US10709985B2ActiveUtilityA1

Automatic game comparison and recommendation

57
Assignee: ELECTRONIC ARTS INCPriority: Mar 4, 2011Filed: Feb 8, 2019Granted: Jul 14, 2020
Est. expiryMar 4, 2031(~4.6 yrs left)· nominal 20-yr term from priority
A63F 13/798A63F 13/35A63F 2300/5573A63F 2300/5566A63F 2300/5533A63F 13/795A63F 2300/556A63F 13/67A63F 2300/558A63F 13/12
57
PatentIndex Score
0
Cited by
26
References
17
Claims

Abstract

Methods and apparatus for automatic game generation are described. The method may include receiving, from a first video game console, a first game play result of a first user playing a video game; receiving, from a second video game console, a second game play result of a second user playing the video game; producing, by comparing the first game play result with the second game play results, a message comprising a recommendation for the first user to improve a future game play result over the first game play result, wherein the message further references the second game play result; and communicating the recommendation to the first user.

Claims

exact text as granted — not AI-modified
What is claimed is: 
     
       1. A method, comprising:
 receiving, by a video game server, from a first video game console, a first game play result of a first user playing a video game; 
 selecting a second user having at least one of: a second game play asset similar to a first game play asset of the first user or a second game play timeline similar to a first game play timeline of the first user; 
 receiving, from a second video game console, a second game play result of the second user playing the video game; 
 producing, by comparing the first game play result with the second game play result, a message comprising a recommendation for the first user to improve a future game play result over the first game play result, wherein the message further references the second game play result; and 
 communicating the recommendation to the first user. 
 
     
     
       2. The method of  claim 1 , wherein the second user has a second skill level similar to a first skill level of the first user. 
     
     
       3. The method of  claim 1 , wherein the second user has a second game play experience similar to a first game play experience of the first user. 
     
     
       4. The method of  claim 1 , wherein the second user is associated with the first user via a social network. 
     
     
       5. The method of  claim 1 , wherein the recommendation comprises a reason referencing at least one of: competition, popularity, novelty, or an achievement. 
     
     
       6. The method of  claim 1 , further comprising:
 generating, based on comparing the first game play result with the second game play result, a story referencing the second game play result. 
 
     
     
       7. The method of  claim 1 , further comprising:
 generating, based on comparing the first game play result with the second game play result, a story referencing the first game play result. 
 
     
     
       8. The method of  claim 1 , wherein communicating the recommendation to the first user further comprises:
 transmitting the recommendation to the first video game console. 
 
     
     
       9. The method of  claim 1 , wherein communicating the recommendation to the first user further comprises:
 causing the recommendation to appear in a news feed of a social network associated with the first user. 
 
     
     
       10. A non-transitory computer-readable storage medium comprising executable instructions that, when executed by a computing system, cause the computing system to:
 receive, from a first video game console, a first game play result of a first user playing a video game; 
 receive, from a second video game console, a second game play result of a second user playing the video game; 
 produce, by comparing the first game play result with the second game play result, a message comprising a recommendation for the first user to improve a future game play result over the first game play result, wherein the message further references the second game play result; 
 communicate the recommendation to the first user; and 
 generate, based on comparing the first game play result with the second game play result, a story referencing at least one of: the first game play result or the second game play result. 
 
     
     
       11. The non-transitory computer-readable storage medium of  claim 10 , further comprising executable instructions that, when executed by the computing system, cause the computing system to:
 select the second user having a second skill level similar to a first skill level of the first user. 
 
     
     
       12. The non-transitory computer-readable storage medium of  claim 10 , wherein the recommendation comprises a reason referencing at least one of: competition, popularity, novelty, or an achievement. 
     
     
       13. The non-transitory computer-readable storage medium of  claim 10 , wherein communicating the recommendation to the first user further comprises:
 transmitting the recommendation to the first video game console. 
 
     
     
       14. A system, comprising:
 a memory; and 
 a processor coupled to the memory, wherein the processor is configured to:
 receive, from a first video game console, a first game play result of a first user playing a video game; 
 receive, from a second video game console, a second game play result of a second user playing the video game; 
 produce, by comparing the first game play result with the second game play result, a message comprising a recommendation for the first user to improve a future game play result over the first game play result, wherein the message further references the second game play result; 
 communicate the recommendation to the first user; and 
 cause the recommendation to appear in a news feed of a social network associated with the first user. 
 
 
     
     
       15. The system of  claim 14 , wherein the processor is further configured to:
 select the second user having a second skill level similar to a first skill level of the first user. 
 
     
     
       16. The system of  claim 14 , wherein the recommendation comprises a reason referencing at least one of: competition, popularity, novelty, or an achievement. 
     
     
       17. The system of  claim 14 , wherein communicating the recommendation to the first user further comprises:
 transmitting the recommendation to the first video game console.

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