Relocatable location-based gamified applications
Abstract
A modular system for creating a location-based gamified application configured to be played by one or more player units on a playground, uses a location-based mobile game application configured to track and supervise the creation of the location-based gamified application. A gaming content module is configured to store a plurality of contents of different media required for creation of the gamified application. A database storing a plurality of customization and relocation tools, is provided wherein the tools are organized in a plurality of hierarchical templates. Tools include a Generic Gaming Core template for creating a basic skeleton of the gamified application, a Setup Design template for incorporating a relocation component into the Generic Gaming Core corresponding to a specific location and environment, and a User Customization template for enhancing the gamified application experience.
Claims
exact text as granted — not AI-modifiedWhat is claimed is:
1. A modular system for creating, relocating, and customizing a location-based gamified application configured to be played by one or more player units on a playground, the system comprising:
an application configured to track and supervise the creation of the location-based gamified application;
a gaming content module configured to store a plurality of contents of different media selected from one or more of video, audiovisual, VR, AR, XR, video gaming required for creation and play of the gamified application; and
a database storing a plurality of building, customization and relocation tools, wherein the tools are organized in a structure of hierarchical templates, the tools comprising:
a Generic Gaming Core template for creating a basic skeleton of the gamified application;
a Setup Design template for incorporating a relocation component into the Generic Gaming Core corresponding to a specific location and environment; and
a User Customization template for enhancing the gamified application experience.
2. The system of claim 1 , wherein the location-based gamified application can be created as a relocatable location-based gamified application, which can be customized automatically or manually for a plurality of geographic sites and players.
3. The system of claim 1 , wherein the location-based mobile game application, the gaming content module and the database can be configured on a cloud server and connected to the player units through a network.
4. The system of claim 1 , wherein the location-based mobile game application, the gaming content module and the database can be configured on a centralized system or multiple distributed systems interconnected through the network.
5. The system of claim 1 , wherein the Generic Gaming Core template comprises one or more of a gamified application outline and a pool of raw modules.
6. The system of claim 1 , wherein the Setup Design template relocates the Generic Gaming Core into a specific geographic location and environment, by one or more of configuration parameters of the raw modules and the players, environmental customization templates, maps, ground plans, and environmental parameters.
7. The system of claim 1 , wherein the User Customization template customizes the location-based mobile game application by one or more personalized customization templates and interactive parameters.
8. The system of claim 5 , wherein the Setup Design transforms the raw modules of the Generic Gaming Core into a set of location-based modules (LBMs), scattered throughout the geographic playgrounds, serving as segments of the gamified application.
9. The system of claim 8 , wherein the location-based modules (LBMs) is configured to play a triple role, comprising:
a gaming segment, wherein the gaming segment is configured for communicating gamified application contents and interacting with the players;
a customization agent, wherein the customization agent is configured for collecting one or more player's parameters; and
an administration agent, wherein the administration agent is configured for communicating, synchronizing, interfacing, and coordinating between the players, the network and a monitoring unit.
10. The system of claim 8 , wherein the location-based modules (LBMs) are mapped over the gameplay terrain by one of:
automatically by the gaming application;
by the monitoring station;
or manually by one of the players.
11. The system of claim 8 , wherein the location-based modules (LBMs) are not predetermined, but generated by the relocation hierarchical tools of the application in an interactive time, then mapped, and interconnected by augmented reality chalk marks (ARCMs) on the playground, forming an overall gameplay structure.
12. The system of claim 1 , wherein the gamified application is created on a cloud server, specifically for the geographical location of interest.
13. The system of claim 9 , wherein the monitoring unit is configured for supervising the gamified application while being played by the players in the geographical location of interest and connected to the gamified application hosted on the cloud server through the network.
14. A modular system for creating a location-based gamified application, the system comprising:
one or more player units, each equipped with a mobile device, configured to execute and play the gamified application;
an application configured to track and supervise the creation of the location-based gamified application;
a gaming content module configured to store a plurality of contents of different media, such as videos, still images, XR, sound effects, music, narration, and text, required for the creation of the gamified application; and
a database storing a plurality of customization and relocation tools, wherein the tools are organized in a plurality of hierarchical templates;
characterized in that:
the location-based gamified application can be created as a relocatable location-based gamified application, which can be customized automatically or manually for a plurality of playing geographical sites and players;
the location-based mobile game application, the gaming content module, and the database may be configured on a cloud server and connected to the player units through a network; and
the plurality of customization and relocation tools comprises:
a Generic Gaming Core template for creating a basic skeleton of the gamified application;
a Setup Design template for incorporating a relocation component into the Generic Gaming Core corresponding to a specific location and environment; and
a User Customization template for enhancing the gamified application experience.
