US2004239031A1PendingUtilityA1

Board game played by players and its playing method

Priority: Aug 31, 2001Filed: Sep 2, 2002Published: Dec 2, 2004
Est. expiryAug 31, 2021(expired)· nominal 20-yr term from priority
A63F 2003/00747A63F 3/00075A63F 2001/0483A63F 2009/0486A63F 3/00
43
PatentIndex Score
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Claims

Abstract

A board game, in which a game can be developed in an unexpected way, includes plural dice selected from among plural dice, which can be unfolded two-dimensionally and are rolled. According to the results of the rolling of the dice, a die is unfolded and placed on the play field. On the unfolded dice a player places his/her piece. Also according to the results of the rolling of the dice, a player saves costs necessary for pursuing a game on an Addition/Deduction Unit. On the cards respectively corresponding to pieces, the Group, Level, Ability, etc., of the pieces are indicated. A player makes his/her piece advance or attack the opponent's piece by paying the saved costs, and at the same time makes his/her piece defend itself by paying the saved costs as well. A player, who succeeds in giving predetermined damage to a specific piece of the opponent, wins a game.

Claims

exact text as granted — not AI-modified
1 . A board game played by plural players comprising: 
 a play field having a plurality of polygonal grids extending continuously and used by said plural players, and plural game component sets used by said plural players for their own play,    said game component sets comprising:    plural dice,    plural kinds of pieces respectively having visually identifiable features and belonging to predetermined plural groups and/or predetermined levels, and    plural cards corresponding to said plural kinds of pieces and describing at least denominations to identify corresponding pieces, capacity or ability of the corresponding pieces, conditions for wielding or exerting said capacity or ability of said pieces, and said groups and/or said levels;    said dice being polyhedrons consisting of n (n is an integer of three or more) polygonal plates that have dimensions that are substantially equal to dimensions of said polygonal grids of said play field and are connected such that unfolding of said dice is possible;    wherein each of said polygonal plates is connected to specific adjacent polygonal plate(s) such that each of said polygonal plates is to be connected to the/those specific adjacent polygonal plate(s) when said die is unfolded two-dimensionally,    wherein the outside of said polygonal plates are depicted with a Die-Unfolding Mark, which is a decisive factor for unfolding each of said dice, an Advancement Mark, which allows saving cost necessary for advancing said pieces, one or more Execution Marks, which allow saving costs necessary for making said pieces to wield or exert powers thereof, and one or more Identification Marks for indicating the Group and/or Level of said pieces.    
     
     
         2 . The board game as described in  claim 1  wherein said game component set is provided, in addition, with an Addition/Deduction Unit having plural Addition/Deduction Display portions corresponding to said Advancement Mark and said one or more Execution Marks.  
     
     
         3 . The board game as described in  claim 2  wherein said game component set has plural marbles that can be placed on said cards.  
     
     
         4 . The board game as described in  claim 1  wherein said Die-Unfolding Mark, said Advancement Mark, said Execution Marks and said Identification Marks are indicated by at least one of color, figure, pattern, symbol, number, and letter.  
     
     
         5 . The board game as described in  claim 3  wherein two or more marks selected from said Die-Unfolding Mark, said Advancement Mark, said Execution Mark and said Identification Mark are depicted outside of one of said polygonal plates.  
     
     
         6 . The board game as described in  claim 1  wherein a Position Mark for indicating a place on which said piece is placed, when said die is unfolded, is depicted on at least one of the inside of n said polygonal plates constituting said die.  
     
     
         7 . The board game as described in  claim 6  wherein the player can write on said Position Mark to identify him/herself.  
     
     
         8 . The board game as described in  claim 1  wherein said piece comprises a base that is placed on said play field and a feature portion that is provided on said base and shows a direction of said piece.  
     
     
         9 . The board game as described in  claim 1  wherein said piece is provided with a write-down portion for identifying said player.  
     
     
         10 . The board game as described in  claim 1  wherein, out of said plural grids, specific grids, of which the number is the same as the number of the possible players, are displayed in a distinguishable manner from the rest of grids.  
     
     
         11 . The board game as described in  claim 10  wherein a Master Piece, which is placed on one of said specific grids displayed in a distinguishable manner, is included in said plural pieces in said game component set.  
     
     
         12 . The board game as described in  claim 1  wherein Defending Power, Attacking Power and Sustaining Power are indicated with a numeral or volume on said cards.  
     
     
         13 . The board game as described in  claim 11  wherein, on said cards, said Execution Marks, which are necessary for making said pieces corresponding to said cards demonstrate the ability of said pieces, are depicted.  
     
