US2005206081A1PendingUtilityA1
Tile-based board game
Est. expiryNov 1, 2021(expired)· nominal 20-yr term from priority
A63F 3/00075A63F 2003/00716A63F 2003/00785A63F 2009/1077A63F 2011/0062A63F 3/00697A63F 2009/0475A63F 2003/00835A63F 9/20A63F 2250/127A63F 3/00
50
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Claims
Abstract
A board game including game pieces and rules for playing a game for a plurality of players, the goal of which is to defeat an opponent through battle of game pieces. The invention provides a board, multiple tile-like pieces, and at least one die. The tile-like pieces are used to block or challenge an opponent through the use of indicia on the outer periphery of each piece. Several levels of play are provided through the use of several game piece sets, which may be obtained independently.
Claims
exact text as granted — not AI-modified1 . A set of game components, comprising:
a plurality of movable pieces, each piece having indicia in at least two identifiable groups of indicia including selection indicia and value indicia indicating a numerical value, wherein:
each movable piece has at least two different selection indicia and a corresponding number of value indicia, and
each of the selection indicia of each movable piece identifiably corresponds to a value indicia of the piece; and
a selection device adapted to designate one of the selection indicia of a given movable piece.
2 . The set of game components of claim 1 , further comprising a playing surface marked with predefined spaces, wherein each movable piece is configured to fit approximately within at least some of the spaces.
3 . The set of game components of claim 1 , wherein at least some of the movable pieces include a hole through the piece.
4 . The set of game components of claim 1 , wherein each selection indicia is a color.
5 . The set of game components of claim 1 , wherein each value indicia is a number.
6 . The set of game components of claim 1 , wherein each of the selection indicia on the plurality of movable pieces appears on the selection device.
7 . The set of game components of claim 6 , wherein the selection device is a die with a plurality of faces, each face including selection indicia such that each of the selection indicia of the plurality of movable pieces is represented on at least one face of the die.
8 . The set of game components of claim 1 , wherein each movable piece includes player alignment indicia.
9 . The set of game components of claim 8 , wherein the player alignment indicia is represented by one or more graphic images.
10 . The set of game components of claim 1 , wherein each movable piece includes character indicia indicating a character represented by the piece.
11 . The set of game components of claim 10 , wherein the character indicia of each movable piece identifies the character represented on the piece as one of at least two mutually exclusive character types.
12 . The set of game components of claim 1 , wherein the plurality of movable pieces further comprises at least two outcome-determinative pieces, each outcome-determinative piece having indicia to distinguish the outcome-determinative piece from the remainder of the plurality of movable pieces.
13 . The set of game components of claim 1 , wherein each movable piece is shaped to define a plurality of predefined flat sides surrounding an upper face, and wherein the indicia of each piece appears on the upper face.
14 . The set of game components of claim 1 , wherein each of the selection indicia and corresponding value indicia of each movable piece collectively correspond to one of the plurality of predefined flat sides of the piece.
15 . A method of simulated battle using the set of game components of claim 1 , the method comprising the steps of:
(a) selecting a first movable piece and a second movable piece; (b) using the selection device to designate one of the selection indicia of each of the first and second movable pieces; (c) comparing the value indicia corresponding to the designated selection indicia of the first piece with the value indicia corresponding to the designated selection indicia of the second piece; and (d) identifying a winner of the battle based on the compared value indicia.
16 . The method of claim 15 , wherein step (c) further comprises using the selection device a first time to designate one of the selection indicia of the first piece and using the selection device a second time to designate one of the selection indicia of the second piece.
17 . The method of claim 15 , wherein step (d) further comprises either identifying a winner of the battle if the compared value indicia of either of the first and second piece is greater that the compared value indicia of the other of the first and second piece, or repeating steps (a) through (c) if the compared value indicia of the first piece is equal to the compared value indicia of the second piece.
18 . The set of game components of claim 1 , further including a plurality of effect pieces, each of the effect pieces having indicia in at least two identifiable groups of indicia including activation indicia indicating a numerical value and effect indicia indicating an effect of the effect piece.
19 . The set of game components of claim 18 further including at least one activation token, wherein the activation indicia of each effect piece is a number.
20 . A method of game play using the set of game components of claim 19 , the method comprising:
(a) selecting a first movable piece and a second movable piece; (b) using the selection device to designate one of the selection indicia of each of the first and second movable pieces; (c) comparing the value indicia corresponding to the designated selection indicia of the first piece with the value indicia corresponding to the designated selection indicia of the second piece; (d) awarding a predetermined number of activation tokens to a player based on the compared value indicia; (e) allowing a player to select an effect piece; (f) if a player selects an effect piece, resolving the effect of the effect piece when the player has been awarded at least the number of activation tokens corresponding to the activation indicia of the effect piece.
21 . The set of game components of claim 18 , wherein the effect pieces are configured to be similarly sized and shaped to the movable pieces, and wherein each effect pieces further includes identification indicia distinguishing the effect piece from the plurality of movable pieces.
22 . A tile for use in a board game, the tile comprising:
a plurality of predefined sides surrounding an upper face, the upper face having indicia in at least two identifiable groups of indicia including selection indicia and value indicia; wherein the upper face has at least two different selection indicia and a corresponding number of value indicia, wherein each of the selection indicia corresponds to a value indicia, and wherein each of the selection indicia and corresponding value indicia collectively correspond to one of the plurality of predefined flat sides of the tile.
23 . The tile of claim 22 wherein the selection indicia includes a color.
24 . The tile of claim 22 wherein the value indicia includes a number.
25 . The tile of claim 22 wherein the tile includes a hole through the tile, wherein the hole passes through the upper face.
26 . A set of game components, comprising:
a plurality of movable pieces, each piece including at least two sets of indicia, each set of indicia further including a combination of a selection indicia and a value indicia indicating a numerical value; and a selection device adapted to designate one of the selection indicia of a given movable piece; wherein each set of indicia on a movable piece is different from each other set of indicia on the movable piece.
27 . The set of game components of claim 26 , wherein each selection indicia is a color.
28 . The set of game components of claim 26 , wherein each value indicia is a number.
29 . The set of game components of claim 29 , wherein each of the selection indicia on the plurality of movable pieces appears on the selection deviceJoin the waitlist — get patent alerts
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