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US12296270B2ActiveUtilityPatentIndex 51

Method and apparatus for generating virtual equipment, storage medium, and electronic device

Assignee: TENCENT TECH SHENZHEN CO LTDPriority: Nov 6, 2020Filed: Dec 1, 2022Granted: May 13, 2025
Est. expiryNov 6, 2040(~14.3 yrs left)· nominal 20-yr term from priority
Inventors:LIN LINLIU GUOQING
A63F 13/55A63F 13/42A63F 13/533A63F 13/63
51
PatentIndex Score
0
Cited by
33
References
18
Claims

Abstract

This application discloses a method and apparatus for generating virtual equipment, a storage medium, and an electronic device. The method includes displaying identifiers of virtual equipment in a target game interface, the virtual equipment comprising first virtual equipment and second virtual equipment; receiving a first triggering operation performed on the identifier of the first virtual equipment from the target game interface; in response to the first triggering operation, displaying a candidate identifier of a first fused virtual equipment, the first fused virtual equipment is a fusion of the second virtual equipment and the first virtual equipment in the target game interface; and in response to dragging the identifier of the first virtual equipment and dropping the identifier at a position overlapped with an identifier of the second virtual equipment, fusing the second virtual equipment and the first virtual equipment.

Claims

exact text as granted — not AI-modified
What is claimed is: 
     
       1. A method for generating virtual equipment, performed by a terminal device, the method comprising:
 displaying identifiers of virtual equipment in a target game interface, the virtual equipment comprising first virtual equipment and second virtual equipment; 
 receiving a first triggering operation performed on the identifier of the first virtual equipment from the target game interface; 
 in response to the first triggering operation, displaying a candidate identifier of a first fused virtual equipment, the first fused virtual equipment is a fusion of the second virtual equipment and the first virtual equipment in the target game interface; and 
 in response to dragging the identifier of the first virtual equipment and dropping the identifier at a position overlapped with an identifier of the second virtual equipment, fusing the second virtual equipment and the first virtual equipment, 
 wherein displaying the candidate identifier of the first fused virtual equipment comprises:
 when a target virtual equipment comprises N number of first-class equipment, respectively displaying equipment identifiers of N number of fused virtual equipment at positions adjacent to identifiers of the N number of first-class equipment in the target game interface, each of the N number of the first-class equipment being the target virtual equipment that can be fused with the first virtual equipment separately to obtain one of the N number of the fused virtual equipment. 
 
 
     
     
       2. The method according to  claim 1 , wherein the virtual equipment is possessed by a target virtual role, and the method further comprises:
 granting the first fused virtual equipment to the target virtual role. 
 
     
     
       3. The method according to  claim 1 , wherein the virtual equipment further comprises a third virtual equipment, and the method further comprising:
 in response to the first triggering operation, displaying a candidate identifier of a second fused virtual equipment, the second fused virtual equipment is a fusion of the third virtual equipment and the first virtual equipment. 
 
     
     
       4. The method according to  claim 3 , wherein the displaying the candidate identifier of the second fused virtual equipment comprises:
 displaying rightward from a position of the identifier of the second virtual equipment the candidate identifier of the first fused virtual equipment. 
 
     
     
       5. The method according to  claim 1 , wherein displaying a candidate identifier of a first fused virtual equipment further comprising:
 displaying candidate identifier of a first fused virtual equipment at positions adjacent to the identifier of the second virtual equipment. 
 
     
     
       6. The method according to  claim 1 , the in response to dragging the identifier of the first virtual equipment and dropping at a position overlapped with an identifier of the second virtual equipment, fusing the second virtual equipment and the first virtual equipment comprises:
 in response to dragging the identifier of the first virtual equipment and dropping to the position overlapped with the identifier of the second virtual equipment, displaying a first prompt message in the target game interface, the first prompt message being used for receiving a confirmation of combining the second virtual equipment and the first virtual equipment; and 
 when the confirmation is received, fusing the second virtual equipment and the first virtual equipment. 
 
     
     
       7. The method according to  claim 1 , further comprising:
 in response to dragging the identifier of the first virtual equipment and dropping at a position overlapped with the identifier of the second virtual equipment, displaying combination formula information of the first virtual equipment and the second virtual equipment. 
 
     
     
       8. The method according to  claim 7 , further comprising:
 in response to dragging the identifier of the first virtual equipment and dropping at the position overlapped with the identifier of the second virtual equipment, canceling the displaying of an equipment identifier of fused virtual equipment obtained by combining the target virtual equipment and the first virtual equipment. 
 
     
     
       9. The method according to  claim 1 , further comprising:
 in response to dragging the identifier of the first virtual equipment and dropping the identifier at a position overlapped with an identifier of the second virtual equipment, fusing the second virtual equipment and the first virtual equipment without engaging a carrier for equipment generation. 
 
