Inventor
PANTELEEV ALEXEY
RU19 patents
Patents
19 patentsUS11216916B1Jan 4, 2022
History clamping for denoising dynamic ray-traced scenes using temporal accumulation
NVIDIA CORP20 citations89
US11600036B2Mar 7, 2023
Spatiotemporal self-guided shadow denoising in ray-tracing applications
NVIDIA CORP4 citations73
US11651547B2May 16, 2023
Adaptive temporal image filtering for rendering realistic illumination
NVIDIA CORP2 citations71
US9761037B2Sep 12, 2017
Graphics processing subsystem and method for updating voxel representation of a scene
NVIDIA CORP3 citations70
US12482168B2Nov 25, 2025
Spatiotemporal self-guided shadow denoising in ray-tracing applications
NVIDIA CORP0 citations61
US12039633B2Jul 16, 2024
Light-resampling with surface similarity test
NVIDIA CORP0 citations61
US12014460B2Jun 18, 2024
Adaptive temporal image filtering for rendering realistic illumination
NVIDIA CORP0 citations61
US11763520B2Sep 19, 2023
Improving area light shadows in computer generated scenes
NVIDIA CORP0 citations61
US11302068B2Apr 12, 2022
Area light shadows in computer generated scenes
NVIDIA CORP0 citations61
US10891783B2Jan 12, 2021
Improving area light shadows in computer generated scenes
NVIDIA CORP0 citations61
US12347018B2Jul 1, 2025
Fine grained interleaved rendering applications in path tracing
NVIDIA CORP0 citations55
US12056806B2Aug 6, 2024
Fine grained interleaved rendering applications in path tracing for cloud computing environments
NVIDIA CORP0 citations55
US11328471B2May 10, 2022
Fine grained interleaved rendering applications in path tracing for cloud computing environments
NVIDIA CORP0 citations55
US11270496B2Mar 8, 2022
Fine grained interleaved rendering applications in path tracing
NVIDIA CORP0 citations55
US10839591B2Nov 17, 2020
Stereoscopic rendering using raymarching and a virtual view broadcaster for such rendering
NVIDIA CORP0 citations50
US9390543B2Jul 12, 2016
Graphics processing subsystem and method for computing a three-dimensional clipmap
NVIDIA CORP0 citations50
US10559122B2Feb 11, 2020
System and method for computing reduced-resolution indirect illumination using interpolated directional incoming radiance
NVIDIA CORP0 citations49
US9367946B2Jun 14, 2016
Computing system and method for representing volumetric data for a scene
NVIDIA CORP0 citations47
US12437371B2Oct 7, 2025
Illumination resampling using temporal gradients in light transport simulation systems and applications
NVIDIA CORP0 citations44