US2002094873A1PendingUtilityA1

Game apparatus, game system using same, and information processing unit

Assignee: SEGA ENTERPRISES KKPriority: Dec 26, 1998Filed: Mar 4, 2002Published: Jul 18, 2002
Est. expiryDec 26, 2018(expired)· nominal 20-yr term from priority
A63F 2300/6036A63F 2300/6018A63F 13/88A63F 13/63A63F 13/54A63F 2300/636A63F 2300/632A63F 2300/6081A63F 2300/554A63F 2300/50A63F 2300/403A63F 2300/308A63F 2300/206A63F 13/95A63F 13/533A63F 13/49A63F 13/48A63F 13/47A63F 13/35A63F 13/323A63F 13/80
43
PatentIndex Score
0
Cited by
0
References
0
Claims

Abstract

It is an object of this invention to provide a game apparatus which is capable of providing the progress of a semi-infinite new scenario and which requires less labor for the development and sale for the above-described object. A game apparatus 1 comprises: a macro group 12, with a scenario described therein, for commanding a procedure to process the scenario; a data group 13 consisting of video data VD, graphics GF, texts TXT, audio data AD and other information used in accordance with the progress of the scenario; and a program 14 for causing a CPU 1 a to make a game progress by using the data group 13 on the basis of the command of the macro group 12. This game apparatus 1 comprises: first means 20 for externally incorporating a scenario macro of, for example, a puzzle game; and second means 30 for giving a command to the program 14 by means of the scenario macro SM obtained externally by the first means 20, and of providing a new scenario by reusing the data group 13.

Claims

exact text as granted — not AI-modified
What is claimed is:  
     
         1 . A game apparatus comprising: 
 means for storing a macro group with a game scenario described therein for commanding the processing procedures of the scenario;    means for storing a data group consisting of video data, graphics, texts and other information used in accordance with the progress of the game scenario; and    means for storing a program to cause processing means to make a game progress by using the data group on the basis of the command of the macro group,    said game apparatus further comprising;    first means for externally incorporating a scenario macro; and    second means for giving a command to the program on the basis of the scenario macro obtained externally by the first means and for providing a game of a new scenario by reusing the data group.    
     
     
         2 . A game apparatus according to  claim 1 , wherein the first means is the means for externally incorporating the scenario macro and the like by using a communication network or a recording medium.  
     
     
         3 . A game apparatus according to  claim 1 , wherein the second means comprises: a program code for interpreting the macro group or the scenario macro; and a program code for conducting processing in accordance with an abstracted action command.  
     
     
         4 . A game apparatus according to  claim 1 , wherein the scenario macro is binary data in which procedures for processing the scenario are listed.  
     
     
         5 . A game apparatus according to  claim 1 , wherein the scenario macro is macro data for controlling the progress of the scenario of a puzzle game application.  
     
     
         6 . A game apparatus according to  claim 5 , wherein the puzzle game is a game which requires a player to operate an object moving in images on a monitor screen in accordance with a question.  
     
     
         7 . A game apparatus according to  claim 6 , wherein the scenario macro is composed of information about an initial position of the object, information to display the object next time, information to clear the game, and information about a character to appear in the game.  
     
     
         8 . A game apparatus according to  claim 7 , wherein the second means comprises means for automatically preparing a text of the question by using the clear conditions and the character conditions.  
     
     
         9 . A game apparatus according to  claim 7 , wherein the second means comprises inflection means for changing the ending of the question text according to the type of the character.  
     
     
         10 . A game apparatus according to any one of claims  6  through  9 , wherein the object is a display object copying a jewel caused to fall down from the top of an image on the monitor screen.  
     
     
         11 . A game system comprising: 
 a game apparatus which comprises: 
 means for storing a macro group with a game scenario described therein for commanding the processing procedures of the scenario, a data group consisting of video data, graphics, texts and other information used in accordance with the progress of the game scenario, and a program to cause processing means to make a game progress by using the data group on the basis of the command of the macro group;  
 first means for externally incorporating a scenario macro; and  
 second means for giving a command to the program by means of the scenario macro obtained externally by the first means and for providing a new scenario by reusing the data group; and distribution means of distributing the scenario macro to the game apparatus.  
   
     
     
         12 . A game apparatus according to  claim 11 , wherein the first means is the means for externally incorporating the scenario macro and the like by using a communication network or a recording medium.  
     
     
         13 . A game apparatus according to  claim 11 , wherein the second means comprises: a program code for interpreting the macro group or the scenario macro; and a program code for conducting processing in accordance with an abstracted action command.  
     
     
         14 . A game apparatus according to  claim 11 , wherein the scenario macro is binary data in which procedures for processing the scenario are listed.  
     
     
         15 . A game system according to  claim 11 , wherein the distribution means distributes a new scenario macro every given period of time.  
     
     
         16 . A game system according to  claim 11 , wherein the distribution means supplies the scenario macro to a communication network or a recording medium.  
     
     
         17 . A game apparatus according to  claim 11 , wherein the scenario macro is macro data for controlling the progress of the scenario of a puzzle game application.  
     
     
         18 . A game apparatus according to  claim 17 , wherein the puzzle game is a game which requires a player to operate an object moving in images on a monitor screen in accordance with a question.  
     
     
         19 . A game apparatus according to  claim 18 , wherein the scenario macro is composed of information about an initial position of the object, information to display the object next time, information to clear the game, and information about a character to appear in the game.  
     
     
         20 . A game apparatus according to  claim 19 , wherein the second means comprises means for automatically preparing a text of the question by using the clear conditions and the character conditions.  
     
     
         21 . A game apparatus according to  claim 19 , wherein the second means comprises inflection means for changing the ending of the question text according to the type of the character.  
     
     
         22 . A game apparatus according to any one of claims  19  through  21 , wherein the object is a display object copying a jewel caused to fall down from the top of an image on the monitor screen.  
     
     
         23 . A recording medium with a program stored thereon for causing a computer to function as the processing unit or the game apparatus stated in any one of claims  1  through  22 .  
     
     
         24 . An information processor Comprising: 
 a plurality of program codes for specifying the details of information processing;    control means of reading the program codes and conducting the processing corresponding to the program codes; and    macro data incorporating means for externally incorporating macro data for specifying a procedure to make the control means read the program codes by arranging a plurality of macro commands for specifying the processing corresponding to the program codes.    
     
     
         25 . An information processor according to  claim 24 , wherein the macro data incorporating means externally incorporates the macro data through a communication network or a recording medium.  
     
     
         26 . An information processor according to  claim 24  or  25 , further comprising a data group containing a plurality of data to be used for the processing corresponding to the program codes, wherein the control means reads data from the data group in accordance with the program codes when the processing corresponding to the program codes is conducted.  
     
     
         27 . A recording medium with a program stored thereon for making a computer function as the information processor stated in any one of claims  24  through  26 .

Join the waitlist — get patent alerts

Track US2002094873A1 — get alerts on status changes and closely related new filings.

We store only your email — no account needed. See our privacy policy.