Instructions and information processing device for gaming
Abstract
An information processing device includes: a control device that: acquires position information about a player in a real world; determines whether a specific condition has been satisfied based on the position information; selects one or more events from types of the events in response to determining that the specific condition has been satisfied; accumulates the selected events in accumulation information associated with the player; and executes the accumulated events at a player's request. In response to execution of the accumulated events, the control device gives the player a reward related to the executed events, each of the accumulated events is associated with a time period of possible accumulation, and the control device deletes any event for which the time period of possible accumulation has elapsed, from the accumulation information.
Claims
exact text as granted — not AI-modifiedWhat is claimed is:
1. An information processing device, comprising:
a control device that:
acquires position information about a player in a real world;
determines whether a specific condition related to a movement or a position of the player has been satisfied based on the position information;
in response to determining that the specific condition has been satisfied, selects one or more events from types of events regardless of whatever request is received from the player;
accumulates the selected events in accumulation information associated with the player; and
executes the accumulated events at the request from the player, wherein
in response to execution of the accumulated events, the control device gives the player a reward related to the executed events,
the control device deletes any event for which a time period of possible accumulation has elapsed, from the accumulation information, and
the time period of possible accumulation:
is a time period during which each of the selected events is accumulated, and
corresponds to appearance frequency of a character appearing in each of the selected events such that the time period of possible accumulation varies as the appearance frequency varies.
2. The information processing device according to claim 1 , wherein the control device selects the one or more events based on the position information.
3. The information processing device according to claim 1 , wherein the control device permits the execution of the accumulated events regardless of whether the player is moving.
4. The information processing device according to claim 1 , wherein the control device limits a number of the selected events to be accumulated in the accumulation information to no greater than a specific value.
5. The information processing device according to claim 1 , wherein the one or more events are events that have appeared in a game field.
6. The information processing device according to claim 1 , wherein the specific condition is that the position information indicates a position in a vicinity of a specific position.
7. The information processing device according to claim 6 , wherein the specific position is a position at which at least one of the one or more events have appeared.
8. The information processing device according to claim 7 , wherein the specific position changes at regular time intervals.
9. The information processing device according to claim 1 , wherein when a number of the accumulated events has reached a specific value, the control device refrains from accumulating a new event in the accumulation information.
10. The information processing device according to claim 1 , wherein the control device displays the accumulation information of the player.
11. The information processing device according to claim 10 , wherein when displaying the accumulation information, the control device displays an appearance area and the time period of possible accumulation of at least one of the accumulated events.
12. The information processing device according to claim 1 , wherein the specific condition is that the player is moving at a specific speed.
13. An information processing device, comprising:
a control device that:
acquires position information about a player in a real world;
moves, in a game field, a player character corresponding to the player based on the position information;
selects one monster from types of the monsters which the player character can encounter in the game field;
accumulates one or more battle games with the selected monster in accumulation information to which a time period of possible accumulation is set; and
deletes, in response to execution of at least one of the accumulated battle games, the at least one of the accumulated battle games, from the accumulation information, wherein
the control device limits a number of the battle games to be accumulated in the accumulation information to no greater than a specific value, and
the specific value varies in response to the execution of at least one of the accumulated battle games.
14. The information processing device according to claim 13 , wherein the accumulated battle games are executed at a battle request from the player.
15. The information processing device according to claim 13 , wherein the one or more battle games are executed regardless of whether the player is moving.
16. An information processing device, comprising:
a control device that:
acquires position information about a player in a real world;
moves, in a game field, a player character corresponding to the player based on the position information;
selects one monster from types of the monsters which the player character can encounter in the game field;
accumulates one or more battle games with the selected monster in accumulation information to which a time period of possible accumulation is set; and
deletes at least one of the accumulated battle games for which the time period of possible accumulation has elapsed, from the accumulation information, wherein
the time period of possible accumulation:
is a time period during which each of selected events is accumulated, and
corresponds to appearance frequency of a character appearing in each of the selected events such that the time period of possible accumulation varies as the appearance frequency varies.Cited by (0)
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