Inventor
YONG KELVIN M
US22 patents
Patents
22 patentsUS12121803B2Oct 22, 2024
Dynamic client buffering using server and client VSYNC signals of received video frames for cloud gaming
SONY INTERACTIVE ENTERTAINMENT INC2 citations84
US10974142B1Apr 13, 2021
Synchronization and offset of VSYNC between cloud gaming server and client
SONY INTERACTIVE ENTERTAINMENT INC2 citations84
US12415129B2Sep 16, 2025
Overlapping rendering, streamout, and display at a client of rendered slices of a video frame
SONY INTERACTIVE ENTERTAINMENT INC0 citations73
US12390723B2Aug 19, 2025
Synchronizing a frequency of a client VSYNC signal to a frequency of a server VSYNC signal
SONY INTERACTIVE ENTERTAINMENT INC0 citations73
US12157054B2Dec 3, 2024
Synchronizing display of video frames between client devices in a multi-tenant configuration
SONY INTERACTIVE ENTERTAINMENT INC0 citations73
US12036471B2Jul 16, 2024
Overlapping scan-in and encode at the server
SONY INTERACTIVE ENTERTAINMENT INC1 citations73
US11980811B2May 14, 2024
Synchronization of a VSYNC signal of a first device to a VSYNC signal of a second device
SONY INTERACTIVE ENTERTAINMENT INC0 citations73
US11826643B2Nov 28, 2023
Reducing latency in cloud gaming applications by overlapping reception and decoding of video frames and their display
SONY INTERACTIVE ENTERTAINMENT INC0 citations73
US11539960B2Dec 27, 2022
Game application providing scene change hint for encoding at a cloud gaming server
SONY INTERACTIVE ENTERTAINMENT INC2 citations73
US11517817B2Dec 6, 2022
Synchronization and offset of VSYNC between cloud gaming server and client
SONY INTERACTIVE ENTERTAINMENT INC0 citations73
US11344799B2May 31, 2022
Scene change hint and client bandwidth used at encoder for handling video frames after a scene change in cloud gaming applications
SONY INTERACTIVE ENTERTAINMENT INC4 citations73
US11235235B2Feb 1, 2022
Synchronization and offset of VSYNC between gaming devices
SONY INTERACTIVE ENTERTAINMENT INC0 citations73
US11110349B2Sep 7, 2021
Dynamic client buffering and usage of received video frames for cloud gaming
SONY INTERACTIVE ENTERTAINMENT INC1 citations73
US11020661B2Jun 1, 2021
Reducing latency in cloud gaming applications by overlapping reception and decoding of video frames and their display
SONY INTERACTIVE ENTERTAINMENT INC0 citations73
US12289452B2Apr 29, 2025
Encoding a video frame as a reference frame based on a scene change hint at a cloud gaming server
SONY INTERACTIVE ENTERTAINMENT INC0 citations62
US12179096B2Dec 31, 2024
Overlapping operations at a server and a client for a video frame to reduce latency in cloud gaming applications
SONY INTERACTIVE ENTERTAINMENT INC0 citations62
US12115447B2Oct 15, 2024
Buffer drain rate tuning to a measured maximum receive bandwidth measured for a client device when streaming
SONY INTERACTIVE ENTERTAINMENT INC0 citations62
US11865434B2Jan 9, 2024
Reducing latency in cloud gaming applications by overlapping receive and decode of video frames and their display at the client
SONY INTERACTIVE ENTERTAINMENT INC0 citations62
US11801442B2Oct 31, 2023
Synchronization and offset of VSYNC between peer-to-peer gaming devices
SONY INTERACTIVE ENTERTAINMENT INC0 citations62
US11701584B2Jul 18, 2023
Dynamic client buffering and usage of received video frames for cloud gaming
SONY INTERACTIVE ENTERTAINMENT INC0 citations62
US11524230B2Dec 13, 2022
Encoder tuning to improve tradeoffs between latency and video quality in cloud gaming applications
SONY INTERACTIVE ENTERTAINMENT INC0 citations62
US11420118B2Aug 23, 2022
Overlapping encode and transmit at the server
SONY INTERACTIVE ENTERTAINMENT INC0 citations62