P

Inventor

EVERITT CASS W

US47 patents
⚠️ This page may combine multiple inventors who share the name “EVERITT CASS W”. Patents are grouped by organization below to help distinguish them — per-person disambiguation is on the roadmap.

NVIDIA CORP

24 patents
US7145565B2Dec 5, 2006

Depth bounds testing

NVIDIA CORP64 citations98
US6989840B1Jan 24, 2006

Order-independent transparency rendering system and method

NVIDIA CORP88 citations98
US6744433B1Jun 1, 2004

System and method for using and collecting information from a plurality of depth layers

NVIDIA CORP93 citations98
US6704025B1Mar 9, 2004

System and method for dual-depth shadow-mapping

NVIDIA CORP84 citations98
US7446780B1Nov 4, 2008

Temporal antialiasing in a multisampling graphics pipeline

NVIDIA CORP46 citations96
US7170513B1Jan 30, 2007

System and method for display list occlusion branching

NVIDIA CORP96 citations96
US8006236B1Aug 23, 2011

System and method for compiling high-level primitive programs into primitive program micro-code

NVIDIA CORP20 citations92
US7999820B1Aug 16, 2011

Methods and systems for reusing memory addresses in a graphics system

NVIDIA CORP20 citations92
US7626588B1Dec 1, 2009

Prescient cache management

NVIDIA CORP24 citations92
US7528843B1May 5, 2009

Dynamic texture fetch cancellation

NVIDIA CORP29 citations92
US7463259B1Dec 9, 2008

Subshader mechanism for programming language

NVIDIA CORP44 citations90
US8010945B1Aug 30, 2011

Vector data types with swizzling and write masking for C++

NVIDIA CORP11 citations84
US7886116B1Feb 8, 2011

Bandwidth compression for shader engine store operations

NVIDIA CORP13 citations84
US7825933B1Nov 2, 2010

Managing primitive program vertex attributes as per-attribute arrays

NVIDIA CORP9 citations84
US7746352B2Jun 29, 2010

Deferred page faulting in virtual memory based sparse texture representations

NVIDIA CORP9 citations84
US7382377B1Jun 3, 2008

Render to texture cull

NVIDIA CORP11 citations84
US7355602B1Apr 8, 2008

Surrogate stencil buffer clearing

NVIDIA CORP14 citations84
US7877565B1Jan 25, 2011

Constant versioning for multi-threaded processing

NVIDIA CORP11 citations83
US7616209B1Nov 10, 2009

Prescient cache management

NVIDIA CORP9 citations83
US7868891B2Jan 11, 2011

Load balancing

NVIDIA CORP17 citations82
US7944452B1May 17, 2011

Methods and systems for reusing memory addresses in a graphics system

NVIDIA CORP11 citations80
US8010944B1Aug 30, 2011

Vector data types with swizzling and write masking for C++

NVIDIA CORP3 citations63
US9355430B2May 31, 2016

Techniques for interleaving surfaces

NVIDIA CORP2 citations62
US8379033B2Feb 19, 2013

Method and system for improving data coherency in a parallel rendering system

NVIDIA CORP0 citations52

EVERITT CASS W

12 patents

GLASCO DAVID B

2 patents

MOLNAR STEVEN E

2 patents

SAMS JASON

2 patents

KILGARD MARK J

1 patent

ALLEN ROGER L

1 patent

NIVIDIA CORP

1 patent

MONTRYM JOHN S

1 patent

MCALLISTER DAVID KIRK

1 patent