Inventor
BASTOS RUI M
US62 patents
⚠️ This page may combine multiple inventors who share the name “BASTOS RUI M”. Patents are grouped by organization below to help distinguish them — per-person disambiguation is on the roadmap.
NVIDIA CORP
49 patentsUS7015913B1Mar 21, 2006
Method and apparatus for multithreaded processing of data in a programmable graphics processor
NVIDIA CORP224 citations99
US7050068B1May 23, 2006
Generation of jittered sub-pixel samples using programmable sub-pixel offsets
NVIDIA CORP100 citations98
US6989840B1Jan 24, 2006
Order-independent transparency rendering system and method
NVIDIA CORP88 citations98
US6744433B1Jun 1, 2004
System and method for using and collecting information from a plurality of depth layers
NVIDIA CORP93 citations98
US6704025B1Mar 9, 2004
System and method for dual-depth shadow-mapping
NVIDIA CORP84 citations98
US7081895B2Jul 25, 2006
Systems and methods of multi-pass data processing
NVIDIA CORP74 citations97
US6967663B1Nov 22, 2005
Antialiasing using hybrid supersampling-multisampling
NVIDIA CORP114 citations97
US7446780B1Nov 4, 2008
Temporal antialiasing in a multisampling graphics pipeline
NVIDIA CORP46 citations96
US7233335B2Jun 19, 2007
System and method for reserving and managing memory spaces in a memory resource
NVIDIA CORP57 citations96
US7142215B1Nov 28, 2006
Method and apparatus for processing stencil data using a programmable graphics processor
NVIDIA CORP43 citations96
US7098922B1Aug 29, 2006
Multiple data buffers for processing graphics data
NVIDIA CORP58 citations96
US7403208B1Jul 22, 2008
Generation of jittered sub-pixel samples using programmable sub-pixel offsets
NVIDIA CORP19 citations93
US7274373B1Sep 25, 2007
System, method and computer program product for providing arbitrary texture filtering
NVIDIA CORP19 citations93
US7139003B1Nov 21, 2006
Methods of processing graphics data including reading and writing buffers
NVIDIA CORP43 citations93
US7053904B1May 30, 2006
Position conflict detection and avoidance in a programmable graphics processor
NVIDIA CORP28 citations93
US7015914B1Mar 21, 2006
Multiple data buffers for processing graphics data
NVIDIA CORP24 citations93
US6985151B1Jan 10, 2006
Shader pixel storage in a graphics memory
NVIDIA CORP30 citations93
US7623132B1Nov 24, 2009
Programmable shader having register forwarding for reduced register-file bandwidth consumption
NVIDIA CORP25 citations92
US7528843B1May 5, 2009
Dynamic texture fetch cancellation
NVIDIA CORP29 citations92
US7511717B1Mar 31, 2009
Antialiasing using hybrid supersampling-multisampling
NVIDIA CORP38 citations92
US7486290B1Feb 3, 2009
Graphical shader by using delay
NVIDIA CORP37 citations92
US7477255B1Jan 13, 2009
System and method for synchronizing divergent samples in a programmable graphics processing unit
NVIDIA CORP23 citations92
US7324113B1Jan 29, 2008
Perspective correction computation optimization
NVIDIA CORP25 citations92
US7218291B2May 15, 2007
Increased scalability in the fragment shading pipeline
NVIDIA CORP43 citations92
US7385607B2Jun 10, 2008
Scalable shader architecture
NVIDIA CORP19 citations91
US6975329B2Dec 13, 2005
Depth-of-field effects using texture lookup
NVIDIA CORP33 citations87
US7324106B1Jan 29, 2008
Translation of register-combiner state into shader microcode
NVIDIA CORP16 citations86
US7821520B1Oct 26, 2010
Fragment processor having dual mode register file
NVIDIA CORP9 citations84
US7624255B1Nov 24, 2009
Scheduling program instruction execution by using fence instructions
NVIDIA CORP19 citations84
US7385604B1Jun 10, 2008
Fragment scattering
NVIDIA CORP11 citations84
US7385609B1Jun 10, 2008
Apparatus, system, and method for increased processing flexibility of a graphic pipeline
NVIDIA CORP12 citations84
US7324112B1Jan 29, 2008
System and method for processing divergent samples in a programmable graphics processing unit
NVIDIA CORP19 citations84
US7256796B1Aug 14, 2007
Per-fragment control for writing an output buffer
NVIDIA CORP16 citations84
US7542042B1Jun 2, 2009
Subpicture overlay using fragment shader
NVIDIA CORP9 citations83
US7928997B2Apr 19, 2011
Digital image compositing using a programmable graphics processor
NVIDIA CORP7 citations82
US7825936B1Nov 2, 2010
Method and system for texture instruction demotion optimization
NVIDIA CORP12 citations82
US7593021B1Sep 22, 2009
Optional color space conversion
NVIDIA CORP15 citations82
US7490208B1Feb 10, 2009
Architecture for compact multi-ported register file
NVIDIA CORP12 citations82
US7439979B1Oct 21, 2008
Shader with cache memory
NVIDIA CORP18 citations82
US7274369B1Sep 25, 2007
Digital image compositing using a programmable graphics processor
NVIDIA CORP12 citations82
US7683905B1Mar 23, 2010
Methods of processing graphics data including reading and writing buffers
NVIDIA CORP7 citations74
US7425966B2Sep 16, 2008
Pixel center position displacement
NVIDIA CORP7 citations74
US9767600B2Sep 19, 2017
Target independent rasterization with multiple color samples
NVIDIA CORP3 citations73
US9396515B2Jul 19, 2016
Rendering using multiple render target sample masks
NVIDIA CORP3 citations73
US9286647B2Mar 15, 2016
Pixel shader bypass for low power graphics rendering
NVIDIA CORP4 citations73
US7477266B1Jan 13, 2009
Digital image compositing using a programmable graphics processor
NVIDIA CORP5 citations72
US7916151B1Mar 29, 2011
Partial texture loads
NVIDIA CORP2 citations63
US7646389B1Jan 12, 2010
Divergent and non-divergent texture fetches
NVIDIA CORP4 citations63
US7609272B1Oct 27, 2009
Partial texture loads
NVIDIA CORP2 citations63
EVERITT CASS W
1 patentShowing the top 50 of 62 patents by PatentIndex Score.