Inventor
MUTHLER GREGORY
US33 patents
Patents
33 patentsUS11302056B2Apr 12, 2022
Techniques for traversing data employed in ray tracing
NVIDIA CORP20 citations94
US11282261B2Mar 22, 2022
Ray tracing hardware acceleration with alternative world space transforms
NVIDIA CORP16 citations94
US10867429B2Dec 15, 2020
Query-specific behavioral modification of tree traversal
NVIDIA CORP16 citations93
US11373358B2Jun 28, 2022
Ray tracing hardware acceleration for supporting motion blur and moving/deforming geometry
NVIDIA CORP6 citations86
US11295508B2Apr 5, 2022
Hardware-based techniques applicable for ray tracing for efficiently representing and processing an arbitrary bounding volume
NVIDIA CORP12 citations86
US11138009B2Oct 5, 2021
Robust, efficient multiprocessor-coprocessor interface
NVIDIA CORP13 citations85
US11380041B2Jul 5, 2022
Enhanced techniques for traversing ray tracing acceleration structures
NVIDIA CORP5 citations84
US11189075B2Nov 30, 2021
Query-specific behavioral modification of tree traversal
NVIDIA CORP6 citations82
US12198256B2Jan 14, 2025
Early release of resources in ray tracing hardware
NVIDIA CORP2 citations74
US12260486B2Mar 25, 2025
Displaced micro-meshes for ray and path tracing
NVIDIA CORP1 citations73
US12159342B2Dec 3, 2024
Ray tracing hardware acceleration for supporting motion blur and moving/deforming geometry
NVIDIA CORP2 citations73
US11854141B2Dec 26, 2023
Early release of resources in ray tracing hardware
NVIDIA CORP2 citations73
US11663770B2May 30, 2023
Hardware-based techniques applicable for ray tracing for efficiently representing and processing an arbitrary bounding volume
NVIDIA CORP3 citations73
US11508112B2Nov 22, 2022
Early release of resources in ray tracing hardware
NVIDIA CORP1 citations73
US11450057B2Sep 20, 2022
Hardware acceleration for ray tracing primitives that share vertices
NVIDIA CORP3 citations71
US12566607B2Mar 3, 2026
Robust, efficient multiprocessor-coprocessor interface
NVIDIA CORP0 citations62
US12511817B2Dec 30, 2025
Techniques for traversing data employed in ray tracing
NVIDIA CORP0 citations62
US12190435B2Jan 7, 2025
Enhanced techniques for traversing ray tracing acceleration structures
NVIDIA CORP0 citations62
US12073504B2Aug 27, 2024
Hardware-based techniques applicable for ray tracing for efficiently representing and processing an arbitrary bounding volume
NVIDIA CORP0 citations62
US11966737B2Apr 23, 2024
Robust, efficient multiprocessor-coprocessor interface
NVIDIA CORP0 citations62
US11816783B2Nov 14, 2023
Enhanced techniques for traversing ray tracing acceleration structures
NVIDIA CORP0 citations62
US11804002B2Oct 31, 2023
Techniques for traversing data employed in ray tracing
NVIDIA CORP0 citations62
US12249022B2Mar 11, 2025
Displaced micro-meshes for ray and path tracing
NVIDIA CORP0 citations61
US12198255B2Jan 14, 2025
Query-specific behavioral modification of tree traversal
NVIDIA CORP0 citations61
US11804000B2Oct 31, 2023
Query-specific behavioral modification of tree traversal
NVIDIA CORP0 citations61
US12347019B2Jul 1, 2025
Hardware acceleration for ray tracing primitives that share vertices
NVIDIA CORP0 citations60
US12106423B2Oct 1, 2024
Reducing false positive ray traversal using ray clipping
NVIDIA CORP1 citations59
US12154214B2Nov 26, 2024
Generation and traversal of partial acceleration structures for ray tracing
NVIDIA CORP0 citations58
US12475631B2Nov 18, 2025
Accelerating triangle visibility tests for real-time ray tracing
NVIDIA CORP0 citations57
US12020367B2Jun 25, 2024
Ray tracing hardware acceleration with alternative world space transforms
NVIDIA CORP0 citations57
US12469203B2Nov 11, 2025
Efficiency of ray-box tests
NVIDIA CORP0 citations56
US12198251B2Jan 14, 2025
Reducing false positive ray traversal in a bounding volume hierarchy
NVIDIA CORP0 citations49
US12198252B2Jan 14, 2025
Reducing false positive ray traversal using point degenerate culling
NVIDIA CORP0 citations49