     
         14 . A method of play of a board game which plural players play, according to rules, comprising: 
 a play field having a plurality of polygonal grids extending continuously and used by said plural players, and    plural game component sets used by said plural players for their own play,    said game component sets comprising:    plural dice,    plural kinds of pieces respectively having visually identifiable features and belonging to predetermined plural groups and/or predetermined levels, and    plural cards corresponding to said plural kinds of pieces and describing at least denominations to identify corresponding pieces, capacity or ability of the corresponding pieces, conditions for wielding or exerting said capacity or ability of said pieces, and said groups and/or said levels;    said dice being polyhedrons consisting of n (n is an integer of three or more) polygonal plates that have dimensions that are substantially equal to dimensions of said polygonal plates of said play field and are connected such that unfolding of said dice is possible;    wherein each of said polygonal plates is connected to specific adjacent polygonal plates such that each of said polygonal plates is to be connected to those specific adjacent polygonal plates when said die is unfolded two-dimensionally,    wherein the outside of said polygonal plates are depicted with a Die-Unfolding Mark, which is a decisive factor for unfolding each of said dice, an Advancement Mark, which allows saving cost necessary for advancing said pieces, one or more Execution Marks, which allow saving costs necessary for making said pieces to wield or exert powers thereof, and one or more Identification Marks for indicating the Group and/or Level of said pieces,    said rules setting forth that each player has a turn in order and conduct during each of said turn:    (a) Die-Rolling Step-Each player chooses plural dice from among his/her dice in his/her game component set and roll those dice on a dice rolling place;    (b) Die-Unfolding Step-When a Die-Unfolding Mark is respectively included among the judgement objects depicted on the outside of the polygonal plates of the predetermined number of dice, each player will unfold (or open up) two-dimensionally a die having a Die-Unfolding Mark and place the unfolded die on a play field to cover n grids which are connected to one another;    (c) Piece-Placement Step-Each player chooses, according to the group and/or level recognized from the plural dice rolled on a play field, one piece from among pieces he/she owns in his/her game component set, and each player then places the piece on one of the polygonal plates constituting said unfolded die;    (d) Cost-Saving Step-Both when a die is unfolded and when not, each player can save a number of marks, whether they may be Advancement Marks and/or Execution Marks, when such marks are included among the judgement objects depicted on the outside of the polygonal plates of dice, and each player saves the number of marks that appeared as costs for each mark;    (e) Advancement/Attack Step-Each player advances a piece on the play field and/or make a piece wield or exert power to attack or destroy one of the opponent's pieces by paying the predetermined cost from among the saved costs; and    (f) Closing-Step-Each player ends his/her turn after carrying out Advancement Step and/or Attack Step or without carrying out those steps.    
     
     
         15 . The method of play of a board game as described in  claim 14  wherein said rules set forth that the player can defend his/her own piece or attack or destroy said piece of said opponent by paying said costs saved during said Advancement/Attack Step during said turn of said opponent.  
     
     
         16 . The method of play of a board game as described in  claim 15  wherein, out of said plural grids, specific grids, of which the number is the same as the number of possible players, are depicted distinguishably from the rest of the grids, and said game component set includes a Master Piece that is placed on said one of said specific grids depicted distinguishably from the rest of the grids, and 
 wherein the rules set forth said Master Piece is placed on one of said specific grids depicted distinguishable from the rest of the grids at the beginning of a game and said Master Piece is given only Attacking Power and Sustaining Power.  
 
     
     
         17 . The method of play of a board game as described in  claim 16  wherein, said rules set forth that in the first time of said Piece-Placement Step, said die unfolded two-dimensionally is placed to cover at least one of the grids that are adjacent to said specific grid on which said Master Piece is placed, and in the subsequent Piece-Placement Steps said die unfolded two-dimensionally is placed such that each of the polygonal plates of said die does not overlap each of the polygonal plates of said dice which are already unfolded and placed on the play field by a player and yet at least one of the polygonal plates of said die is placed to cover one of the grids adjacent to the grids covered by the dice that are already unfolded and placed on the play field.  
     
     
         18 . The method of play of a board game as described in  claim 17  wherein said rules set forth that said dice unfolded and placed on the play field form an advancing path pattern along which a player advances his/her piece and when the player's piece and the opponent's piece are in a certain positional relationship the player can attack said opponent's piece or Master Piece.  
     
     
         19 . The method of play of a board game as described in  claim 18  wherein said pieces include Attacking-type pieces which are given Defending Power, Attacking Power and Sustaining Power, and Effect Demonstrating-Type pieces, which only demonstrate predetermined effects against the opponent's pieces, and wherein Defending Power, Attacking Power and Sustaining Power are indicated with numerals or volume on said cards corresponding to said Attacking-Type pieces as well as costs necessary for wielding or exerting said powers and/or demonstrating said effects.  
     
     
         20 . The method of play of a board game as described in  claim 19  wherein the rules set forth that predetermined amount of said Sustaining Power of a player's piece under attack decreases by the Attacking Power of said piece of said opponent that surpasses said Defending Power of the player's piece and that, when said Sustaining Power decreases to zero, the player's piece is considered to have been destroyed.  
     
     
         21 . The method of play of a board game as described in  claim 16  wherein the rules set forth that when said Master Piece incurs a predetermined damage, it is determined that the owner of said Master Piece has lost the game.  
     
     
         22 . The method of play of a board game as described in  claim 14  wherein the rules set forth that said pieces are placed on said cards corresponding to said pieces until said pieces are placed on unfolded dice on the play field, and after said pieces are destroyed in a game, said corresponding cards are turned over and said pieces are placed on the turned-over cards or said pieces are laid on said corresponding cards.  
     
