Inventor
TOKSVIG MICHAEL J M
US43 patents
⚠️ This page may combine multiple inventors who share the name “TOKSVIG MICHAEL J M”. Patents are grouped by organization below to help distinguish them — per-person disambiguation is on the roadmap.
NVIDIA CORP
30 patentsUS7408553B1Aug 5, 2008
Inside testing for paths
NVIDIA CORP68 citations98
US6967663B1Nov 22, 2005
Antialiasing using hybrid supersampling-multisampling
NVIDIA CORP114 citations97
US7593018B1Sep 22, 2009
Method and apparatus for providing explicit weights for texture filtering
NVIDIA CORP19 citations93
US7876332B1Jan 25, 2011
Shader that conditionally updates a framebuffer in a computer graphics system
NVIDIA CORP37 citations92
US7817165B1Oct 19, 2010
Selecting real sample locations for ownership of virtual sample locations in a computer graphics system
NVIDIA CORP20 citations92
US7684641B1Mar 23, 2010
Inside testing for paths using a derivative mask
NVIDIA CORP26 citations92
US7511717B1Mar 31, 2009
Antialiasing using hybrid supersampling-multisampling
NVIDIA CORP38 citations92
US7456846B1Nov 25, 2008
Graphical processing system, graphical pipeline and method for implementing subpixel shifting to anti-alias texture
NVIDIA CORP52 citations92
US7372467B1May 13, 2008
System and method for modifying a number of texture samples for anisotropic texture filtering
NVIDIA CORP31 citations92
US7369140B1May 6, 2008
System, apparatus and method for subpixel shifting of sample positions to anti-alias computer-generated images
NVIDIA CORP43 citations92
US7333119B1Feb 19, 2008
System and method for virtual coverage anti-aliasing
NVIDIA CORP21 citations92
US7649538B1Jan 19, 2010
Reconfigurable high performance texture pipeline with advanced filtering
NVIDIA CORP16 citations91
US7385607B2Jun 10, 2008
Scalable shader architecture
NVIDIA CORP19 citations91
US7385611B1Jun 10, 2008
Decompression of block encoded texture data
NVIDIA CORP32 citations91
US7868901B1Jan 11, 2011
Method and system for reducing memory bandwidth requirements in an anti-aliasing operation
NVIDIA CORP9 citations84
US7808512B1Oct 5, 2010
Bounding region accumulation for graphics rendering
NVIDIA CORP14 citations84
US7760936B1Jul 20, 2010
Decompressing image-based data compressed using luminance
NVIDIA CORP17 citations84
US7619635B1Nov 17, 2009
Anisotropic texture sampling for odd ratios
NVIDIA CORP14 citations84
US7595806B1Sep 29, 2009
Method and system for implementing level of detail filtering in a cube mapping application
NVIDIA CORP14 citations84
US7558400B1Jul 7, 2009
Anisotropic texture filtering optimization
NVIDIA CORP18 citations84
US7372468B1May 13, 2008
Anisotropic texture filtering with a modified number of texture samples
NVIDIA CORP11 citations84
US8004522B1Aug 23, 2011
Using coverage information in computer graphics
NVIDIA CORP17 citations83
US9448766B2Sep 20, 2016
Interconnected arithmetic logic units
NVIDIA CORP7 citations82
US7425966B2Sep 16, 2008
Pixel center position displacement
NVIDIA CORP7 citations74
US7996622B1Aug 9, 2011
Detecting unused cache lines
NVIDIA CORP3 citations63
US7737988B1Jun 15, 2010
Using font filtering engines for texture blitting
NVIDIA CORP3 citations63
US7576751B2Aug 18, 2009
Pixel center position displacement
NVIDIA CORP3 citations63
US7573485B1Aug 11, 2009
System and method for virtual coverage anti-aliasing
NVIDIA CORP2 citations63
US7884831B2Feb 8, 2011
Reconfigurable high-performance texture pipeline with advanced filtering
NVIDIA CORP4 citations61
US7852340B2Dec 14, 2010
Scalable shader architecture
NVIDIA CORP5 citations61
BERGLAND TYSON J
4 patentsUS8521800B1Aug 27, 2013
Interconnected arithmetic logic units
BERGLAND TYSON J18 citations90
US8775777B2Jul 8, 2014
Techniques for sourcing immediate values from a VLIW
BERGLAND TYSON J1 citations50
US8314803B2Nov 20, 2012
Buffering deserialized pixel data in a graphics processor unit pipeline
BERGLAND TYSON J1 citations50
US8599208B2Dec 3, 2013
Shared readable and writeable global values in a graphics processor unit pipeline
BERGLAND TYSON J0 citations39
TOKSVIG MICHAEL J M
4 patentsUS8068118B1Nov 29, 2011
System and method for modifying a number of texture samples for anisotropic texture filtering
TOKSVIG MICHAEL J M12 citations82
US8094164B1Jan 10, 2012
Decompression of block encoded texture data
TOKSVIG MICHAEL J M3 citations60
US8780128B2Jul 15, 2014
Contiguously packed data
TOKSVIG MICHAEL J M0 citations50
US8856499B1Oct 7, 2014
Reducing instruction execution passes of data groups through a data operation unit
TOKSVIG MICHAEL J M0 citations39