94
US10740952B2Aug 11, 2020

Method for handling of out-of-order opaque and alpha ray/primitive intersections

NVIDIA CORP24 citations93
US12067669B2Aug 20, 2024

Watertight ray triangle intersection

NVIDIA CORP5 citations85
US11328472B2May 10, 2022

Watertight ray triangle intersection

NVIDIA CORP7 citations85
US10810785B2Oct 20, 2020

Method for forward progress tree traversal mechanisms in hardware

NVIDIA CORP12 citations85
US11200725B2Dec 14, 2021

Method for continued bounding volume hierarchy traversal on intersection without shader intervention

NVIDIA CORP8 citations84
US10825232B2Nov 3, 2020

Method for continued bounding volume hierarchy traversal on intersection without shader intervention

NVIDIA CORP6 citations84
US11164360B2Nov 2, 2021

Method for handling of out-of-order opaque and alpha ray/primitive intersections

NVIDIA CORP9 citations83
US11455768B2Sep 27, 2022

Method for forward progress and programmable timeouts of tree traversal mechanisms in hardware

NVIDIA CORP1 citations73
US11704863B2Jul 18, 2023

Watertight ray triangle intersection

NVIDIA CORP1 citations72
US12354212B2Jul 8, 2025

Method for forward progress and programmable timeouts of tree traversal mechanisms in hardware

NVIDIA CORP0 citations62
US12198253B2Jan 14, 2025

Method for handling of out-of-order opaque and alpha ray/primitive intersections

NVIDIA CORP0 citations62
US12148088B2Nov 19, 2024

Method for continued bounding volume hierarchy traversal on intersection without shader intervention

NVIDIA CORP0 citations62
US11928772B2Mar 12, 2024

Method for forward progress and programmable timeouts of tree traversal mechanisms in hardware

NVIDIA CORP0 citations62
US11790595B2Oct 17, 2023

Method for handling of out-of-order opaque and alpha ray/primitive intersections

NVIDIA CORP0 citations62
US11675704B2Jun 13, 2023

Method for efficient grouping of cache requests for datapath scheduling

NVIDIA CORP0 citations62
US11645810B2May 9, 2023

Method for continued bounding volume hierarchy traversal on intersection without shader intervention

NVIDIA CORP0 citations62