P

Inventor

PANTELEEV ALEXEY

RU19 patents

Patents

19 patents
US11216916B1Jan 4, 2022

History clamping for denoising dynamic ray-traced scenes using temporal accumulation

NVIDIA CORP20 citations89
US11600036B2Mar 7, 2023

Spatiotemporal self-guided shadow denoising in ray-tracing applications

NVIDIA CORP4 citations73
US11651547B2May 16, 2023

Adaptive temporal image filtering for rendering realistic illumination

NVIDIA CORP2 citations71
US9761037B2Sep 12, 2017

Graphics processing subsystem and method for updating voxel representation of a scene

NVIDIA CORP3 citations70
US12482168B2Nov 25, 2025

Spatiotemporal self-guided shadow denoising in ray-tracing applications

NVIDIA CORP0 citations61
US12039633B2Jul 16, 2024

Light-resampling with surface similarity test

NVIDIA CORP0 citations61
US12014460B2Jun 18, 2024

Adaptive temporal image filtering for rendering realistic illumination

NVIDIA CORP0 citations61
US11763520B2Sep 19, 2023

Improving area light shadows in computer generated scenes

NVIDIA CORP0 citations61
US11302068B2Apr 12, 2022

Area light shadows in computer generated scenes

NVIDIA CORP0 citations61
US10891783B2Jan 12, 2021

Improving area light shadows in computer generated scenes

NVIDIA CORP0 citations61
US12347018B2Jul 1, 2025

Fine grained interleaved rendering applications in path tracing

NVIDIA CORP0 citations55
US12056806B2Aug 6, 2024

Fine grained interleaved rendering applications in path tracing for cloud computing environments

NVIDIA CORP0 citations55
US11328471B2May 10, 2022

Fine grained interleaved rendering applications in path tracing for cloud computing environments

NVIDIA CORP0 citations55
US11270496B2Mar 8, 2022

Fine grained interleaved rendering applications in path tracing

NVIDIA CORP0 citations55
US10839591B2Nov 17, 2020

Stereoscopic rendering using raymarching and a virtual view broadcaster for such rendering

NVIDIA CORP0 citations50
US9390543B2Jul 12, 2016

Graphics processing subsystem and method for computing a three-dimensional clipmap

NVIDIA CORP0 citations50
US10559122B2Feb 11, 2020

System and method for computing reduced-resolution indirect illumination using interpolated directional incoming radiance

NVIDIA CORP0 citations49
US9367946B2Jun 14, 2016

Computing system and method for representing volumetric data for a scene

NVIDIA CORP0 citations47
US12437371B2Oct 7, 2025

Illumination resampling using temporal gradients in light transport simulation systems and applications

NVIDIA CORP0 citations44