US2005206084A1PendingUtilityA1

Roll-down game with moving target and interactive assembly and method for playing a roll-down game

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Assignee: INNOVATIVE CONCEPTS INCPriority: Mar 8, 2004Filed: Mar 8, 2005Published: Sep 22, 2005
Est. expiryMar 8, 2024(expired)· nominal 20-yr term from priority
A63F 2007/0011A63F 7/0058A63F 7/3065A63F 7/0005A63F 9/0243
45
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Claims

Abstract

The present invention broadly comprises a game and method for playing the game. The game comprises at least one game station including at least one moving target operatively arranged to be actuated by a playing piece. The game further comprises an interactive assembly. The game may further comprise one or more secondary targets. In one aspect, the game comprises a roll-down type game, an oscillating target, an anthropomorphic interactive assembly, and a plurality of secondary targets.

Claims

exact text as granted — not AI-modified
1 . A roll-down type game comprising: 
 an alley, a primary moving target, and at least one secondary target;    an interactive assembly configured for movement; and,    a game piece configured to be disposed along said alley.    
     
     
         2 . The roll-down game of  claim 1  wherein said primary moving target is configured for actuation by said game piece and said interactive assembly is configured for movement responsive to said actuation.  
     
     
         3 . The roll-down game of  claim 1  wherein said interactive assembly comprises a first jaw assembly, said at least one secondary target is configured for actuation by said game piece, and said first jaw assembly is configured for movement responsive to actuation of said at least one secondary target.  
     
     
         4 . The roll-down game of  claim 1  further comprising a first audio system and wherein said at least one secondary target is configured for actuation by said game piece, and said first audio system is configured to supply a first audio message responsive to actuation of said at least one secondary target.  
     
     
         5 . The roll-down game of  claim 1  further comprising a first game goal and wherein said interactive assembly is configured to move in response to achievement of said first game goal.  
     
     
         6 . The roll-down game of  claim 1  further comprising a second game goal and wherein said interactive assembly comprises a second jaw assembly and said second jaw assembly is configured to move responsive to achieving said second game goal.  
     
     
         7 . The roll-down game of  claim 1  further comprising a third game goal and a second audio system, wherein said at least one secondary target is configured for actuation by said game piece, and said second audio system is configured to supply a second audio message responsive to attempts to achieve said third game goal.  
     
     
         8 . The roll down game of  claim 1  wherein said game piece comprises a ball.  
     
     
         9 . The roll-down game of  claim 1  further comprising: 
 a light emitting diode (LED) with first and second terminals, said first terminal being held at an operational voltage level; a receptor arranged to receive light from said LED and to supply a signal responsive to said received light; and,    a test power supply controllably connected to said second terminal, said test power supply arranged to supply a test voltage substantially equal to said operational voltage, where said LED ceases emitting light in response to connecting said test voltage at said second terminal and the status of said LED and receptor is determined by a response of said receptor to said cessation of said light.    
     
     
         10 . A roll-down type game comprising: 
 at least one game station comprising a playing field;    a primary target disposed at one end of said playing field, said primary target configured for movement; and,    a game piece configured to be disposed along said playing field.    
     
     
         11 . The roll-down game of  claim 10  wherein said playing field comprises an alley and a ramp and said primary target is configured to traverse said alley proximate said ramp.  
     
     
         12 . The roll-down game of  claim 10  further comprising a first interactive assembly wherein said primary target is configured for actuation by said game piece and said first interactive assembly is configured to move in response to said actuation of said primary target.  
     
     
         13 . The roll-down game of  claim 10  further comprising a second interactive assembly and a first audio system and wherein said primary target is configured for actuation by said game piece and said first audio system is configured to supply a first audio message in response to said actuation of said primary target.  
     
     
         14 . The roll-down game of  claim 10  further comprising at least one secondary target.  
     
     
         15 . The roll-down game of  claim 14  further comprising a third interactive assembly comprising a first jaw assembly, wherein said at least one secondary target is configured for actuation by said game piece and said first jaw assembly is configured to move in response to said actuation of said at least one secondary target.  
     
     
         16 . The roll-down game of  claim 14  further comprising a fourth interactive assembly and a second audio system and wherein said at least one secondary target is configured for actuation by said game piece and said second audio system is configured to supply a second audio message responsive to said actuation of said at least one secondary target.  
     
     
         17 . The roll-down game of  claim 14  further comprising a fifth interactive assembly configured for movement and a first pre-programmed game goal wherein said fifth interactive assembly is configured for movement responsive to attempts to achieve said first pre-programmed game goal.  
     
     
         18 . The roll-down game of  claim 14  comprising a sixth interactive assembly with a second jaw assembly and a second pre-programmed game goal, wherein said second jaw assembly is configured for movement in response to non-achievement of said second pre-programmed game goal.  
     
     
         19 . The roll-down game of  claim 14  further comprising a third audio system and a third pre-programmed game goal, wherein said third audio system is configured to supply a third audio message responsive to attempts to achieve said third goal.  
     
