US2004219961A1PendingUtilityA1

Computer games having variable execution dependence with respect to spatial properties of a mobile unit.

Priority: Apr 8, 2003Filed: Apr 8, 2003Published: Nov 4, 2004
Est. expiryApr 8, 2023(expired)· nominal 20-yr term from priority
A63F 13/12A63F 13/40A63F 2300/406A63F 13/332A63F 13/216A63F 13/211A63F 13/79A63F 13/30
46
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Claims

Abstract

Devices and articles generally configured as double shoulder strap systems for supporting loads to be carried at ones side are presented. Dual shoulder straps are arranged to cooperate with the human body shapes and human body motions for aiding in carrying heavy loads at ones side or hip. A first strap, a proximal strap is arranged with a special shape in view of the loading direction placed upon the strap and the shape of the should onto which the strap lies. A second strap, a distal strap similarly is arranged with consideration for the loading direction and shape of the should upon which it is intended to lie. The straps are coupled together at a sewn joint with particular care for properly transmitting force evenly. The proximal strap is adjustable in length whereby its position in relation to the distal strap may be changed. A second adjustment is made whereby the positions of the two straps together are adjusted at once. Finally the system is terminated in quick release clips to allow easy fastening and unfastening from various sorts of objects or loads.

Claims

exact text as granted — not AI-modified
What is claimed is:  
     
         1 ) Computer game apparatus comprising: 
 a) a central processing unit;    b) position determining means;    c) computer game code; and    d) user interface,    said central processing unit in communication with said position determining means whereby position information is conveyed to the central processing unit, the central processing unit being operable for executing said computer game code arranged to be responsive to the position information,    said position determining means arranged to determine the position of a point reference and convey that information to the central processing unit,    said user interface is coupled to said central processing unit whereby interface activity presented depends upon position measurement.    
     
     
         2 ) Computer game apparatus comprising 
 a) a central processing unit;    b) attitude determining means;    c) computer game code; and    d) user interface,    said central processing unit in communication with said attitude determining means whereby attitude information is conveyed to the central processing unit, the central processing unit being operable for executing said computer game code responsive to the attitude information,    said attitude determining means arranged to determine the attitude of a direction reference and convey that information to the central processing unit,    said user interface is coupled to said central processing unit whereby interface activity presented depends upon attitude measurement.    
     
     
         3 ) Computer game apparatus comprising: 
 a) a central processing unit;    b) position and attitude determining means;    c) computer game code; and    d) user interface,    said central processing unit in communication with said position and attitude determining means whereby position and attitude information is conveyed to the central processing unit, the central processing unit further being operable for executing the computer game code responsive to the position and attitude information,    said position and attitude determining means arranged to determine the position of a point reference and the attitude of a direction reference and convey that information to the central processing unit,    said user interface is coupled to said central processing unit whereby interface activity presented depends upon position and attitude measurement.    
     
     
         4 ) Computer game apparatus of  claim 3 , said apparatus further comprising memory, the memory comprising the computer game code, the computer game code comprising a plurality of computer executable routines arranged to cooperate together to form a game rule set.  
     
     
         5 ) Computer game apparatus of  claim 4 , said game rule set is comprised of either of the following functions from the group: challenge questions, awards for prescribed behavior, score keeping functionality, time line processes, riddles, hand skill actions, and comparisons of actions taken by a user to prescribed acts.  
     
     
         6 ) A plurality of apparatus defined in  claim 1  arranged in a communication network whereby each apparatus is a node, each of said apparatus in communication with at least one other.  
     
     
         7 ) A plurality of apparatus of  claim 6 , each being arranged whereby actions taken at one node are communicated throughout the network and effect play at another node.  
     
     
         8 ) Computer game apparatus comprising: 
 a central processing unit;    position or attitude determining means; and    user interface,    said central processing unit in communication with said position or attitude determining means whereby position and attitude information is conveyed to the central processing unit, the central processing unit further being operable for executing computer code responsive to position or attitude measures,    said position or attitude determining means arranged to determine the position of a point reference or the attitude of a direction reference and convey that information to the central processing unit,    said user interface is coupled to said central processing unit whereby interface activity presented is dependent upon a particular measure of position or attitude.    
     
     
         9 ) Methods for providing computer game entertainment, the steps comprising: 
 determining position of a point reference;    conveying said position measure to a computer processing unit;    executing a computer program routine which depends on position values;    forming a corresponding game output; and    conveying said output to a user interface.    
     
     
         10 ) Methods for providing computer game entertainment, the steps comprising: 
 determining attitude of a direction reference;    conveying said attitude measure to a computer processing unit;    executing a computer program routine which depends on attitude values;    forming a corresponding output; and    conveying said output to a user interface.    
     
     
         11 ) Methods for providing computer game entertainment, the steps comprising: 
 determining position of a point reference and attitude of a direction reference;    conveying said position and attitude measure to a computer processing unit;    executing a computer program routine having dependence on position and attitude values;    forming a corresponding output; and    conveying said output to a user interface.    
     
