US2005023759A1PendingUtilityA1
Ace Deuce Poker (ADP)
Priority: May 1, 2003Filed: Aug 6, 2004Published: Feb 3, 2005
Est. expiryMay 1, 2023(expired)· nominal 20-yr term from priority
A63F 3/00006A63F 3/00157A63F 2001/005
43
PatentIndex Score
0
Cited by
0
References
0
Claims
Abstract
Ace Deuce Poker is blend card game with the idea of Bridge game, Chinese 13 cards poker game and traditional poker game. Players have to use the poker ranking hand to get rid of the cards (13 cards) in their hand. It is a player against player poker game; house dealer just provides the service. The player gets rid of all the cards first won the pot.
Claims
exact text as granted — not AI-modified1 . A method of playing Ace Deuce Poker card game comprising: Players play against to players. The house (casino) only provides the service, dealing the cards to players. The traditional ranking system of poker game and strategies are using in ADP card game. The highest rank is royal flush, then, straight flush, 4 of a kind, full house, flush, straight, 3 of a kind, 2 pair, 1 pair, and high card. All the patterns of the cards are ranked as follow. For instance, ace is higher than king, king is high than queen, queen is higher than jack, jack is higher then 10, 10 is higher than 9, 9 is higher than 8, and so on. The suit of the cards is also ranked as follow. The spade is higher than heart. The heart is higher than diamond. The diamond is higher than club. The strategies include fold, check, raise, re-raise, and all in. One deck of Ace Deuce Poker can have two to four players to participate the game. Two decks of Ace Deuce Poker can have two to four players to participate the game. All players have to place a minimum ante wager to participate the game. Each player is dealt 13 cards. The game is playing clockwise. It starts with the player who has the lowest card, 2 of club. The player showed the 2 of club to other players in order to take the in-charge button. The player who has the in-charge button can decide to drop the number of the cards he/she wants to get rid of from his/her hand from one to five. Other players have to drop the same number of cards but the rank is higher than the previous player’ cards. Otherwise, the player has to pass his/her turn. The player who gets rid of all the 13 cards first is the winner of the game. Player has to place different wager to stay in each round of the game. The wager can be $1 for 1 st round, $2 for 2 nd round, $3 for the 3 rd round, $4 for the 4 th round, $5 for the 5 th round, and so on.
2 . The method of claim 1 wherein the 2 of club is the lowest card. However, all the deuces are the key card. They are the cards to help player to get the In Charge button from the other player or keep the In Charge button in his/her hand. The deuce also indicates that there is a new round. The deuce is not the wild card like the joker. It cannot change its face or pattern to fit in any formation, such as, three of kind, four of a kind, straight, or flush. However, it can be use in any part of other formations, such as, part of a 2 pair, three of a kind, 4 of a kind, straight, or flush if the patron wish to. When it uses as any part of the formation, it will not be the key card any more.
3 . The method of claim 1 wherein the player who has the In Charge button can decide to drop any number of the cards from 1 to 5 . For instance, the in charge player can drop a straight that is a 5 cards combination. Then, the 2 nd player has to drop a 5 cards combination that is higher than the in charge player's 5 cards. The 3 rd player has to drop another 5-card combination that is higher than the 2 nd player's 5 cards. It can be a higher straight, or a flush, or a full house, or a straight flush, or a royal flush. The in charge player also can drop a 2 pair (four cards) to start the game. Then the 2 nd player has to drop another 2 pair that is higher than 1st player's 2 pair, or four of a kind, and so on. The in charge player also can drop a single card, for instance, the in charge player drop a card that is 7, that 2 nd player can only drop a card that the number on the card should be higher than 7. It can be 9, 10, jack, or higher than jack. **The other player (follower) can only drop the same amount of cards as the in charge player dropped, but the ranking of dropping cards must be higher than the other one.
4 . The method of claim 1 wherein each player gets 13 cards.
5 . The method of claim 1 wherein each player has to use the knowledge of the traditional poker ranking system to get rid of the 13 cards in their hands. Who gets rid of all the cards first who wins the game.