     
         23 . The method of play of a board game as described in  claim 17  wherein said game component sets include a plurality of marbles that can be placed on said cards, and when Sustaining Power of said pieces decreases by the damage incurred, specific number of marbles corresponding to the decreased Sustaining Power are placed on said card corresponding to said pieces.  
     
     
         24 . The method of play of a board game as described in  claim 14  wherein said game component sets include an Addition/Deduction Unit having Addition/Deduction Display portions corresponding to said Advancement Mark and said one or more Execution Marks, and, wherein, during said Cost-Saving Step, each time said Marks appear, an addition is made at Addition/Deduction Display portions corresponding to such Marks, and during said Advancement/Attack step, a deduction is made at Addition/Deduction Display portions corresponding to said costs paid for actions taken.  
     
     
         25 . The method of play of a board game as described in  claim 24  wherein the rules set forth that a maximum number of costs saved is the number possibly added on said Addition/Deduction Unit.  
     
     
         26 . The method of play of a board game as described in  claim 24  wherein said Execution Marks include Attack Mark, which indicates that a player can save a cost for attacking, Defense Mark, which indicates that a player can save a cost for defending against the attack by the opponent's piece, and one or more Special Ability Marks, which indicate that a player can save costs necessary for making said pieces demonstrate predetermined Special Ability, and wherein on said Addition/Deduction Unit said Advancement Mark, said Attack Mark and said one or more Special Ability Marks are depicted adjacent to a corresponding respective portion of said Addition/Deduction Display portions.  
     
     
         27 . The method of play of a board game as described in  claim 26  wherein the rules set forth that said Advancement Mark, said Attack Mark, said Defense Mark, and said one or more Special Ability Marks are depicted with figures or diagrams and that when a numeral, a letter, or a symbol is depicted near or inside such figures or diagrams, costs that can be saved with such marks are the number indicated by said specific numeral, letter or symbol.  
     
     
         28 . The method of play of a board game as described in  claim 14  wherein said Die-Unfolding Mark is depicted on the surface of one of said polygonal plates together with said Identification Mark indicating said Group and said Level to which said piece belongs.  
     
     
         29 . The method of play of a board game as described in  claim 14  wherein the rules set forth that in said Dice-Rolling Step three or more of said dice are selected for rolling.  
     
     
         30 . The method of play of a board game as described in  claim 14  wherein the pattern of said dice when unfolded varies and plural patterns of said dice unfolded are classified into plural kinds of patterns.  
     
     
         31 . The method of play of a board game as described in  claim 14  wherein the number of said plural dice and said plural kinds of pieces prepared in a game component set is the number decided in the rules, but said plural dice and said plural pieces are selected by a player from among his/her own stock of dice and pieces.  
     
     
         32 . A board game played by plural players comprising: 
 a play field having a plurality of polygonal grids extending continuously and used by said plural players, and plural game components sets used by said plural players for their own play, said game components sets comprising:    plural dice,    plural kinds of pieces respectively having visually identifiable features and belonging to predetermined plural groups and/or predetermined levels,    plural cards corresponding to said plural kinds of pieces and describing at least denominations to identify corresponding pieces, capacity or ability of said corresponding pieces,    conditions for wielding or exerting said capacity or ability of said pieces, and said groups and/or said levels, and a plurality of path plates shaped so as to cover areas formed by a plurality of said polygonal grids extending continuously on said play field;    said dice being polyhedrons consisting of n outsides (n is an integer of three or more),    wherein said n outsides of said polyhedron have thereon a Die-Unfolding Mark, which is a decisive factor for placing said path plates on said play field, an Advancement Mark, which allows saving cost necessary for advancing said pieces, one or more Execution Marks, which allow saving costs necessary for making said pieces to wield or exert powers thereof, and one or more Identification Marks for indicating said Group and said Level.    
     
     
         33 . The board game played by plural players as described in  claim 32  wherein the plurality of said path plates used by plural players are so constructed as to be distinguishable from the path plates of other players.  
     
     
         34 . The board game played by plural players as described in  claim 32  wherein the plurality of said path plates are so constructed as to identify a front face thereof and a back face thereof at a glance.  
     
     
         35 . The board game played by plural players as described in  claim 32  wherein said Die-Unfolding Mark, said Advancement Mark, said Execution Mark, and said Identification Mark are indicated by at least one of color, figure, pattern, symbol, number and letter.  
     
     
         36 . The board game as described in  32  wherein two or more marks selected from said Die-Unfolding Mark, said Advancement Mark, said Execution Mark, and said Identification Mark are depicted on said outside of one of the dice.  
     
     
         37 . The board game as described in  32  wherein a Position Mark for indicating a place where said peace is placed is depicted on said path plate.  
     
     
         38 . The board game as described in  claim 6  wherein said piece is provided with a write-down portion for identifying said player.  
     
     
         39 . The method of play of a board game as described in  claim 20  wherein the rules set forth that when said Master Piece incurs a predetermined damage, it is determined that the owner of said Master Piece has lost the game.

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