Inventor
DONHAM CHRISTOPHER D S
US24 patents
⚠️ This page may combine multiple inventors who share the name “DONHAM CHRISTOPHER D S”. Patents are grouped by organization below to help distinguish them — per-person disambiguation is on the roadmap.
NVIDIA CORP
18 patentsUS7245302B1Jul 17, 2007
Processing high numbers of independent textures in a 3-D graphics pipeline
NVIDIA CORP36 citations96
US6980209B1Dec 27, 2005
Method and system for scalable, dataflow-based, programmable processing of graphics data
NVIDIA CORP143 citations95
US7876332B1Jan 25, 2011
Shader that conditionally updates a framebuffer in a computer graphics system
NVIDIA CORP37 citations92
US7817165B1Oct 19, 2010
Selecting real sample locations for ownership of virtual sample locations in a computer graphics system
NVIDIA CORP20 citations92
US7417637B1Aug 26, 2008
Fairly arbitrating between clients
NVIDIA CORP26 citations92
US7355603B2Apr 8, 2008
Filtering unit for floating-point texture data
NVIDIA CORP30 citations92
US8040357B1Oct 18, 2011
Quotient remainder coverage system and method
NVIDIA CORP17 citations84
US7808512B1Oct 5, 2010
Bounding region accumulation for graphics rendering
NVIDIA CORP14 citations84
US7692654B1Apr 6, 2010
Nondeterministic pixel location and identification in a raster unit of a graphics pipeline
NVIDIA CORP9 citations84
US7589741B1Sep 15, 2009
Processing high numbers of independent textures in a 3-D graphics pipeline
NVIDIA CORP8 citations84
US8004522B1Aug 23, 2011
Using coverage information in computer graphics
NVIDIA CORP17 citations83
US7996622B1Aug 9, 2011
Detecting unused cache lines
NVIDIA CORP3 citations63
US7821518B1Oct 26, 2010
Fairly arbitrating between clients
NVIDIA CORP1 citations63
US7565490B1Jul 21, 2009
Out of order graphics L2 cache
NVIDIA CORP3 citations63
US7911470B1Mar 22, 2011
Fairly arbitrating between clients
NVIDIA CORP0 citations52
US7705846B1Apr 27, 2010
Processing high numbers of independent textures in a 3-D graphics pipeline
NVIDIA CORP0 citations52
US7697009B1Apr 13, 2010
Processing high numbers of independent textures in a 3-D graphics pipeline
NVIDIA CORP0 citations52
US7825935B1Nov 2, 2010
System, method and computer program product for using textures as instructions for graphics processing
NVIDIA CORP0 citations33