US11393279B2ExpiredUtilityA1

System for implementing enhanced gaming and prizing parameters in an electronic environment

98
Assignee: MILESTONE ENTERTAINMENT LLCPriority: Sep 2, 2003Filed: Nov 12, 2021Granted: Jul 19, 2022
Est. expirySep 2, 2023(expired)· nominal 20-yr term from priority
G07F 17/3255A63F 3/081A63F 3/06G07F 17/3248G07F 17/3244G07F 17/3211G07F 17/3262A63F 3/00157G07F 17/32G07F 17/329G07F 17/3241
98
PatentIndex Score
7
Cited by
381
References
30
Claims

Abstract

Forms of interaction with an electronic system, such as for games of chance, games of skill, and combinations thereof are described herein. A system is provided for effecting defined game play and prizing structure parameters in an electronic entertainment environment. The system may include an input for receiving the parameters, a memory coupled to the input for storing the parameters, a processing system coupled to the storage for generating game play to effect the defined parameters, storage for recording information regarding particular game play events and an interface for at least presenting game play events to users of the electronic entertainment system. In one mode of operation, one or more mandated parameters are externally imposed, and variable parameters are selected such that the mandated parameters are met globally, and such that the user experience is optimized.

Claims

exact text as granted — not AI-modified
What is claimed: 
     
       1. A system for dynamically varying game play parameters in an electronic environment, over a communications network between multiple users of the system at multiple locations and a remote location including a play engine, the users utilizing communication devices, the communication devices having input capability and generate an output corresponding to the input, comprising:
 a processor, 
 memory to:
 store mandated and programmable variable parameters for use in the course of game play,
 wherein, the mandated parameters represent parameters which must be achieved by the system as a whole, and the programmable variable parameters represent parameters characterizing at least one of: 
 a game structure and a prizing structure, 
 
 record game play information regarding particular game play events, and 
 store player's club information, including at least
 (i) player identification information, and 
 (ii) the amount of player points, 
 
 
 a play engine coupled to the memory and operating with the processor to:
 implement a first set of programmable variable parameters to provide a first game play experience, 
 modify one or more programmable variable parameters to provide a second set of programmable variable parameters providing a second game play experience, wherein the first game play experience differs from the second game play experience, and 
 utilize the first and second programmable variable parameter sets to achieve the mandated parameters through at least the first and second game play experiences, 
 
 a decision engine coupled to the memory and operating with the processor to:
 (i) analyze game play as a function of the recorded information regarding particular game play events, and 
 (ii) determine the selection of the first or second programmable variable parameter sets utilizing the recorded game play information with predefined criteria including at least one of: a game structure and a prizing structure, 
 
 a display system for displaying at least the player club points, and 
 a system input for receiving player input. 
 
     
     
       2. The system for electronic game play of  claim 1  wherein the player's club information includes a monetary amount. 
     
     
       3. The system for electronic game play of  claim 1  wherein the player's club information includes information on non-cash items. 
     
     
       4. The system for electronic game play of  claim 3  wherein the player's club information includes information on non-cash item is an image. 
     
     
       5. The system for electronic game play of  claim 1  wherein the first set and second set of variable parameters utilize game play information across multiple users devices. 
     
     
       6. The system for electronic game play of  claim 1  wherein the game play information includes information on a loss. 
     
     
       7. The system for electronic game play of  claim 1  wherein the game play information includes information on a series of outcomes. 
     
     
       8. The system for electronic game play of  claim 1  wherein the game play information includes information on the number of wins. 
     
     
       9. The system for electronic game play of  claim 1  wherein the game play information includes information on a first game play event. 
     
     
       10. The system for electronic game play of  claim 1  wherein the game play information includes information on the users geography. 
     
     
       11. The system for electronic game play of  claim 10  wherein the game play information includes information on the users geography and limits game play to a given geography. 
     
     
       12. The system for electronic game play of  claim 1  wherein the game play information includes information on the users age. 
     
     
       13. The system for electronic game play of  claim 1  wherein the game play information includes information tracking the users play. 
     
     
       14. The system for electronic game play of  claim 1  wherein the game play information includes information on the time of day. 
     
     
       15. The system for electronic game play of  claim 1  wherein the game structure is modified by modifying bonus levels. 
     
     
       16. The system for electronic game play of  claim 1  wherein the prizing structure is modified by modifying the number of winning users. 
     
     
       17. The system for electronic game play of  claim 1  wherein the prizing structure is modified by modifying bonus prizing. 
     
     
       18. The system for electronic game play of  claim 1  wherein the prizing structure is modified by modifying awarding of non-cash prizes. 
     
     
       19. The system for electronic game play of  claim 1  wherein the mandated parameters include a payback percentage. 
     
     
       20. The system for electronic game play of  claim 1  wherein the processor enforces a limit on the amount of game play by the users. 
     
     
       21. The system for electronic game play of  claim 20  wherein the limit on the amount of game play by the user is based on time. 
     
     
       22. The system for electronic game play of  claim 20  wherein the limit on the amount of game play is based on a monetary amount. 
     
     
       23. The system for electronic game play of  claim 1  wherein the decision engine for game analytics tracks user specific play. 
     
     
       24. The system for electronic game play of  claim 1  wherein the decision engine for game analytics utilizes demographics. 
     
     
       25. The system for electronic game play of  claim 1  wherein the predefined criteria is a predefined prizing criteria. 
     
     
       26. The system for electronic game play of  claim 1  wherein the predefined criteria is the number of wins. 
     
     
       27. The system for electronic game play of  claim 1  wherein the predefined criteria is the win rate. 
     
     
       28. The system for electronic game play of  claim 1  wherein the predefined criteria is the amount of time played. 
     
     
       29. The system for electronic game play of  claim 1  wherein the predefined criteria is the number of plays for a player. 
     
     
       30. The system for electronic game play of  claim 1  wherein the predefined criteria is the amount paid out.

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References (0)

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