Method and apparatus for playing a game
Abstract
Disclosed is a method and apparatus for playing a game with a stock of substantially triangular playing pieces, each playing piece having at least two playing edges of equal length and bearing indicia associating each of the at least two edges with a group. The indicia may associate each playing edge with a group defined by a colour or tone, or with a group defined by a representation of an animal or defined in another way. Where the group is a colour or tone the indicia may take the form of bands of colour or tone running along a playing edge. The playing pieces may have each playing edge associated with a different group, or may have two or more playing edges associated with the same group. The object of the game is for teams to form polygons by laying playing pieces in the playing area according to the rules of the game. The playing pieces may be provided in the form of tiles or playing cards
Claims
exact text as granted — not AI-modified1 . A method for playing a game comprising the steps of:
a) providing a plurality of substantially triangular playing pieces, each piece having at least two playing edges of equal length and bearing indicia associating each of the at least two edges with a group, b) dividing two or more players into two or more teams of at least one player, c) each team drawing randomly a predetermined number of playing pieces from a stock of playing pieces, d) teams taking turns to lay pieces within a playing area, e) in turns subsequent to the first turn, each team attempting to lay a piece such that at least one playing edge lies adjacent to a playing edge associated with the same group of another piece in the playing area.
2 . A method as claimed in claim 1 wherein the at least two playing edges of equal length is three playing edges of equal length.
3 . A method as claimed in claim 1 wherein the playing pieces are provided in the form of tiles.
4 . A method as claimed in claim 1 wherein the playing pieces are provided in the form of cards.
5 . A method according to claim 1 wherein the playing pieces bear secondary indicia associating each of the at least two playing edges with a value.
6 . A method as claimed in claim 5 wherein the at least two playing edges of equal length is three playing edges of equal length.
7 . A method as claimed in claim 5 wherein the playing pieces are provided in the form of tiles.
8 . A method as claimed in claim 5 wherein the playing pieces are provided in the form of cards.
9 . A method according to the preceding claims wherein the playing pieces bear indicia associating each of the at least two edges with a group defined by a colour.
10 . A method as claimed in claim 5 further comprising awarding teams a score based on the values associated with playing edges of the playing pieces.
11 . A method as claimed in claims 1 , 5 and 10 wherein the game is ended upon fulfilment of one of the conditions selected from the following:
a) there are no more playing tiles that may be drawn from the stockpile, or
b) one or both of the players or teams of players has no more playing tiles or playable playing tiles.Join the waitlist — get patent alerts
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