15. The system of claim 14 , wherein the Generic Gaming Core template comprises one or more of a gamified application outline and a pool of raw modules.
16. The system of claim 14 , wherein the Setup Design template comprises one or more of configuration parameters of the raw modules and the players, environmental customization templates, maps, ground plans and environmental parameters.
17. The system of claim 14 , wherein the User Customization template comprises one or more of personalized customization templates and interactive parameters.
18. The system of claim 14 , wherein the Setup Design transforms the raw modules of the Generic Gaming Core into a set of location-based modules (LBMs) which serves as the segments of the gamified application.
19. The system of claim 18 , wherein the location-based modules (LBMs) are configured to perform one or more of the roles, comprising:
a gaming segment, wherein the gaming segment is configured for communicating gamified application contents and interacting with the players;
a customization agent, wherein the customization agent is configured for collecting one or more player's parameters; and
an administration agent, wherein the administration agent is configured for communicating, synchronizing, interfacing, and coordinating between the players, the network and a monitoring unit.
20. The system of claim 18 , wherein the location-based modules (LBMs) are mapped over the gameplay terrain by one of:
automatically by the gaming application;
by the monitoring station; or
manually by one of the players.
21. The system of claim 18 , wherein the location-based modules (LBMs) are not predetermined, but generated by the relocation hierarchical tools of the application in an interactive time, then mapped, and interconnected by augmented reality chalk marks (ARCMs) on the playground, forming an overall gameplay structure.
22. The system of claim 19 , wherein the monitoring unit is configured for supervising the gamified application while being played by the players and connected to the gamified application hosted on the cloud server through the network.
23. A computer-implemented method for creating a location-based gamified application configured to be played by one or more player units on a playground, the method comprising:
providing a Generic Gaming Core template for creating a basic skeleton of the gamified application;
providing a Setup Design template for incorporating a relocation component into the Generic Gaming Core corresponding to a specific location and environment; and
providing a User Customization template for enhancing the gamified application experience;
characterized in that:
the location-based gamified application may can be created as a relocatable location-based gamified application which can be customized automatically or manually for a plurality of playing sites and players.
24. The method of claim 23 comprising storing the hierarchical structure of Generic Gaming Core template, the Setup Design template and the User Customization template in a cloud database.
25. The method of claim 24 further comprising storing a location-based mobile game application and a gaming content module in the cloud database.
26. The method of claim 23 , wherein providing the Generic Gaming Core template comprises providing one or more of a gamified application outline and a pool of raw modules for creating the basic skeleton of the gamified application.
27. The method of claim 23 , wherein providing the Setup Design template comprises providing one or more of configuration parameters of the raw modules and the players, environmental customization templates, maps, ground plans and environmental parameters for incorporating a relocation component into the Generic Gaming Core corresponding to a specific location and environment.
28. The method of claim 23 , wherein providing the User Customization template comprises providing one or more of personalized customization templates and interactive human parameters for enhancing the gamified application experience.
29. The method of claim 27 further comprising comprises transforming the raw modules of the Generic Gaming Core into a set of location-based modules (LBMs) which serves as the segments of the gamified application.
30. The method of claim 29 , wherein the location-based modules (LBMs) are configured to perform one or more of the roles, comprising:
a gaming segment, wherein the gaming segment is configured for communicating gamified application contents and interacting with the players;
a customization agent, wherein the customization agent is configured for collecting one or more player's parameters; and
an administration agent, wherein the administration agent is configured for communicating, synchronizing, interfacing, and coordinating between the players, the network and a monitoring unit.
31. The method of claim 27 further comprising mapping the location-based modules (LBMs) over the gameplay terrain by one of:
automatically by the gaming application;
by the monitoring station; or
manually by one of the players.
32. The method of claim 27 further comprising generating the location-based modules (LBMs) in an interactive time by the relocation hierarchical tools of the application, then mapping, and interconnecting them through augmented reality chalk marks (ARCMs) on the playground, forming an overall gameplay structure.
33. The method of claim 27 wherein directions to the next LBM may be included in the current LBM and communicated to the player, making the chalk marks redundant.
34. The method of claim 23 comprising creating the gamified application on a cloud server.
35. The method of claim 30 further comprising supervising the gamified application through the monitoring unit while being played by the players.Cited by (0)
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