     
         12 ) Methods of  claim 11 , said executing computer program further defined as executing steps whereby a game scheme is supported.  
     
     
         13 ) Methods of  claim 12 , said game scheme comprises steps which are affected by steps taken at remote game elements whereby information is conveyed over a network of game player units in communication with one another.  
     
     
         14 ) Methods for providing computer game entertainment, the steps comprising: 
 determining position of a point reference or attitude of a direction reference;    conveying said position or attitude measure to a computer processing unit;    executing a computer program routine which depends on position or attitude values;    forming a corresponding output; and    conveying said output to a user interface.    
     
     
         15 ) A computer game method, the method being implemented in a programmed computer comprising a processor, a data storage system, at least one input device, and at least one output device, the method comprising the steps of: 
 (a) generating input data for the programmed computer, the data comprising position and attitude information;    (b) inputting the generated input data into the programmed computer through at least one of the input devices for storage in the data storage system;    (c) applying, to the generated input data stored in the data storage system, by means of the programmed computer a game scheme algorithm;    (d) applying the output information to at least one of the output devices.    
     
     
         16 ) A system for executing computer game play, the system comprising: 
 (a) at least one input device for receiving data comprising position or attitude information;    (b) a computer storage system, coupled to at least one of the input devices, for storing data input into the system through at least one of the input devices;    (c) a programmable processor, coupled to the computer storage system and at least one of the input devices, for processing the input data stored in the data storage system to generate output data, in accordance with programming implementing the functions of a game scheme; and    (d) applying the output data to at least one of the output devices.    
     
     
         17 ) A computer game program comprising a plurality of routines, at least one of said routines having operations therein responsive to position or attitude measure.  
     
     
         18 ) A computer game program of  claim 17 , said operations are arranged to direct a change to the branching between routines.  
     
     
         19 ) A computer game program of  claim 18 , said operations are arranged to trigger the execution an object method.  
     
     
         20 ) A computer game program of  claim 18 , said operations are arranged to set the state of an object property.  
     
     
         21 ) A computer game program of  claim 18 , said operations are arranged to raise an object event.  
     
     
         22 ) Computing apparatus configured to execute game play comprising a mobile unit having a position reference, position determining means, at least one computer.  
     
     
         23 ) A computing apparatus of  claim 22 , said mobile unit is further defined by comprising a mobile telephone.  
     
     
         24 ) A computing apparatus of  claim 22 , said at least one computer includes two discrete computing facilities including a server computer unit and a client computer unit.  
     
     
         25 ) A computing apparatus of  claim 24 , said client being integrated with the mobile unit, said server is remote but in communication with said mobile unit.  
     
     
         26 ) A computing apparatus of  24 , said server computer is in wireless communication with said client computer.  
     
     
         27 ) A computing apparatus of  26 , said wireless communication is a mobile telephone communication network.  
     
     
         28 ) A computing apparatus of  24 , said server includes an executable software code component with instructions which relate to a game strategy.  
     
     
         29 ) A computing apparatus of  claim 22 , further comprising a direction reference and attitude determining means.  
     
     
         30 ) A computing apparatus of  claim 22 , further is comprised of executable code including modules arranged to receive point reference position information as input values.  
     
     
         31 ) A computing apparatus of  claim 22 , further is comprised of executable code including modules arranged to receive direction reference attitude information as input values.  
     
     
         32 ) Methods of computer game play comprising the steps: 
 a) determining the position of a hand held mobile unit; and    b) selectively executing computer program control branching based upon the values of position.    
     
     
         33 ) Methods of  claim 32 , further comprising the steps: 
 c) determining the attitude of a hand held mobile unit; and    d) selectively executing computer program control branching based upon the values of attitude.    
     
     
         34 ) Methods of  claim 33 , further comprising the step: 
 e) performing a database search of stored information to recall data records associated with objects near determined position.    
     
     
         35 ) Methods of  claim 33 , further comprising the step: 
 e) performing a database search of stored information to recall data records associated with objects being addressed.    
     
     
         36 ) Methods of  claim 34 , further comprising the step: 
 f) selectively executing computer program control branching based upon information in recalled data records.    
     
     
         37 ) Methods of  claim 32 , the steps thereof being preceded by the step: 
 g) manipulating a hand held mobile unit to cause its position and direction references to form an intersection spatial relationship with a geometric descriptor of an object of interest.    
     
     
         38 ) Methods of  claim 35 , selectively executing program control based upon object types recalled from database in a search step.  
     
     
         39 ) A game apparatus comprising: 
 a computer with preprogrammed computer code configured to execute game play, and    a mobile unit in communication with said computer, the mobile unit including a point reference, a position determining means, and a user interface, whereby game play is dependant upon the position of the point reference.    
     
     
         40 ) A game apparatus of  claim 39 , further comprising a direction reference and attitude determining means whereby game play is dependant upon the attitude of the direction reference.

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