US2005101386A1PendingUtilityA1

System and method for interactive game-play scheduled based on real-life events

Priority: Aug 13, 1999Filed: Jul 2, 2004Published: May 12, 2005
Est. expiryAug 13, 2019(expired)· nominal 20-yr term from priority
A63F 2300/5593A63F 13/65A63F 2300/8064A63F 2300/8011A63F 2300/638A63F 2300/636A63F 2300/61A63F 2300/572A63F 2300/5566A63F 2300/5506A63F 2300/407A63F 2300/308A63F 13/87A63F 13/812A63F 13/795A63F 13/48A63F 13/46A63F 13/44A63F 13/335A63F 2300/69A63F 2300/558A63F 13/798
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Claims

Abstract

A method and system for providing on-line game competition are provided. Players select their favorite teams, join with other fans of the team, and compete against players on the opposite team. Teams compete against each other in matches, where matches are based on schedules of real-life events, such as sports schedules or entertainment schedules. Players are grouped with other players associated with their favorite teams, and matches are organized. Various trivia questions may be presented, and players have a predetermined period of time to answer the questions. Points may be awarded based on a player's success in competition and the overall teams success in matches. Further, prizes are awarded based on points received by a player.

Claims

exact text as granted — not AI-modified
1 . A method for computer-implemented game-play comprising: 
 identifying a plurality of players, each player associated with one of a plurality of teams, each team relating to a real-life participant in a scheduled event;    matching two or more teams for one or more contests based on the real-life scheduled event between the two or more teams; and    performing the one or more contests.    
   
   
       2 - 28 . (canceled)

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