US10713831B2ActiveUtilityA1

Event enhancement using augmented reality effects

93
Assignee: DISNEY ENTPR INCPriority: Jul 17, 2018Filed: Jun 10, 2019Granted: Jul 14, 2020
Est. expiryJul 17, 2038(~12 yrs left)· nominal 20-yr term from priority
G06T 19/20G06T 19/006G02B 27/017G06F 1/163G06T 11/60H04N 2201/3256G06T 11/00G06F 3/011G06F 2203/012
93
PatentIndex Score
14
Cited by
11
References
20
Claims

Abstract

There are provided systems and methods for providing event enhancement using augmented reality (AR) effects. In one implementation, such a system includes a computing platform having a hardware processor and a memory storing an AR effect generation software code. The hardware processor is configured to execute the AR effect generation software code to receive a venue description data corresponding to an event venue, to identify the event venue based on the venue description data, and to identify an event scheduled to take place at the event venue. The hardware processor is further configured to execute the AR effect generation software code to generate one or more AR enhancement effect(s) based on the event and the event venue, and to output the AR enhancement effect(s) for rendering on a display of a wearable AR device during the event.

Claims

exact text as granted — not AI-modified
What is claimed is: 
     
       1. A system comprising:
 a computing platform including a hardware processor and a memory storing an augmented reality (AR) effect generation software code, the memory further storing a venue database having a plurality of seats each associated with one of a plurality of viewing angles; 
 wherein the hardware processor is configured to execute the AR effect generation software code to:
 determine that a wearable AR device, being worn by a user at an event venue, is at a first seat of the plurality of seats; 
 obtain, from the venue database and in response to determining that the wearable AR device is at the first seat, a first viewing angle of the plurality of viewing angles associated with the first seat; 
 generate at least one AR enhancement effect based on the first viewing angle associated with the first seat; and 
 output the at least one AR enhancement effect generated based on the first viewing angle associated with the first seat for rendering on a display of the wearable AR device being worn by the user during the event. 
 
 
     
     
       2. The system of  claim 1 , wherein the first seat includes a first identifier, wherein the first identifier is obtained by the wearable AR device from the first seat, and wherein the hardware processor is configured to execute the AR effect generation software code to determine that the wearable AR device is at the first seat based on receiving the first identifier from the wearable AR device. 
     
     
       3. The system of  claim 1 , wherein the at least one AR enhancement effect is one of a word bubble, a thought bubble, or an information bubble corresponding to at least one of an actor, a character, a musical artist, or an athlete performing in the event. 
     
     
       4. The system of  claim 1 , wherein the at least one AR enhancement effect includes subtitles for the event or lyrics of a song being performed by a performer at the event venue. 
     
     
       5. The system of  claim 1 , wherein the at least one AR enhancement effect includes simulations of a person performing at the event venue. 
     
     
       6. The system of  claim 1 , wherein the at least one AR enhancement effect includes a play analysis of the event at the event venue. 
     
     
       7. The system of  claim 1 , wherein the event venue is a sports venue having a field, and wherein the at least one AR enhancement effect includes a superimposition of a line on the field. 
     
     
       8. A method for use by a system including a computing platform having a hardware processor and a memory storing an augmented reality (AR) effect generation software code and a venue database having a plurality of seats each associated with one of a plurality of viewing angles, the method comprising:
 determining, using the hardware processor, that a wearable AR device, being worn by a user at an event venue, is at a first seat of the plurality of seats; 
 obtaining, from the venue database and in response to determining that the wearable AR device is at the first seat, a first viewing angle of the plurality of viewing angles associated with the first seat; 
 generating, using the hardware processor, at least one AR enhancement effect based on the first viewing angle associated with the first seat; and 
 outputting, using the hardware processor, the at least one AR enhancement effect generated based on the first viewing angle associated with the first seat for rendering on a display of the wearable AR device being worn by the user during the event. 
 
     
     
       9. The method of  claim 8 , wherein the first seat includes a first identifier, wherein the first identifier is obtained by the wearable AR device from the first seat, and wherein the hardware processor determines that the wearable AR device is at the first seat based on receiving the first identifier from the wearable AR device. 
     
     
       10. The method of  claim 8 , wherein the at least one AR enhancement effect is one of a word bubble, a thought bubble, or an information bubble corresponding to at least one of an actor, a character, a musical artist, or an athlete performing in the event. 
     
     
       11. The method of  claim 8 , wherein the at least one AR enhancement effect includes subtitles for the event or lyrics of a song being performed by a performer at the event venue. 
     
     
       12. The method of  claim 8 , wherein the at least one AR enhancement effect includes simulations of a person performing at the event venue. 
     
     
       13. The method of  claim 8 , wherein the at least one AR enhancement effect includes a play analysis of the event at the event venue. 
     
     
       14. The method of  claim 8 , wherein the event venue is a sports venue having a field, and wherein the at least one AR enhancement effect includes a superimposition of a line on the field. 
     
     
       15. A wearable augmented reality (AR) device comprising:
 a display; and 
 a hardware processor configured to:
 provide information to a server storing a venue database having a plurality of seats each associated with one of a plurality of viewing angles, the information indicating that a wearable AR device, being worn by a user at an event venue, is at a first seat of the plurality of seats; 
 receiving, from the server and in response to providing the information that a wearable AR device is at the first seat, at least one AR enhancement effect based on a first viewing angle of the viewing angles associated with the first seat in the venue database of the server; and 
 rendering, on the display, the at least one AR enhancement effect generated based on the first viewing angle associated with the first seat. 
 
 
     
     
       16. The wearable AR device of  claim 15 , wherein the hardware processor is further configured to obtain the information from a first identifier of the first seat before providing the information to the server. 
     
     
       17. The wearable AR device of  claim 15 , wherein the at least one AR enhancement effect is one of a word bubble, a thought bubble, or an information bubble corresponding to at least one of an actor, a character, a musical artist, or an athlete performing in the event. 
     
     
       18. The wearable AR device of  claim 15 , wherein the at least one AR enhancement effect includes subtitles for the event or lyrics of a song being performed by a performer at the event venue. 
     
     
       19. The wearable AR device of  claim 15 , wherein the event venue is a sports venue having a field, and wherein the at least one AR enhancement effect includes at least one of simulations of a person performing on the field and a superimposition of a line on the field. 
     
     
       20. The wearable AR device of  claim 15 , wherein the at least one AR enhancement effect includes a play analysis of the event at the event venue.

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