Inventor
EVERITT CASS W
US47 patents
⚠️ This page may combine multiple inventors who share the name “EVERITT CASS W”. Patents are grouped by organization below to help distinguish them — per-person disambiguation is on the roadmap.
NVIDIA CORP
24 patentsUS7145565B2Dec 5, 2006
Depth bounds testing
NVIDIA CORP64 citations98
US6989840B1Jan 24, 2006
Order-independent transparency rendering system and method
NVIDIA CORP88 citations98
US6744433B1Jun 1, 2004
System and method for using and collecting information from a plurality of depth layers
NVIDIA CORP93 citations98
US6704025B1Mar 9, 2004
System and method for dual-depth shadow-mapping
NVIDIA CORP84 citations98
US7446780B1Nov 4, 2008
Temporal antialiasing in a multisampling graphics pipeline
NVIDIA CORP46 citations96
US7170513B1Jan 30, 2007
System and method for display list occlusion branching
NVIDIA CORP96 citations96
US8006236B1Aug 23, 2011
System and method for compiling high-level primitive programs into primitive program micro-code
NVIDIA CORP20 citations92
US7999820B1Aug 16, 2011
Methods and systems for reusing memory addresses in a graphics system
NVIDIA CORP20 citations92
US7626588B1Dec 1, 2009
Prescient cache management
NVIDIA CORP24 citations92
US7528843B1May 5, 2009
Dynamic texture fetch cancellation
NVIDIA CORP29 citations92
US7463259B1Dec 9, 2008
Subshader mechanism for programming language
NVIDIA CORP44 citations90
US8010945B1Aug 30, 2011
Vector data types with swizzling and write masking for C++
NVIDIA CORP11 citations84
US7886116B1Feb 8, 2011
Bandwidth compression for shader engine store operations
NVIDIA CORP13 citations84
US7825933B1Nov 2, 2010
Managing primitive program vertex attributes as per-attribute arrays
NVIDIA CORP9 citations84
US7746352B2Jun 29, 2010
Deferred page faulting in virtual memory based sparse texture representations
NVIDIA CORP9 citations84
US7382377B1Jun 3, 2008
Render to texture cull
NVIDIA CORP11 citations84
US7355602B1Apr 8, 2008
Surrogate stencil buffer clearing
NVIDIA CORP14 citations84
US7877565B1Jan 25, 2011
Constant versioning for multi-threaded processing
NVIDIA CORP11 citations83
US7616209B1Nov 10, 2009
Prescient cache management
NVIDIA CORP9 citations83
US7868891B2Jan 11, 2011
Load balancing
NVIDIA CORP17 citations82
US7944452B1May 17, 2011
Methods and systems for reusing memory addresses in a graphics system
NVIDIA CORP11 citations80
US8010944B1Aug 30, 2011
Vector data types with swizzling and write masking for C++
NVIDIA CORP3 citations63
US9355430B2May 31, 2016
Techniques for interleaving surfaces
NVIDIA CORP2 citations62
US8379033B2Feb 19, 2013
Method and system for improving data coherency in a parallel rendering system
NVIDIA CORP0 citations52
EVERITT CASS W
12 patentsUS8212825B1Jul 3, 2012
System and method for geometry shading
EVERITT CASS W20 citations92
US9489767B1Nov 8, 2016
Cull streams for fine-grained rendering predication
EVERITT CASS W7 citations84
US9208605B1Dec 8, 2015
Temporal antialiasing in a multisampling graphics pipeline
EVERITT CASS W5 citations84
US8605086B2Dec 10, 2013
Hybrid multisample/supersample antialiasing
EVERITT CASS W9 citations84
US8441487B1May 14, 2013
Bandwidth compression for shader engine store operations
EVERITT CASS W11 citations84
US8102393B1Jan 24, 2012
Cull streams for fine-grained rendering predication
EVERITT CASS W10 citations84
US8605087B2Dec 10, 2013
Hybrid multisample/supersample antialiasing
EVERITT CASS W5 citations73
US8179394B1May 15, 2012
Cull streams for fine-grained rendering predication
EVERITT CASS W3 citations63
US9652815B2May 16, 2017
Texel data structure for graphics processing unit programmable shader and method of operation thereof
EVERITT CASS W0 citations52
US8264491B1Sep 11, 2012
System, method, and computer program product for controlling a shader to gather statistics
EVERITT CASS W0 citations52
US9437031B2Sep 6, 2016
Virtual memory based noise textures
EVERITT CASS W0 citations42
US9159156B2Oct 13, 2015
Cull streams for fine-grained rendering predication
EVERITT CASS W0 citations42