P

Inventor

GLANVILLE ROBERT STEVEN

US23 patents
⚠️ This page may combine multiple inventors who share the name “GLANVILLE ROBERT STEVEN”. Patents are grouped by organization below to help distinguish them — per-person disambiguation is on the roadmap.

NVIDIA CORP

14 patents
US7006101B1Feb 28, 2006

Graphics API with branching capabilities

NVIDIA CORP117 citations98
US7002588B1Feb 21, 2006

System, method and computer program product for branching during programmable vertex processing

NVIDIA CORP76 citations97
US6894687B1May 17, 2005

System, method and computer program product for vertex attribute aliasing in a graphics pipeline

NVIDIA CORP73 citations97
US7162716B2Jan 9, 2007

Software emulator for optimizing application-programmable vertex processing

NVIDIA CORP57 citations96
US8381203B1Feb 19, 2013

Insertion of multithreaded execution synchronization points in a software program

NVIDIA CORP55 citations94
US8006236B1Aug 23, 2011

System and method for compiling high-level primitive programs into primitive program micro-code

NVIDIA CORP20 citations92
US6844880B1Jan 18, 2005

System, method and computer program product for an improved programmable vertex processing model with instruction set

NVIDIA CORP29 citations92
US6697064B1Feb 24, 2004

System, method and computer program product for matrix tracking during vertex processing in a graphics pipeline

NVIDIA CORP28 citations92
US7268785B1Sep 11, 2007

System and method for interfacing graphics program modules

NVIDIA CORP32 citations91
US7681187B2Mar 16, 2010

Method and apparatus for register allocation in presence of hardware constraints

NVIDIA CORP47 citations90
US7825933B1Nov 2, 2010

Managing primitive program vertex attributes as per-attribute arrays

NVIDIA CORP9 citations84
US7456838B1Nov 25, 2008

System and method for converting a vertex program to a binary format capable of being executed by a hardware graphics pipeline

NVIDIA CORP5 citations74
US7719545B1May 18, 2010

System and method for converting a vertex program to a binary format capable of being executed by a hardware graphics pipeline

NVIDIA CORP4 citations63
US7755634B1Jul 13, 2010

System, method and computer program product for branching during programmable vertex processing

NVIDIA CORP2 citations62

NICKOLLS JOHN R

3 patents

KILGARD MARK J

1 patent

HEINRICH STEVEN JAMES

1 patent

JOHNSON RICHARD CRAIG

1 patent

FAHS BRIAN

1 patent

GLANVILLE ROBERT STEVEN

1 patent

LUKYANOV MAXIM

1 patent