US10726107B2ActiveUtilityA1

Systems and methods for facilitating tokenization of modifiable game assets on a distributed blockchain

94
Assignee: MYTHICAL INCPriority: Oct 8, 2018Filed: Oct 8, 2018Granted: Jul 28, 2020
Est. expiryOct 8, 2038(~12.2 yrs left)· nominal 20-yr term from priority
H04L 9/0643H04L 9/0637G07F 17/3281G06Q 2220/00G06Q 20/3829G06Q 20/065G06F 21/105A63F 2300/575H04L 9/50A63F 13/73A63F 13/63A63F 13/352G06Q 20/385G06Q 20/1235H04L 9/3239H04L 9/0891H04L 2209/38G06F 21/1062G06F 21/107
94
PatentIndex Score
13
Cited by
21
References
16
Claims

Abstract

Systems and methods for facilitating tokenization of modifiable game assets on a distributed blockchain may: generate a smart contract configured to contain license keys associated with the modifiable game assets and to effectuate transfers of the license keys to purchasers; post the smart contract to a distributed blockchain; receive sales information describing a first game asset that is usable within the online gaming platform and intended to be offered for sale to gaming users of the online gaming platform; obtain verification information that indicates the first game asset has passed or failed a verification; tokenize the first game asset into a tokenized game asset on the distributed blockchain, responsive to the verification passing successfully; and offer the tokenized game asset for sale.

Claims

exact text as granted — not AI-modified
What is claimed is: 
     
       1. A system configured for facilitating tokenization of modified versions of modifiable game assets on a distributed blockchain, wherein the modifiable game assets are in-game virtual items that are usable within an online game on an online gaming platform, the system comprising:
 one or more hardware processors configured by machine-readable instructions to:
 generate a smart contract configured to contain license keys associated with the modifiable game assets and to effectuate transfers of the license keys to purchasers, wherein the modifiable game assets are in-game virtual items that are usable within the online game on the online gaming platform prior to modification, wherein the purchasers are users of the online gaming platform, wherein the license keys confer to the purchasers limited rights to
 (i) modify the modifiable game assets into modified versions of the modifiable game assets, and 
 (ii) offer game assets for sale to gaming users of the online gaming platform, wherein offers for sale are contingent on occurrence prior to expiration dates, wherein the game assets offered for sale are usable within the online game, wherein the game assets offered for sale are the modified versions of the modifiable game assets; 
 
 post the smart contract to a distributed blockchain, wherein the distributed blockchain is maintained by a distributed computing platform, wherein the smart contract effectuates a transfer of a first license key to a first license key purchaser upon purchase of the first license key by the first license key purchaser, wherein the first license key is associated with a first modifiable game asset that can be modified into a first modified version of the first modifiable game asset, wherein the first license key confers the limited rights to make an offer for sale of the first modified version of the first modifiable game asset, the offer being contingent on occurrence prior to a first expiration date; 
 receive sales information describing a first game asset that is usable within the online game on the online gaming platform and intended to be offered for sale to the gaming users of the online gaming platform, wherein the first game asset is the modified version of the first modifiable game asset that has undergone one or more modifications, wherein the one or more modifications have been effectuated by the first license key purchaser, and wherein the sales information includes a particular license key; 
 obtain verification information that indicates the first game asset has passed or failed a verification, wherein performance of the verification includes verifying whether the particular license key matches the first license key, and wherein performance of the verification further includes verifying whether the first expiration date has expired; 
 tokenize the first game asset into a tokenized game asset on the distributed blockchain, subsequent to the verification passing successfully, such that ownership rights pertaining to the tokenized game asset are recorded on the distributed blockchain; 
 offer the tokenized game asset for sale to the gaming users of the online gaming platform; 
 effectuate a first sale of the tokenized game asset to a first gaming user; and 
 use, by the first gaming user, the tokenized game asset within the online game on the online gaming platform. 
 
 
     
     
       2. The system of  claim 1 , wherein the purchasers purchase the license keys by transferring amounts of a virtual currency, wherein the smart contract is configured to effectuate transfers of the license keys to the purchasers subsequent to receiving the amounts of the virtual currency. 
     
     
       3. The system of  claim 1 , wherein the purchase of the first license key reduces a number of license keys available for purchase. 
     
     
       4. The system of  claim 3 , wherein the smart contract receives a unique identifier during the purchase by the first license key purchaser, wherein the unique identifier identifies the first license key purchaser. 
     
     
       5. The system of  claim 1 , wherein the one or more hardware processors are further configured by machine-readable instructions to:
 notify the first license key purchaser, responsive to the verification information indicating the first game asset has failed the verification and the first expiration date has not yet expired, that the verification has failed and that the first game asset is not offered for sale to the gaming users of the online gaming platform unless a subsequent attempt at the verification passes successfully. 
 