6 . The method of claim 1 wherein the players must follow the clockwise to take a turn to drop their cards.
7 . The method of claim 1 wherein each player can choose to drop the cards or pass the turn by tapping the table or saying, “pass”. After every player gets a turn (It should be a full turn that every player passed their turn.) and there aren't any players who can drop any combination card that is higher than the last set of the combination card, the player who dropped the last set of combination card(s) can drop the key card (any deuce) to change the number of the combination card that he/she wants to get rid of his/her hand. If the player does not have the deuce, the next player can drop the deuce, and so on. The player cannot hide the deuce when it is his/her turn. Even the deuce is part of the formation, player still has to break it and drop it down. The player must drop the deuce when there is no one can drop any card(s) that is higher than the last card(s). The In-Charge button will go to the player who dropped the key card. This change also called the 2 nd round of the game. Every time when a patron drops the key card to change the number of the card, there is a new round of the game. A new round is when every player has a turn to drop their card(s) or pass their turn. The 2 nd round of the game cannot start until every patron passed his or her turn of dropping card on the 1 st round.
8 . The method of claim 1 wherein player has to place different wager to stay in each round of the game. The wager can be $1 for 1 st round, $2 for 2 nd round, $3 for the 3 rd round, $4 for the 4 th round, $5 for the 5 th round, and so on.
9 . The method of claim 1 wherein the dice are used to determinate where to start to deal the first hand (the 13 Cards). The card is dealt one at the time to every seat follow the clockwise until all the cards are equally delivery to all the seats or all the players. If there is no player who sits on any one of the seats, all the players have to wait the dealer to collect the 13 cards back from the empty seat before they can look their hand.
10 . The method of claim 1 wherein when two players have one of the 2 of club, the first person who sits most close to the first hand (the starting seat to deal the first card) gets the In Charge button. During the game, when there is no player have any deuce because there are least players and the cards from the empty seats are collected back by the dealer, the last player who drops the highest card will be the in charge person and gets to hold the In Charge button.
11 . The method of claim 1 wherein at the beginning, when there is no player who has the 2 of club because only few players who are playing the game, the starting card will go to next lowest card, which is the 2 of diamond, or the 2 of heart, or the 2 of spade. If there is no one has any deuce, the first hand patron (starting seat) gets the In Charge button. The patron who got the In Charge button is the player who in charge to drop the 1 st set of the combination cards or card. **The game will run eight full round (four full rounds for one deck game) at the most. It will count as a round when the number of card(s) dropped is changed.
12 . The method of claim 1 wherein patrons must stay in the game at least two rounds. Players can withdraw after the 2 nd round of dropping card is fully rotated any time they want without paying the staying wager.
13 . The method of claim 1 wherein players are not allowed to change any card after they drop it on the table.
14 . The method of claim 1 wherein at the last round, the in charge player can ask to rise the staying wager or no wager (check) to stay in the game. The other players can only ask to press (raise) the wager at the last round of the game after the in charge player placed the wager to stay in the game or asked no wager to stay in the game.
15 . The method of claim 1 wherein at the end of the game, the player drops the last card wins the game. If there is nobody dropped the last card, the player has least amount of cards left in his/her hand wins the game. If there is more than one player has the same amount of the cards left in their hand, the winner is determined by the player who has the lowest value card in their hand. If there are two or more players has same amount of the card left in their hand and they are equal value, these patrons get the split the pot. If the value on the card(s) are the same, but one patron has one card left and the other patron has two cards left, the patron who has one card left win the game. If all the patrons have one card left, the person has the lowest value card (the lowest card) wins the pot. For example, one player has a card with number 4, one player has a card with number 5, and another player has a card with number 6. The player has a card with number 4 win the pot.
15 . The method of claim 1 wherein each player can only play one hand.Join the waitlist — get patent alerts
Track US2005023759A1 — get alerts on status changes and closely related new filings.
We store only your email — no account needed. See our privacy policy.