Inventor
SALVI MARCO
US39 patents
⚠️ This page may combine multiple inventors who share the name “SALVI MARCO”. Patents are grouped by organization below to help distinguish them — per-person disambiguation is on the roadmap.
NVIDIA CORP
20 patentsUS11557022B2Jan 17, 2023
Neural network system with temporal feedback for denoising of rendered sequences
NVIDIA CORP15 citations85
US11475542B2Oct 18, 2022
Neural network system with temporal feedback for adaptive sampling and denoising of rendered sequences
NVIDIA CORP13 citations85
US10600167B2Mar 24, 2020
Performing spatiotemporal filtering
NVIDIA CORP8 citations81
US10388059B2Aug 20, 2019
Stable ray tracing
NVIDIA CORP7 citations81
US12260486B2Mar 25, 2025
Displaced micro-meshes for ray and path tracing
NVIDIA CORP1 citations73
US11861811B2Jan 2, 2024
Neural network system with temporal feedback for denoising of rendered sequences
NVIDIA CORP2 citations72
US10362289B2Jul 23, 2019
Method for data reuse and applications to spatio-temporal supersampling and de-noising
NVIDIA CORP2 citations72
US10438400B2Oct 8, 2019
Perceptually-based foveated rendering using a contrast-enhancing filter
NVIDIA CORP6 citations71
US9754407B2Sep 5, 2017
System, method, and computer program product for shading using a dynamic object-space grid
NVIDIA CORP4 citations71
US9747718B2Aug 29, 2017
System, method, and computer program product for performing object-space shading
NVIDIA CORP5 citations71
US10573058B2Feb 25, 2020
Stable ray tracing
NVIDIA CORP2 citations70
US10565747B2Feb 18, 2020
Differentiable rendering pipeline for inverse graphics
NVIDIA CORP2 citations70
US12217386B2Feb 4, 2025
Image generation using one or more neural networks
NVIDIA CORP3 citations68
US11925860B2Mar 12, 2024
Projective hash maps
NVIDIA CORP0 citations62
US12249022B2Mar 11, 2025
Displaced micro-meshes for ray and path tracing
NVIDIA CORP0 citations61
US10970816B2Apr 6, 2021
Motion blur and depth of field reconstruction through temporally stable neural networks
NVIDIA CORP0 citations61
US12573000B2Mar 10, 2026
Upsampling an image using one or more neural networks
NVIDIA CORP0 citations59
US11113800B2Sep 7, 2021
Filtering image data using a neural network
NVIDIA CORP0 citations59
US11120609B2Sep 14, 2021
Reconstruction for temporally dense ray trace rendering
NVIDIA CORP1 citations58
US10116916B2Oct 30, 2018
Method for data reuse and applications to spatio-temporal supersampling and de-noising
NVIDIA CORP0 citations51
INTEL CORP
15 patentsUS9569886B2Feb 14, 2017
Variable shading
INTEL CORP33 citations94
US9569883B2Feb 14, 2017
Decoupled shading pipeline
INTEL CORP4 citations84
US9483869B2Nov 1, 2016
Layered reconstruction for defocus and motion blur
INTEL CORP7 citations84
US10242493B2Mar 26, 2019
Method and apparatus for filtered coarse pixel shading
INTEL CORP6 citations73
US9858704B2Jan 2, 2018
Reduced precision ray traversal with plane reuse
INTEL CORP4 citations73
US9767602B2Sep 19, 2017
Techniques for reduced pixel shading
INTEL CORP2 citations73
US9672657B2Jun 6, 2017
Layered reconstruction for defocus and motion blur
INTEL CORP3 citations73
US9934606B2Apr 3, 2018
Deferred coarse pixel shading
INTEL CORP2 citations72
US11875453B2Jan 16, 2024
Decoupled shading pipeline
INTEL CORP0 citations62
US10970917B2Apr 6, 2021
Decoupled shading pipeline
INTEL CORP0 citations62
US9298006B2Mar 29, 2016
Layered light field reconstruction for defocus blur
INTEL CORP2 citations61
US10553019B2Feb 4, 2020
Decoupled shading pipeline
INTEL CORP0 citations52
US10262455B2Apr 16, 2019
Merging fragments for coarse pixel shading using a weighted average of the attributes of triangles
INTEL CORP0 citations52
US9153201B2Oct 6, 2015
Real-time order-independent transparent rendering
INTEL CORP1 citations52
US9779696B2Oct 3, 2017
Serialized access to graphics resources
INTEL CORP0 citations41