     
     
       6. The system of  claim 1 , wherein the one or more hardware processors are further configured by machine-readable instructions to:
 invalidate the particular license key, responsive to the verification information indicating the first game asset has failed the verification and the first expiration date has expired; 
 notify the first license key purchaser that the verification has failed permanently and that the first game asset will be not offered for sale to the gaming users of the online gaming platform. 
 
     
     
       7. The system of  claim 1 , wherein the verification includes whether the sales information has been received from the first license key purchaser. 
     
     
       8. The system of  claim 7 , wherein the one or more hardware processors are further configured by machine-readable instructions to:
 transfer at least a portion of proceeds from the first sale of the tokenized game asset to the first license key purchaser, responsive to the first sale. 
 
     
     
       9. A method for facilitating tokenization of modified versions of modifiable game assets on a distributed blockchain, wherein the modifiable game assets are in-game virtual items that are usable within an online game on an online gaming platform, the method comprising:
 generating a smart contract configured to contain license keys associated with the modifiable game assets and to effectuate transfers of the license keys to purchasers, wherein the modifiable game assets are in-game virtual items that are usable within the online game on the online gaming platform prior to modification, wherein the purchasers are users of the online gaming platform, wherein the license keys confer to the purchasers limited rights to
 (i) modify the modifiable game assets into modified versions of the modifiable game assets, and 
 (ii) offer game assets for sale to gaming users of the online gaming platform, wherein offers for sale are contingent on occurrence prior to expiration dates, wherein the game assets are usable within the online game, wherein the game assets offered for sale are the modified versions of the modifiable game assets; 
 
 posting the smart contract to a distributed blockchain, wherein the distributed blockchain is maintained by a distributed computing platform, wherein the smart contract effectuates a transfer of a first license key to a first license key purchaser upon purchase of the first license key by the first license key purchaser, wherein the first license key is associated with a first modifiable game asset that can be modified into a first modified version of the first modifiable game asset, wherein the first license key confers the limited rights to make an offer for sale of the first modified version of the first modifiable game asset, the offer being contingent on occurrence prior to a first expiration date; 
 receiving sales information describing a first game asset that is usable within the online game on the online gaming platform and intended to be offered for sale to the gaming users of the online gaming platform, wherein the first game asset is the modified version of the first modifiable game asset that has undergone one or more modifications, wherein the one or more modifications have been effectuated by the first license key purchaser, and wherein the sales information includes a particular license key; 
 obtaining verification information that indicates the first game asset has passed or failed a verification, wherein performance of the verification includes verifying whether the particular license key matches the first license key, and wherein performance of the verification further includes verifying whether the first expiration date has expired; 
 tokenizing the first game asset into a tokenized game asset on the distributed blockchain, subsequent to the verification passing successfully, such that ownership rights pertaining to the tokenized game asset are recorded on the distributed blockchain; 
 offering the tokenized game asset for sale to the gaming users of the online gaming platform; 
 effectuating a first sale of the tokenized game asset to a first gaming user; and 
 using, by the first gaming user, the tokenized game asset within the online game on the online gaming platform. 
 
     
     
       10. The method of  claim 9 , wherein the purchasers purchase the license keys by transferring amounts of a virtual currency, wherein the smart contract is configured to effectuate transfers of the license keys to the purchasers subsequent to receiving the amounts of the virtual currency. 
     
     
       11. The method of  claim 9 , wherein the purchase of the first license key reduces a number of license keys available for purchase. 
     
     
       12. The method of  claim 11 , wherein the smart contract receives a unique identifier during the purchase by the first license key purchaser, wherein the unique identifier identifies the first license key purchaser. 
     
     
       13. The method of  claim 9 , further comprising:
 notifying the first license key purchaser, responsive to the verification information indicating the first game asset has failed the verification and the first expiration date has not yet expired, that the verification has failed and that the first game asset is not offered for sale to the gaming users of the online gaming platform unless a subsequent attempt at the verification passes successfully. 
 
     
     
       14. The method of  claim 9 , further comprising:
 invalidating the particular license key, responsive to the verification information indicating the first game asset has failed the verification and the first expiration date has expired; 
 and notifying the first license key purchaser that the verification has failed permanently and that the first game asset will be not offered for sale to the gaming users of the online gaming platform. 
 
     
     
       15. The method of  claim 9 , wherein the verification includes whether the sales information has been received from the first license key purchaser. 
     
     
       16. The method of  claim 15 , further comprising:
 transferring at least a portion of proceeds from the first sale of the tokenized game asset to the first license key purchaser, responsive to the first sale.

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