US2002061776A1PendingUtilityA1

Simulation game machine

Assignee: KONAMI CO LTDPriority: Nov 27, 1997Filed: Dec 17, 2001Published: May 23, 2002
Est. expiryNov 27, 2017(expired)· nominal 20-yr term from priority
A63F 13/807A63F 13/245A63F 13/214A63F 2300/63A63F 2300/8041A63F 2300/1062A63F 13/45
47
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Claims

Abstract

A simulation game machine relatively moves a virtual character displayed on a monitor in a game space in accordance with control by a player using an operation unit. The simulation game machine includes a pair of dummy skis, jump switches for instructing the character to initiate jumping, and a jump controller for controlling the character to jump in accordance with an instruction from the jump switches.

Claims

exact text as granted — not AI-modified
What is claimed is:  
     
         1 . A simulation game machine for relatively moving a virtual character displayed on a monitor in a game space in accordance with control by a player using an operation unit, said simulation game machine comprising: 
 a deck on which said player is positioned;    instruction means for said deck, said instruction means for instructing a virtual character to initiate jumping; and    jump control means for controlling a virtual character to perform said jumping.    
     
     
         2 . A simulation game machine according to  claim 1 , wherein said deck comprises a pair of dummy skis, and said instruction means is provided on at least one dummy ski.  
     
     
         3 . A simulation game machine according to  claim 2 , wherein said jump control means controls a flying distance obtained by said jumping in accordance with the position of said character in said game space, and timing for operating said instruction means.  
     
     
         4 . A simulation game machine according to  claim 2 , wherein said instruction means is a switch provided on a rearward surface of a foot piece included in either ski for either foot of said player so that the movable portion of said switch protrudes.  
     
     
         5 . A simulation game machine according to  claim 4 , wherein said jump control means controls a flying distance obtained by said jumping in accordance with the position of said character in said game space, and timing for operating said instruction means.  
     
     
         6 . A simulation game machine according to  claim 1 , wherein said jump control means controls a flying distance obtained by said jumping in accordance with the position of said character in said game space, and timing for operating said instruction means.

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