Inventor · disambiguated record
Greg Muthler
Also filed as: MUTHLER GREG
20 granted patents·4 pending applications·382 citations·filing 2018–2025
95Inventor score
Files withNVIDIA CORP24
Top patents by PatentIndex Score
24 records- 0198US11200725B2Method for continued bounding volume hierarchy traversal on intersection without shader interventionNVIDIA CORP·Filed 2020·Granted Dec 14, 2021·8 cites·27 claims
- 0298US11164360B2Method for handling of out-of-order opaque and alpha ray/primitive intersectionsNVIDIA CORP·Filed 2020·Granted Nov 2, 2021·9 cites·23 claims
- 0397US12067669B2Watertight ray triangle intersectionNVIDIA CORP·Filed 2023·Granted Aug 20, 2024·5 cites·20 claims
- 0497US11328472B2Watertight ray triangle intersectionNVIDIA CORP·Filed 2020·Granted May 10, 2022·7 cites·19 claims
- 0597US10885698B2Method for programmable timeouts of tree traversal mechanisms in hardwareNVIDIA CORP·Filed 2018·Granted Jan 5, 2021·234 cites·15 claims
- 0697US10825232B2Method for continued bounding volume hierarchy traversal on intersection without shader interventionNVIDIA CORP·Filed 2020·Granted Nov 3, 2020·6 cites·21 claims
- 0797US10825230B2Watertight ray triangle intersectionNVIDIA CORP·Filed 2018·Granted Nov 3, 2020·34 cites·23 claims
- 0897US10740952B2Method for handling of out-of-order opaque and alpha ray/primitive intersectionsNVIDIA CORP·Filed 2018·Granted Aug 11, 2020·24 cites·35 claims
- 0997US10580196B1Method for continued bounding volume hierarchy traversal on intersection without shader interventionNVIDIA CORP·Filed 2018·Granted Mar 3, 2020·23 cites·33 claims
- 1096US11157414B2Method for efficient grouping of cache requests for datapath schedulingNVIDIA CORP·Filed 2018·Granted Oct 26, 2021·18 cites·24 claims
- 1191US10810785B2Method for forward progress tree traversal mechanisms in hardwareNVIDIA CORP·Filed 2018·Granted Oct 20, 2020·12 cites·22 claims
- 1290US11704863B2Watertight ray triangle intersectionNVIDIA CORP·Filed 2022·Granted Jul 18, 2023·1 cites·20 claims
- 1387US2025118005A1Method for continued bounding volume hierarchy traversal on intersection without shader interventionNVIDIA CORP·Filed 2024·Application pending·0 cites
- 1487US2025104334A1Method for handling of out-of-order opaque and alpha ray/primitive intersectionsNVIDIA CORP·Filed 2024·Application pending·0 cites
- 1585US2024355039A1Watertight ray triangle intersectionNVIDIA CORP·Filed 2024·Application pending·0 cites
- 1685US2025292488A1Method for forward progress and programmable timeouts of tree traversal mechanisms in hardwareNVIDIA CORP·Filed 2025·Application pending·0 cites
- 1784US12354212B2Method for forward progress and programmable timeouts of tree traversal mechanisms in hardwareNVIDIA CORP·Filed 2024·Granted Jul 8, 2025·0 cites·16 claims
- 1883US12198253B2Method for handling of out-of-order opaque and alpha ray/primitive intersectionsNVIDIA CORP·Filed 2023·Granted Jan 14, 2025·0 cites·20 claims
- 1983US11455768B2Method for forward progress and programmable timeouts of tree traversal mechanisms in hardwareNVIDIA CORP·Filed 2020·Granted Sep 27, 2022·1 cites·20 claims
- 2082US12148088B2Method for continued bounding volume hierarchy traversal on intersection without shader interventionNVIDIA CORP·Filed 2023·Granted Nov 19, 2024·0 cites·20 claims
- 2177US11928772B2Method for forward progress and programmable timeouts of tree traversal mechanisms in hardwareNVIDIA CORP·Filed 2022·Granted Mar 12, 2024·0 cites·24 claims
- 2275US11790595B2Method for handling of out-of-order opaque and alpha ray/primitive intersectionsNVIDIA CORP·Filed 2021·Granted Oct 17, 2023·0 cites·22 claims
- 2375US11645810B2Method for continued bounding volume hierarchy traversal on intersection without shader interventionNVIDIA CORP·Filed 2021·Granted May 9, 2023·0 cites·21 claims
- 2473US11675704B2Method for efficient grouping of cache requests for datapath schedulingNVIDIA CORP·Filed 2021·Granted Jun 13, 2023·0 cites·21 claims
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Identity basis: PatentsView inventor disambiguation (2025Q4-odp release). How scoring works →