     
         20 . The roll-down game of  claim 10  further comprising: 
 a light emitting diode (LED) with first and second terminals, said first terminal being held at an operational voltage level;    a receptor arranged to receive light from said LED and to supply a signal responsive to said received light; and,    a test power supply controllably connected to said second terminal, said test power supply arranged to supply a test voltage substantially equal to said operational voltage, where said LED ceases emitting light in response to connecting said test voltage at said second terminal and the status of said LED and receptor is determined by a response of said receptor to said cessation of said light.    
     
     
         21 . A method of playing a roll-down game, comprising: 
 disposing at least one primary moving target and at least one secondary target in at least one game station;    disposing a game piece along an alley in said at least one game station; and,    moving an interactive assembly.    
     
     
         22 . The method recited in  claim 21  further comprising actuating said primary moving target with said game piece and wherein moving said interactive assembly comprises moving said assembly responsive to said actuation.  
     
     
         23 . The method recited in  claim 21  wherein said interactive assembly comprises a first jaw assembly, said method further comprising activating said at least one secondary target with said game piece and moving said first jaw assembly responsive to actuation of said at least one secondary target.  
     
     
         24 . The method recited in  claim 21  wherein said at least one game station further comprises a first audio system, said method further comprising actuating said at least one secondary target with said game piece and supplying a first audio message from said first audio system responsive to actuation of said at least one secondary target.  
     
     
         25 . The method recited in  claim 21  wherein said at least one game station further comprises a first game goal and said method further comprising achieving said first goal and moving said interactive assembly in response to achieving said first game goal.  
     
     
         26 . The method recited in  claim 21  wherein said at least one game station further comprises a second game goal and said interactive assembly comprises a second jaw assembly, said method further comprising achieving said second game goal and moving said second jaw assembly responsive to said achieving.  
     
     
         27 . The method recited in  claim 21  wherein said at least one game station further comprises a third game goal and a second audio system, said method further comprising attempting to achieve said third game goal and supplying a second audio message using said second audio system responsive to said attempting.  
     
     
         28 . The method recited in  claim 21  wherein said game piece comprises a ball and said method further comprises rolling said ball along said alley toward said primary moving target and said secondary target.  
     
     
         29 . The method recited in  claim 21  further comprising: 
 emitting light from a light emitting diode (LED) in response to holding a first terminal of said LED at an operational voltage level;    receiving said light at a receptor;    supplying a signal from said receptor responsive to said received light;    controllably supplying a second terminal of said LED with a voltage level substantially equal to said operational voltage level;    ceasing to emit light from said LED in response to said supplied voltage; and,    determining a status of said LED and receptor responsive to said cessation of light.    
     
     
         30 . A method of playing a roll-down game, comprising: 
 providing at least one game station with a playing field;    disposing at least one primary target at one end of said playing field;    moving said primary target; and,    disposing a game piece along said playing field.    
     
     
         31 . The method recited in  claim 30  further comprising disposing an alley and a ramp in said playing field and traversing said alley proximate said ramp with said primary target.  
     
     
         32 . The method recited in  claim 30  wherein said at least one game station further comprises a first interactive assembly, said method further comprising actuating said primary target with said game piece and moving said first interactive assembly in response to said actuating said primary target.  
     
     
         33 . The method recited in  claim 30  wherein said at least one game station further comprises a second interactive assembly and a first audio system, said method further comprising actuating said primary target with said game piece and supplying a first audio message using said first audio system in response to said actuating said primary target.  
     
     
         34 . The method recited in  claim 30  wherein said at least one game station further comprises at least one secondary target.  
     
     
         35 . The method recited in  claim 30  wherein said at least one game station further comprises a third interactive assembly comprising a first jaw assembly, said method further comprising actuating said at least one secondary target with said game piece and moving said first jaw assembly in response to said actuating said at least one secondary target.  
     
     
         36 . The method recited in  claim 30  wherein said at least one game station further comprises a fourth interactive assembly and a second audio system, said method further comprising actuating said at least one secondary target with said game piece and supplying a second audio message using said second audio system responsive to said actuating said at least one secondary target.  
     
     
         37 . The method recited in  claim 30  wherein said at least one game station further comprises a fifth interactive assembly and a first pre-programmed game goal, said method further comprising attempting to achieve said first game goal and moving said fifth interactive assembly responsive to said attempting.  
     
     
         38 . The method recited in  claim 30  wherein said at least one game station further comprises a sixth interactive assembly with a second jaw assembly and a second pre-programmed game goal, said method further comprising not achieving said second pre-programmed game goal and moving said second jaw assembly in response to said non-achievement of said second pre-programmed game goal.  
     
     
         39 . The method recited in  claim 30  wherein said at least one game station further comprises a third audio system and a third pre-programmed game goal, said method further comprising attempting to achieve said third goal and supplying a third audio message with said third audio system responsive to said attempting.  
     
     
         40 . The method recited in  claim 30  further comprising: 
 emitting light from a light emitting diode (LED) in response to holding a first terminal of said LED at an operational voltage level;    receiving said light at a receptor;    supplying a signal from said receptor responsive to said received light;    controllably supplying a second terminal of said LED with a voltage level substantially equal to said operational voltage level;    ceasing to emit light from said LED in response to said supplied voltage; and,    determining a status of said LED and receptor responsive to said cessation of light.

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