Inventor · disambiguated record
John Burgess
Also filed as: BURGESS JOHN · BURGESS JOHN MATTHEW
59 granted patents·20 pending applications·567 citations·filing 2006–2025
98Inventor score
Top patents by PatentIndex Score
79 records- 0198US11200725B2Method for continued bounding volume hierarchy traversal on intersection without shader interventionNVIDIA CORP·Filed 2020·Granted Dec 14, 2021·8 cites·27 claims
- 0298US11164360B2Method for handling of out-of-order opaque and alpha ray/primitive intersectionsNVIDIA CORP·Filed 2020·Granted Nov 2, 2021·9 cites·23 claims
- 0397US12067669B2Watertight ray triangle intersectionNVIDIA CORP·Filed 2023·Granted Aug 20, 2024·5 cites·20 claims
- 0497US11328472B2Watertight ray triangle intersectionNVIDIA CORP·Filed 2020·Granted May 10, 2022·7 cites·19 claims
- 0597US11302056B2Techniques for traversing data employed in ray tracingNVIDIA CORP·Filed 2020·Granted Apr 12, 2022·20 cites·28 claims
- 0697US11295508B2Hardware-based techniques applicable for ray tracing for efficiently representing and processing an arbitrary bounding volumeNVIDIA CORP·Filed 2020·Granted Apr 5, 2022·12 cites·16 claims
- 0797US11282261B2Ray tracing hardware acceleration with alternative world space transformsNVIDIA CORP·Filed 2020·Granted Mar 22, 2022·16 cites·27 claims
- 0897US11189075B2Query-specific behavioral modification of tree traversalNVIDIA CORP·Filed 2020·Granted Nov 30, 2021·6 cites·18 claims
- 0997US10885698B2Method for programmable timeouts of tree traversal mechanisms in hardwareNVIDIA CORP·Filed 2018·Granted Jan 5, 2021·234 cites·15 claims
- 1097US10825232B2Method for continued bounding volume hierarchy traversal on intersection without shader interventionNVIDIA CORP·Filed 2020·Granted Nov 3, 2020·6 cites·21 claims
- 1197US10825230B2Watertight ray triangle intersectionNVIDIA CORP·Filed 2018·Granted Nov 3, 2020·34 cites·23 claims
- 1297US10740952B2Method for handling of out-of-order opaque and alpha ray/primitive intersectionsNVIDIA CORP·Filed 2018·Granted Aug 11, 2020·24 cites·35 claims
- 1397US10580196B1Method for continued bounding volume hierarchy traversal on intersection without shader interventionNVIDIA CORP·Filed 2018·Granted Mar 3, 2020·23 cites·33 claims
- 1496US11380041B2Enhanced techniques for traversing ray tracing acceleration structuresNVIDIA CORP·Filed 2020·Granted Jul 5, 2022·5 cites·24 claims
- 1596US11373358B2Ray tracing hardware acceleration for supporting motion blur and moving/deforming geometryNVIDIA CORP·Filed 2020·Granted Jun 28, 2022·6 cites·19 claims
- 1696US11157414B2Method for efficient grouping of cache requests for datapath schedulingNVIDIA CORP·Filed 2018·Granted Oct 26, 2021·18 cites·24 claims
- 1796US7366878B1Scheduling instructions from multi-thread instruction buffer based on phase boundary qualifying rule for phases of math and data access operations with better cachingNVIDIA CORP·Filed 2006·Granted Apr 29, 2008·47 cites·20 claims
- 1895US12198256B2Early release of resources in ray tracing hardwareNVIDIA CORP·Filed 2023·Granted Jan 14, 2025·2 cites·19 claims
- 1995US11663770B2Hardware-based techniques applicable for ray tracing for efficiently representing and processing an arbitrary bounding volumeNVIDIA CORP·Filed 2022·Granted May 30, 2023·3 cites·20 claims
- 2095US11138009B2Robust, efficient multiprocessor-coprocessor interfaceNVIDIA CORP·Filed 2018·Granted Oct 5, 2021·13 cites·21 claims
- 2195US10867429B2Query-specific behavioral modification of tree traversalNVIDIA CORP·Filed 2018·Granted Dec 15, 2020·16 cites·26 claims
- 2294US11854141B2Early release of resources in ray tracing hardwareNVIDIA CORP·Filed 2022·Granted Dec 26, 2023·2 cites·16 claims
- 2393US12159342B2Ray tracing hardware acceleration for supporting motion blur and moving/deforming geometryNVIDIA CORP·Filed 2022·Granted Dec 3, 2024·2 cites·19 claims
- 2493US11450057B2Hardware acceleration for ray tracing primitives that share verticesNVIDIA CORP·Filed 2020·Granted Sep 20, 2022·3 cites·25 claims
