Inventor
KIRK DAVID B
US43 patents
⚠️ This page may combine multiple inventors who share the name “KIRK DAVID B”. Patents are grouped by organization below to help distinguish them — per-person disambiguation is on the roadmap.
NVIDIA CORP
29 patentsUS7064763B2Jun 20, 2006
Single semiconductor graphics platform
NVIDIA CORP64 citations99
US6992667B2Jan 31, 2006
Single semiconductor graphics platform system and method with skinning, swizzling and masking capabilities
NVIDIA CORP75 citations99
US6198488B1Mar 6, 2001
Transform, lighting and rasterization system embodied on a single semiconductor platform
NVIDIA CORP133 citations99
US7502010B2Mar 10, 2009
Variable brightness LCD backlight
NVIDIA CORP54 citations98
US6734874B2May 11, 2004
Graphics processing unit with transform module capable of handling scalars and vectors
NVIDIA CORP82 citations98
US6532013B1Mar 11, 2003
System, method and article of manufacture for pixel shaders for programmable shading
NVIDIA CORP113 citations98
US6353439B1Mar 5, 2002
System, method and computer program product for a blending operation in a transform module of a computer graphics pipeline
NVIDIA CORP81 citations98
US6577309B2Jun 10, 2003
System and method for a graphics processing framework embodied utilizing a single semiconductor platform
NVIDIA CORP72 citations97
US6333744B1Dec 25, 2001
Graphics pipeline including combiner stages
NVIDIA CORP110 citations97
US6181352B1Jan 30, 2001
Graphics pipeline selectively providing multiple pixels or multiple textures
NVIDIA CORP137 citations97
US7142215B1Nov 28, 2006
Method and apparatus for processing stencil data using a programmable graphics processor
NVIDIA CORP43 citations96
US7095414B2Aug 22, 2006
Blending system and method in an integrated computer graphics pipeline
NVIDIA CORP54 citations96
US7009607B2Mar 7, 2006
Method, apparatus and article of manufacture for a transform module in a graphics processor
NVIDIA CORP42 citations96
US6650331B2Nov 18, 2003
System, method and computer program product for performing a scissor operation in a graphics processing framework embodied on a single semiconductor platform
NVIDIA CORP43 citations96
US6577320B1Jun 10, 2003
Method and apparatus for processing multiple types of pixel component representations including processes of premultiplication, postmultiplication, and colorkeying/chromakeying
NVIDIA CORP67 citations96
US6462737B2Oct 8, 2002
Clipping system and method for a graphics processing framework embodied on a single semiconductor platform
NVIDIA CORP48 citations96
US7139003B1Nov 21, 2006
Methods of processing graphics data including reading and writing buffers
NVIDIA CORP43 citations93
US7053904B1May 30, 2006
Position conflict detection and avoidance in a programmable graphics processor
NVIDIA CORP28 citations93
US6342888B1Jan 29, 2002
Graphics processing unit with an integrated fog and blending operation
NVIDIA CORP22 citations92
US7330916B1Feb 12, 2008
Graphic controller to manage a memory and effective size of FIFO buffer as viewed by CPU can be as large as the memory
NVIDIA CORP9 citations84
US7050055B2May 23, 2006
Single semiconductor graphics platform with blending and fog capabilities
NVIDIA CORP13 citations84
US7034829B2Apr 25, 2006
Masking system and method for a graphics processing framework embodied on a single semiconductor platform
NVIDIA CORP9 citations82
US7755636B1Jul 13, 2010
System, method and article of manufacture for a programmable processing model with instruction set
NVIDIA CORP5 citations74
US7683905B1Mar 23, 2010
Methods of processing graphics data including reading and writing buffers
NVIDIA CORP7 citations74
US7209140B1Apr 24, 2007
System, method and article of manufacture for a programmable vertex processing model with instruction set
NVIDIA CORP7 citations74
US7002577B2Feb 21, 2006
Clipping system and method for a single graphics semiconductor platform
NVIDIA CORP7 citations74
US6628290B1Sep 30, 2003
Graphics pipeline selectively providing multiple pixels or multiple textures
NVIDIA CORP11 citations72
US7697008B1Apr 13, 2010
System, method and article of manufacture for a programmable processing model with instruction set
NVIDIA CORP2 citations63
US6867780B1Mar 15, 2005
System, method and article of manufacture for allowing direct memory access to graphics vertex data while bypassing a processor
NVIDIA CORP6 citations63
CALIFORNIA INST OF TECHN
3 patentsKIRK DAVID B
2 patentsLINDHOLM JOHN ERIK
2 patentsUS8264492B1Sep 11, 2012
System, method and article of manufacture for a programmable processing model with instruction set
LINDHOLM JOHN ERIK2 citations63
US8259122B1Sep 4, 2012
System, method and article of manufacture for a programmable processing model with instruction set
LINDHOLM JOHN ERIK0 citations52