P

Inventor

DONHAM CHRISTOPHER D S

US24 patents
⚠️ This page may combine multiple inventors who share the name “DONHAM CHRISTOPHER D S”. Patents are grouped by organization below to help distinguish them — per-person disambiguation is on the roadmap.

NVIDIA CORP

18 patents
US7245302B1Jul 17, 2007

Processing high numbers of independent textures in a 3-D graphics pipeline

NVIDIA CORP36 citations96
US6980209B1Dec 27, 2005

Method and system for scalable, dataflow-based, programmable processing of graphics data

NVIDIA CORP143 citations95
US7876332B1Jan 25, 2011

Shader that conditionally updates a framebuffer in a computer graphics system

NVIDIA CORP37 citations92
US7817165B1Oct 19, 2010

Selecting real sample locations for ownership of virtual sample locations in a computer graphics system

NVIDIA CORP20 citations92
US7417637B1Aug 26, 2008

Fairly arbitrating between clients

NVIDIA CORP26 citations92
US7355603B2Apr 8, 2008

Filtering unit for floating-point texture data

NVIDIA CORP30 citations92
US8040357B1Oct 18, 2011

Quotient remainder coverage system and method

NVIDIA CORP17 citations84
US7808512B1Oct 5, 2010

Bounding region accumulation for graphics rendering

NVIDIA CORP14 citations84
US7692654B1Apr 6, 2010

Nondeterministic pixel location and identification in a raster unit of a graphics pipeline

NVIDIA CORP9 citations84
US7589741B1Sep 15, 2009

Processing high numbers of independent textures in a 3-D graphics pipeline

NVIDIA CORP8 citations84
US8004522B1Aug 23, 2011

Using coverage information in computer graphics

NVIDIA CORP17 citations83
US7996622B1Aug 9, 2011

Detecting unused cache lines

NVIDIA CORP3 citations63
US7821518B1Oct 26, 2010

Fairly arbitrating between clients

NVIDIA CORP1 citations63
US7565490B1Jul 21, 2009

Out of order graphics L2 cache

NVIDIA CORP3 citations63
US7911470B1Mar 22, 2011

Fairly arbitrating between clients

NVIDIA CORP0 citations52
US7705846B1Apr 27, 2010

Processing high numbers of independent textures in a 3-D graphics pipeline

NVIDIA CORP0 citations52
US7697009B1Apr 13, 2010

Processing high numbers of independent textures in a 3-D graphics pipeline

NVIDIA CORP0 citations52
US7825935B1Nov 2, 2010

System, method and computer program product for using textures as instructions for graphics processing

NVIDIA CORP0 citations33

DONHAM CHRISTOPHER D S

2 patents

HUTCHINS EDWARD A

2 patents

MAHAN JUSTIN M

1 patent

DONOVAN WALTER E

1 patent