P

Inventor

TOKSVIG MICHAEL J M

US43 patents
⚠️ This page may combine multiple inventors who share the name “TOKSVIG MICHAEL J M”. Patents are grouped by organization below to help distinguish them — per-person disambiguation is on the roadmap.

NVIDIA CORP

30 patents
US7408553B1Aug 5, 2008

Inside testing for paths

NVIDIA CORP68 citations98
US6967663B1Nov 22, 2005

Antialiasing using hybrid supersampling-multisampling

NVIDIA CORP114 citations97
US7593018B1Sep 22, 2009

Method and apparatus for providing explicit weights for texture filtering

NVIDIA CORP19 citations93
US7876332B1Jan 25, 2011

Shader that conditionally updates a framebuffer in a computer graphics system

NVIDIA CORP37 citations92
US7817165B1Oct 19, 2010

Selecting real sample locations for ownership of virtual sample locations in a computer graphics system

NVIDIA CORP20 citations92
US7684641B1Mar 23, 2010

Inside testing for paths using a derivative mask

NVIDIA CORP26 citations92
US7511717B1Mar 31, 2009

Antialiasing using hybrid supersampling-multisampling

NVIDIA CORP38 citations92
US7456846B1Nov 25, 2008

Graphical processing system, graphical pipeline and method for implementing subpixel shifting to anti-alias texture

NVIDIA CORP52 citations92
US7372467B1May 13, 2008

System and method for modifying a number of texture samples for anisotropic texture filtering

NVIDIA CORP31 citations92
US7369140B1May 6, 2008

System, apparatus and method for subpixel shifting of sample positions to anti-alias computer-generated images

NVIDIA CORP43 citations92
US7333119B1Feb 19, 2008

System and method for virtual coverage anti-aliasing

NVIDIA CORP21 citations92
US7649538B1Jan 19, 2010

Reconfigurable high performance texture pipeline with advanced filtering

NVIDIA CORP16 citations91
US7385607B2Jun 10, 2008

Scalable shader architecture

NVIDIA CORP19 citations91
US7385611B1Jun 10, 2008

Decompression of block encoded texture data

NVIDIA CORP32 citations91
US7868901B1Jan 11, 2011

Method and system for reducing memory bandwidth requirements in an anti-aliasing operation

NVIDIA CORP9 citations84
US7808512B1Oct 5, 2010

Bounding region accumulation for graphics rendering

NVIDIA CORP14 citations84
US7760936B1Jul 20, 2010

Decompressing image-based data compressed using luminance

NVIDIA CORP17 citations84
US7619635B1Nov 17, 2009

Anisotropic texture sampling for odd ratios

NVIDIA CORP14 citations84
US7595806B1Sep 29, 2009

Method and system for implementing level of detail filtering in a cube mapping application

NVIDIA CORP14 citations84
US7558400B1Jul 7, 2009

Anisotropic texture filtering optimization

NVIDIA CORP18 citations84
US7372468B1May 13, 2008

Anisotropic texture filtering with a modified number of texture samples

NVIDIA CORP11 citations84
US8004522B1Aug 23, 2011

Using coverage information in computer graphics

NVIDIA CORP17 citations83
US9448766B2Sep 20, 2016

Interconnected arithmetic logic units

NVIDIA CORP7 citations82
US7425966B2Sep 16, 2008

Pixel center position displacement

NVIDIA CORP7 citations74
US7996622B1Aug 9, 2011

Detecting unused cache lines

NVIDIA CORP3 citations63
US7737988B1Jun 15, 2010

Using font filtering engines for texture blitting

NVIDIA CORP3 citations63
US7576751B2Aug 18, 2009

Pixel center position displacement

NVIDIA CORP3 citations63
US7573485B1Aug 11, 2009

System and method for virtual coverage anti-aliasing

NVIDIA CORP2 citations63
US7884831B2Feb 8, 2011

Reconfigurable high-performance texture pipeline with advanced filtering

NVIDIA CORP4 citations61
US7852340B2Dec 14, 2010

Scalable shader architecture

NVIDIA CORP5 citations61

BERGLAND TYSON J

4 patents

TOKSVIG MICHAEL J M

4 patents

HUTCHINS EDWARD A

2 patents

MAHAN JUSTIN MICHAEL

1 patent

KING GARY C

1 patent

MAHAN JUSTIN M

1 patent