Inventor
GIERACH JOHN G
US27 patents
⚠️ This page may combine multiple inventors who share the name “GIERACH JOHN G”. Patents are grouped by organization below to help distinguish them — per-person disambiguation is on the roadmap.
INTEL CORP
26 patentsUS11748302B2Sep 5, 2023
Engine to enable high speed context switching via on-die storage
INTEL CORP2 citations73
US11210265B2Dec 28, 2021
Engine to enable high speed context switching via on-die storage
INTEL CORP3 citations73
US10957050B2Mar 23, 2021
Decoupled multi-layer render frequency
INTEL CORP2 citations73
US10489915B2Nov 26, 2019
Decouple multi-layer render fequency
INTEL CORP4 citations73
US10282804B2May 7, 2019
Facilitating configuration of computing engines based on runtime workload measurements at computing devices
INTEL CORP2 citations73
US11107263B2Aug 31, 2021
Techniques to manage execution of divergent shaders
INTEL CORP3 citations72
US10360717B1Jul 23, 2019
Method and apparatus for subdividing shader workloads in a graphics processor for efficient machine configuration
INTEL CORP2 citations72
US12399734B2Aug 26, 2025
Engine to enable high speed context switching via on-die storage
INTEL CORP0 citations62
US12271991B2Apr 8, 2025
Topology shader technology
INTEL CORP0 citations62
US12094029B2Sep 17, 2024
Graphics anti-aliasing resolve with stencil mask
INTEL CORP0 citations62
US11763415B2Sep 19, 2023
Graphics anti-aliasing resolve with stencil mask
INTEL CORP0 citations62
US11715173B2Aug 1, 2023
Graphics anti-aliasing resolve with stencil mask
INTEL CORP0 citations62
US11704856B2Jul 18, 2023
Topology shader technology
INTEL CORP0 citations62
US11182296B2Nov 23, 2021
Memory-based dependency tracking and cache pre-fetch hardware for multi-resolution shading
INTEL CORP0 citations62
US11182948B2Nov 23, 2021
Topology shader technology
INTEL CORP0 citations62
US11017494B2May 25, 2021
Graphics anti-aliasing resolve with stencil mask
INTEL CORP0 citations62
US10957096B2Mar 23, 2021
Topology shader technology
INTEL CORP0 citations62
US10186076B2Jan 22, 2019
Per-sample MSAA rendering using comprehension data
INTEL CORP1 citations62
US11776195B2Oct 3, 2023
Techniques to manage execution of divergent shaders
INTEL CORP0 citations61
US10452552B2Oct 22, 2019
Memory-based dependency tracking and cache pre-fetch hardware for multi-resolution shading
INTEL CORP0 citations52
US10373365B2Aug 6, 2019
Topology shader technology
INTEL CORP0 citations52
US10319064B2Jun 11, 2019
Graphics anti-aliasing resolve with stencil mask
INTEL CORP0 citations52
US9489771B2Nov 8, 2016
Techniques for spatially sorting graphics information
INTEL CORP0 citations52
US10957095B2Mar 23, 2021
Programmable ray tracing with hardware acceleration on a graphics processor
INTEL CORP0 citations51
US10573055B2Feb 25, 2020
Apparatus and method for a programmable depth stencil graphics pipeline stage
INTEL CORP0 citations47
US10846918B2Nov 24, 2020
Stereoscopic rendering with compression
INTEL CORP0 citations42