US11763629B2ActiveUtilityA1

Activity agent

55
Assignee: IGT RENO NEVPriority: Aug 7, 2012Filed: Aug 17, 2020Granted: Sep 19, 2023
Est. expiryAug 7, 2032(~6.1 yrs left)· nominal 20-yr term from priority
G07F 17/3267G07F 17/3244G07F 17/32G07F 17/3225G07F 17/323
55
PatentIndex Score
0
Cited by
74
References
18
Claims

Abstract

A gaming machine, such as a video slot or video poker machine, may be configured to execute an interface. The gaming machine may be configured to receive, a plurality of times, player input to play a first wagering game on the gaming machine. The gaming machine may be further configured to generate, each time the player input is received, game results for the first wagering game. The gaming machine may also be configured to generate game results for a second wagering game. The gaming machine may also be configured to present an animation of the wagering agent engaging in wagering activities.

Claims

exact text as granted — not AI-modified
The invention is claimed as follows: 
     
       1. A method of operating an electronic gaming machine, said method comprising:
 displaying, by a display device under control of a processor, a first quantity; 
 displaying, by the display device under control of the processor, a first amount associated with a play of a first game based on the first quantity; 
 displaying, by the display device under control of the processor, a second quantity, the second quantity comprising some but not all of the first amount, the second quantity additionally comprising, for each of a plurality of previous plays of the first game, a portion but not all of amounts associated with said previous plays of the first game, wherein one of the amounts is meta-tagged with an identifier of a casino to enable said amount to be associated with that casino and to be tracked for shared accounting purposes with another entity; 
 displaying, by the display device under the control of the processor, a randomly determined first game outcome for said play of the first game; 
 displaying, by the display device under control of the processor, a first game amount associated with the randomly-determined first game outcome; 
 displaying, by the display device under control of the processor, an increase in the first quantity based on the first game amount; and
 after an occurrence of the triggering event:
 displaying, by the display device under control of the processor, a second amount associated with a play of a second game based on the second quantity; 
 displaying, by the display device under control of the processor, an increase in the first quantity directly based on a portion of the second quantity; 
 
 displaying, by the display device under control of the processor, a series of images including an agent engaging in activities to display a randomly determined second game outcome for the play of the second game; and 
 displaying, by the display device under control of the processor, a second game amount associated with the randomly-determined second game outcome for the play of the second game. 
 
 
     
     
       2. The method of  claim 1 , which includes (1) displaying, by the display device under control of the processor, a third amount associated with a second play of the second game; (2) displaying, by the display device under control of the processor, a second game outcome for the second play of the second game; and (3) displaying, by the display device under control of the process, a second game amount associated with the randomly-determined second game outcome for the second play of the second game. 
     
     
       3. The method of  claim 1 , which includes, displaying, by the display device under control of the processor, the second quantity greater than zero after an actuation of a cashout button. 
     
     
       4. The method of  claim 3 , which includes, after another occurrence of the triggering event, displaying, by the display device under control of the processor, a third amount associated with a second play of the second game, the third amount including the entire second quantity; (2) causing, by the processor, a mobile device to display a second game outcome for the second play of the second game; and (3) causing, by the processor, the mobile device to display any second game amounts associated with the randomly-determined second game outcome for the second play of the second game. 
     
     
       5. The method of  claim 4 , wherein the triggering event occurs at predetermined intervals. 
     
     
       6. The method of  claim 5 , wherein the predetermined intervals are longer following a display, by the display device under control of the processor, of a payout associated with the first quantity than they are before a display, by the display device under control of the processor, of an amount associated with the first quantity. 
     
     
       7. The method of  claim 1 , which includes displaying, by the display device under control of the processor, an amount associated with the second meter. 
     
     
       8. The method of  claim 1 , which includes: (1) displaying, by the display device under control of the processor, an indication of receipt by a player tracking card reader of a player tracking device; and (2) displaying, by the display device, an indication of storage of the second quantity. 
     
     
       9. The method of  claim 8 , which includes printing, by a ticket printer, a ticket associated with a value representative of the first quantity. 
     
     
       10. An electronic gaming machine comprising:
 a housing; 
 a display device supported by the housing; 
 a plurality of input devices supported by the housing and including an acceptor; 
 a processor; and 
 a memory device that stores a plurality of instructions that, when executed by the processor, cause the processor to operate with the display device and the plurality of input devices to:
 cause a display, by the display device, of a first quantity based at least in part on a physical item after the acceptor receives the physical item; 
 cause a display, by the display device, of a first amount associated with a play of a first game based on the first quantity following receipt of an actuation of an amount button; 
 cause a display, by the display device, of an allocation of some but not all of the first amount to a second different quantity, the second quantity comprising, for each of a plurality of previous plays of the first game, a portion but not all of the first amount associated with that play of the first game, wherein one of the amounts is meta-tagged with an identifier of a casino to enable said amount to be associated with that casino and to be tracked for shared accounting purposes with another entity; 
 cause a display, by the display device, of a meter indicative of the second quantity; 
 cause a display, by the display device, of a randomly determined first game outcome for said play of the first game; 
 cause a display, by the display device, of a first game amount associated with the randomly-determined first game outcome, the first quantity increasable by any determined first game amount; 
 
 after an occurrence of the triggering event:
 cause a display, by the display device, of a second amount associated with a play of a second game using the second quantity; 
 cause a display, by the display device, of an allocation of some but not all of the second amount directly to the first quantity; 
 cause a display, by the display device, of a series of images including an agent associated with the play engaging in activities to display the second game outcome; and 
 cause a display, by the display device, of a second game amount associated with the randomly-determined second game outcome for the play of the second game. 
 
 
     
     
       11. The electronic gaming machine of  claim 10 , wherein the plurality of instructions, when executed by the processor, cause the processor to operate with the display device to, after an actuation of a cashout button: (1) display a third amount associated with a second play of the second game; (2) display a second game outcome for the second play of the second game; and (3) display a second game amount associated with the randomly-determined second game outcome for the second play of the second game. 
     
     
       12. The electronic gaming machine of  claim 10 , wherein the plurality of instructions, when executed by the processor, cause the processor to cause a display, by the display device, of the second quantity greater than zero after the actuation of the cashout button. 
     
     
       13. The electronic gaming machine of  claim 12 , wherein the plurality of instructions, when executed by the processor, cause the processor to operate with the display device to, after another occurrence of the triggering event following initiation of the payout associated with the first quantity: (1) display, by the display device, a third amount associated with a second play of the second game, the third amount including the entire second quantity; (2) cause a mobile device to display a second game outcome for the second play of the second game; and (3) cause the mobile device to display any second game amounts associated with the randomly-determined second game outcome for the second play of the second game. 
     
     
       14. The electronic gaming machine of  claim 13 , wherein the triggering event occurs at predetermined intervals. 
     
     
       15. The electronic gaming machine of  claim 14 , wherein the predetermined intervals are longer following initiation of the payout associated with the first quantity than they are before initiation of the payout associated with the first quantity. 
     
     
       16. The electronic gaming machine of  claim 10 , wherein the plurality of instructions, when executed by the processor, cause the processor to cause a display, by the display device, of an amount associated with the second meter. 
     
     
       17. The electronic gaming machine of  claim 10 , which includes a player tracking device including a player card reader configured to receive and read a player tracking card to facilitate storing the second quantity. 
     
     
       18. The electronic gaming machine of  claim 17 , which includes a ticket printer configured to print a ticket associated with a value representative of the first quantity.

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