US2004082383A1PendingUtilityA1

Methodology and wireless device for interactive gaming

Assignee: MOTOROLA INCPriority: Oct 24, 2002Filed: Oct 24, 2002Published: Apr 29, 2004
Est. expiryOct 24, 2022(expired)· nominal 20-yr term from priority
A63F 13/12H04L 67/51H04L 67/131A63F 13/332H04L 69/24A63F 13/34A63F 2300/402H04L 67/04A63F 2300/406A63F 2300/807A63F 13/30
46
PatentIndex Score
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Claims

Abstract

A wireless gaming device 103, 105, 107 and methods therein is arranged and constructed for establishing and effecting interactive gaming and includes a transceiver 303, 307 ; and a controller 309 , cooperatively operable with the transceiver, to discover an other wireless gaming device 803 ; and negotiate with the other wireless gaming device to identify compatible capabilities, needs and rules relevant to a gaming scenario 805 - 809 . When conducting a game the gaming device may initiate a gaming action 907 or respond to such an action with a counter action 909 with the results assessed 913 , for example, at one or more gaming devices and dependent upon signal strength.

Claims

exact text as granted — not AI-modified
What is claimed is:  
     
         1 . A wireless gaming device arranged and constructed for interactive gaming, the wireless gaming device comprising: 
 a transceiver; and    a controller, cooperatively operable with the transceiver, to 
 discover an other wireless gaming device; and  
 negotiate with the other wireless gaming device to  
 identify compatible capabilities and needs relevant to a gaming scenario.  
   
     
     
         2 . The wireless gaming device of  claim 1  wherein said controller further negotiates gaming rules with the other wireless gaming device to establish the gaming scenario.  
     
     
         3 . The wireless gaming device of  claim 2  wherein said controller further negotiates the gaming rules including one of game rules, gaming device rules, and user rules.  
     
     
         4 . The wireless gaming device of  claim 3  wherein said controller further negotiates the game rules further including one of: type of game, game scenario preferences, and number of opponents.  
     
     
         5 . The wireless gaming device of  claim 3  wherein said controller further negotiates the gaming device rules including one of: graphical user interface constraints and other input output constraints.  
     
     
         6 . The wireless gaming device of  claim 1  wherein said controller further negotiates the user rules including one of: user limitations, duration of availability, access/security constraints, and user preferences.  
     
     
         7 . The wireless gaming device of  claim 1  wherein said controller further negotiates the compatible capabilities including one of: a data protocols, a data rate, display capabilities, available processing resources, and signal strength.  
     
     
         8 . The wireless gaming device of  claim 1  wherein said controller further negotiates the compatible needs including one of: a language for user consumption, external processing resources, and gaming software programs.  
     
     
         9 . The wireless gaming device of  claim 1  wherein said controller cooperatively with the transceiver further discovers a plurality of other wireless gaming devices and negotiates mutually compatible capabilities and needs relevant to a gaming scenario.  
     
     
         10 . The wireless gaming device of  claim 9  wherein said controller further negotiates compatible gaming rules with the plurality of other wireless gaming devices to establish a common gaming scenario.  
     
     
         11 . A method of arranging an interactive game with a wireless gaming device, the method comprising: 
 discovering an other wireless gaming device;    negotiating with the other wireless gaming device; and    identifying, as a result of the negotiating, compatible capabilities and needs    relevant to a gaming scenario.    
     
     
         12 . The method of  claim 11  wherein said identifying further includes identifying gaming rules that are compatible with the other wireless device and relevant to establishing the gaming scenario.  
     
     
         13 . The method of  claim 12  wherein said identifying the gaming rules includes identifying game rules further including one of type of game, game scenario preferences, and number of opponents.  
     
     
         14 . The method of  claim 12  wherein said identifying the gaming rules includes identifying gaming device rules further including one of; graphical user interface constraints and other input output constraints.  
     
     
         15 . The method of  claim 12  wherein said identifying the gaming rules includes identifying user rules further including one of; user perception limitations, duration of availability, access/security constraints, and age preferences.  
     
     
         16 . The method of  claim 11  wherein said identifying the compatible capabilities further includes identifying one of, a data protocol, a data rate, display capabilities, available processing resources, and signal strength.  
     
     
         17 . The method of  claim 11  wherein said identifying the compatible needs further includes identifying one of, a language for user consumption, external processing resources, and gaming software programs.  
     
     
         18 . The method of  claim 11  wherein said discovering further includes discovering a plurality of other wireless gaming devices and said identifying includes identifying mutually compatible capabilities and needs relevant to a gaming scenario.  
     
     
         19 . The method of  claim 18  wherein said identifying further includes identifying compatible gaming rules with the plurality of other wireless gaming devices to establish a common gaming scenario among the plurality of other wireless gaming devices.  
     
     
         20 . A method of conducting a game among a plurality of wireless gaming devices, the method comprising: 
 negotiating one or more of; gaming rules, gaming capabilities, gaming needs, and gaming preferences among a plurality of wireless gaming devices in order to effect a game among the plurality of wireless gaming devices;    initiating according to the gaming rules, a gaming action at a first of the plurality of wireless gaming devices; and    responding, according to the gaming rules, with a counter gaming action at a second of the plurality of wireless gaming devices.    
     
     
         21 . The method of  claim 20  wherein said initiating the gaming action further includes initiating a gaming action that is specific to the first of the plurality of wireless gaming devices acting as a first gaming participant.  
     
     
         22 . The method of  claim 20  wherein said responding with the counter gaming action further includes responding with a counter gaming action that is specific to the second of the plurality of wireless gaming devices acting as a second gaming participant.  
     
     
         23 . The method of  claim 20  wherein a result of one of the gaming action and counter gaming action depends on a relative proximity of the first and the second of the plurality of wireless gaming devices.  
     
     
         24 . The method of  claim 23  wherein the result of one of the gaming action or the counter gaming action is assessed according to the gaming rules at, respectively, one of the second and the first of the plurality of wireless gaming devices.  
     
     
         25 . The method of  claim 23  wherein said relative proximity is determined by a signal strength received by the first from the second of the plurality of wireless gaming devices.

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