     
     
       10. A non-transitory computer-readable storage medium, configured to store a computer program, the computer program, when run by at least one processor, causing the at least one processor to perform:
 displaying identifiers of virtual equipment obtained by a target virtual role in a target game interface, the virtual equipment obtained comprising first virtual equipment and second virtual equipment; 
 receiving a first triggering operation performed on the identifier of the first virtual equipment from the target game interface; 
 in response to the first triggering operation, displaying a candidate equipment identifier of fused equipment obtained by combining target virtual equipment and the first virtual equipment in the target game interface, the target virtual equipment being virtual equipment that can be fused with the first virtual equipment and comprising the second virtual equipment; and 
 in response to dragging the identifier of the first virtual equipment and dropping the identifier at a position overlapped with an identifier of the second virtual equipment, fusing the second virtual equipment and the first virtual equipment, 
 wherein displaying the candidate identifier of the first fused virtual equipment comprises:
 when a target virtual equipment comprises N number of first-class equipment, respectively displaying equipment identifiers of N number of fused virtual equipment at positions adjacent to identifiers of the N number of first-class equipment in the target game interface, each of the N number of the first-class equipment being the target virtual equipment that can be fused with the first virtual equipment separately to obtain one of the N number of the fused virtual equipment. 
 
 
     
     
       11. The computer-readable storage medium according to  claim 10 , wherein the respectively displaying the equipment identifiers of N number of fused virtual equipment at positions adjacent to the number of the N pieces of first-class equipment in the target game interface comprises:
 respectively displaying rightward from positions of the identifiers of the N number of first-class equipment to display the equipment identifiers of the N number of fused virtual equipment in the target game interface. 
 
     
     
       12. The computer-readable storage medium according to  claim 10 , wherein the displaying an equipment identifier of fused virtual equipment obtained by combining target virtual equipment and the first virtual equipment in the target game interface comprises:
 when the target virtual equipment comprises a virtual equipment subset with a plurality of second-class equipment, displaying an equipment identifier of fused virtual equipment obtained by combining the virtual equipment subset and the first virtual equipment in the target game interface, the plurality of second-class equipment in the virtual equipment subset being able to together be fused with the first virtual equipment to obtain one piece of fused virtual equipment; or 
 when the target virtual equipment comprises the virtual equipment subset and the first-class equipment, displaying an equipment identifier of fused virtual equipment obtained by combining the virtual equipment subset and the first virtual equipment in the target game interface, and displaying an equipment identifier of fused virtual equipment obtained by combining the first-class equipment and the first virtual equipment, the first-class equipment being target virtual equipment that can be combined with the first virtual equipment separately into the fused virtual equipment. 
 
     
     
       13. The computer-readable storage medium according to  claim 12 , wherein the number of the virtual equipment subsets is M and M is 1 or a natural number greater than 1; the displaying an equipment identifier of fused virtual equipment obtained by combining the virtual equipment subset and the first virtual equipment in the target game interface comprises:
 displaying equipment identifiers of M number pieces of fused virtual equipment at positions adjacent to the identifiers of the second-class equipment of the M virtual equipment subsets in the target game interface. 
 
     
     
       14. An electronic device, comprising a memory and a processor, the memory storing a computer program, and the processor being configured to perform:
 displaying identifiers of virtual equipment obtained by a target virtual role in a target game interface, the virtual equipment obtained comprising first virtual equipment and second virtual equipment; 
 receiving a first triggering operation performed on the identifier of the first virtual equipment from the target game interface; 
 in response to the first triggering operation, displaying an equipment identifier of fused virtual equipment obtained by combining target virtual equipment and the first virtual equipment in the target game interface, the target virtual equipment being virtual equipment that can be combined with the first virtual equipment and comprising the second virtual equipment; and 
 in response to dragging the identifier of the first virtual equipment and dropping the identifier at a position overlapped with an identifier of the second virtual equipment, combining the second virtual equipment and the first virtual equipment, 
 wherein displaying the candidate identifier of the first fused virtual equipment comprises:
 when a target virtual equipment comprises N number of first-class equipment, respectively displaying equipment identifiers of N number of fused virtual equipment at positions adjacent to identifiers of the N number of first-class equipment in the target game interface, each of the N number of the first-class equipment being the target virtual equipment that can be fused with the first virtual equipment separately to obtain one of the N number of the fused virtual equipment. 
 
 
     
     
       15. The electronic device according to  claim 14 , wherein the in response to dragging the identifier of the first virtual equipment and dropping at a position overlapped with an identifier of the second virtual equipment, combining the second virtual equipment and the first virtual equipment comprises:
 in response to dragging the identifier of the first virtual equipment and dropping to the position overlapped with the identifier of the second virtual equipment, displaying a first prompt message in the target game interface, the first prompt message being used for receiving a confirmation of combining the second virtual equipment and the first virtual equipment; and 
 when the confirmation is received, fusing the second virtual equipment and the first virtual equipment. 
 
     
     
       16. The electronic device according to  claim 14 , wherein the processor is further configured to perform:
 in response to dragging the identifier of the first virtual equipment and dropping at a position overlapped with the identifier of the second virtual equipment, displaying combination formula information of the first virtual equipment and the second virtual equipment. 
 
     
     
       17. The electronic device according to  claim 16 , wherein the processor is further configured to perform:
 in response to dragging the identifier of the first virtual equipment and dropping at the position overlapped with the identifier of the second virtual equipment, canceling the displaying of an equipment identifier of fused virtual equipment obtained by combining the target virtual equipment and the first virtual equipment. 
 
     
     
       18. The electronic device according to  claim 14 , wherein the processor is further configured to perform:
 in response to dragging the identifier of the first virtual equipment and dropping the identifier at a position overlapped with an identifier of the second virtual equipment, fusing the second virtual equipment and the first virtual equipment without engaging a carrier for equipment generation.

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