Inventor
NELSON PETER
US31 patents
⚠️ This page may combine multiple inventors who share the name “NELSON PETER”. Patents are grouped by organization below to help distinguish them — per-person disambiguation is on the roadmap.
NVIDIA CORP
18 patentsUS10885698B2Jan 5, 2021
Method for programmable timeouts of tree traversal mechanisms in hardware
NVIDIA CORP234 citations98
US10825230B2Nov 3, 2020
Watertight ray triangle intersection
NVIDIA CORP34 citations97
US12067669B2Aug 20, 2024
Watertight ray triangle intersection
NVIDIA CORP5 citations85
US11328472B2May 10, 2022
Watertight ray triangle intersection
NVIDIA CORP7 citations85
US10810785B2Oct 20, 2020
Method for forward progress tree traversal mechanisms in hardware
NVIDIA CORP12 citations85
US10977037B2Apr 13, 2021
Techniques for comprehensively synchronizing execution threads
NVIDIA CORP5 citations83
US11455768B2Sep 27, 2022
Method for forward progress and programmable timeouts of tree traversal mechanisms in hardware
NVIDIA CORP1 citations73
US11704863B2Jul 18, 2023
Watertight ray triangle intersection
NVIDIA CORP1 citations72
US10067768B2Sep 4, 2018
Execution of divergent threads using a convergence barrier
NVIDIA CORP2 citations69
US12354212B2Jul 8, 2025
Method for forward progress and programmable timeouts of tree traversal mechanisms in hardware
NVIDIA CORP0 citations62
US11928772B2Mar 12, 2024
Method for forward progress and programmable timeouts of tree traversal mechanisms in hardware
NVIDIA CORP0 citations62
US11061741B2Jul 13, 2021
Techniques for efficiently performing data reductions in parallel processing units
NVIDIA CORP0 citations61
US10241798B2Mar 26, 2019
Technique for reducing voltage droop by throttling instruction issue rate
NVIDIA CORP1 citations57
US10817295B2Oct 27, 2020
Thread-level sleep in a multithreaded architecture
NVIDIA CORP0 citations51
US10437593B2Oct 8, 2019
Techniques for comprehensively synchronizing execution threads
NVIDIA CORP0 citations51
US12536056B2Jan 27, 2026
Hardware accelerated synchronization with asynchronous transaction support
NVIDIA CORP0 citations47
US12271765B2Apr 8, 2025
Techniques for efficiently synchronizing multiple program threads
NVIDIA CORP0 citations44
US9836878B2Dec 5, 2017
System, method, and computer program product for processing primitive specific attributes generated by a fast geometry shader
NVIDIA CORP0 citations40