- 2591US10810785B2Method for forward progress tree traversal mechanisms in hardwareNVIDIA CORP·Filed 2018·Granted Oct 20, 2020·12 cites·22 claims
- 2690US12260486B2Displaced micro-meshes for ray and path tracingNVIDIA CORP·Filed 2022·Granted Mar 25, 2025·1 cites·19 claims
- 2790US11704863B2Watertight ray triangle intersectionNVIDIA CORP·Filed 2022·Granted Jul 18, 2023·1 cites·20 claims
- 2890US10600167B2Performing spatiotemporal filteringNVIDIA CORP·Filed 2018·Granted Mar 24, 2020·8 cites·20 claims
- 2988US7949855B1Scheduler in multi-threaded processor prioritizing instructions passing qualification ruleNVIDIA CORP·Filed 2008·Granted May 24, 2011·15 cites·20 claims
- 3087US2025118005A1Method for continued bounding volume hierarchy traversal on intersection without shader interventionNVIDIA CORP·Filed 2024·Application pending·0 cites
- 3187US2025104332A1Query-specific behavioral modification of tree traversalNVIDIA CORP·Filed 2024·Application pending·0 cites
- 3287US2025104334A1Method for handling of out-of-order opaque and alpha ray/primitive intersectionsNVIDIA CORP·Filed 2024·Application pending·0 cites
- 3386US12106423B2Reducing false positive ray traversal using ray clippingNVIDIA CORP·Filed 2022·Granted Oct 1, 2024·1 cites·20 claims
- 3485US2024355039A1Watertight ray triangle intersectionNVIDIA CORP·Filed 2024·Application pending·0 cites
- 3585US2025292488A1Method for forward progress and programmable timeouts of tree traversal mechanisms in hardwareNVIDIA CORP·Filed 2025·Application pending·0 cites
- 3684US12511817B2Techniques for traversing data employed in ray tracingNVIDIA CORP·Filed 2023·Granted Dec 30, 2025·0 cites·19 claims
- 3784US12354212B2Method for forward progress and programmable timeouts of tree traversal mechanisms in hardwareNVIDIA CORP·Filed 2024·Granted Jul 8, 2025·0 cites·16 claims
- 3884US8330766B1Zero-bandwidth clearsMCALLISTER DAVID KIRK·Filed 2008·Granted Dec 11, 2012·6 cites·20 claims
- 3984US2025095276A1Enhanced Techniques for Traversing Ray Tracing Acceleration StructuresNVIDIA CORP·Filed 2024·Application pending·0 cites
- 4083US12198255B2Query-specific behavioral modification of tree traversalNVIDIA CORP·Filed 2023·Granted Jan 14, 2025·0 cites·19 claims
- 4183US12198253B2Method for handling of out-of-order opaque and alpha ray/primitive intersectionsNVIDIA CORP·Filed 2023·Granted Jan 14, 2025·0 cites·20 claims
- 4283US11455768B2Method for forward progress and programmable timeouts of tree traversal mechanisms in hardwareNVIDIA CORP·Filed 2020·Granted Sep 27, 2022·1 cites·20 claims
- 4383US2024362851A1Hardware-based techniques applicable for ray tracing for efficiently representing and processing an arbitrary bounding volumeNVIDIA CORP·Filed 2024·Application pending·0 cites
- 4482US12148088B2Method for continued bounding volume hierarchy traversal on intersection without shader interventionNVIDIA CORP·Filed 2023·Granted Nov 19, 2024·0 cites·20 claims
- 4582US2025004947A1Method for efficient grouping of cache requests for datapath schedulingNVIDIA CORP·Filed 2024·Application pending·0 cites
- 4682US2025095277A1Early release of resources in ray tracing hardwareNVIDIA CORP·Filed 2024·Application pending·0 cites
- 4781US12190435B2Enhanced techniques for traversing ray tracing acceleration structuresNVIDIA CORP·Filed 2023·Granted Jan 7, 2025·0 cites·17 claims
- 4881US11508112B2Early release of resources in ray tracing hardwareNVIDIA CORP·Filed 2020·Granted Nov 22, 2022·1 cites·30 claims
- 4981US2025046004A1Ray tracing hardware acceleration for supporting motion blur and moving/deforming geometryNVIDIA CORP·Filed 2024·Application pending·0 cites
- 5081US2025285358A1Hardware acceleration for ray tracing primitives that share verticesNVIDIA CORP·Filed 2025·Application pending·0 cites
Showing the top 50 of 79 patent records by PatentIndex Score.
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Identity basis: PatentsView inventor disambiguation (2025Q4-odp release). How scoring works →