US2006040717A1PendingUtilityA1
Networked gaming system with skill influenced prize mapping
Est. expiryAug 19, 2024(expired)· nominal 20-yr term from priority
G07F 17/3295G07F 17/32
50
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0
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Claims
Abstract
A server in a network receives a player's game play request from a player station that is located remotely from the server in the network. In response to the player's game play request, a display of the player station generates an image prompting a player to enter a player input at the player station. The player input, which is at least partially skill dependent, is ultimately evaluated at the server to produce a game result. The game result is then communicated back to the player station and presented to the player in some fashion.
Claims
exact text as granted — not AI-modified1 . A method including:
(a) prompting a player at a player station to enter a skill-based player input at the player station and receiving the skill-based player input at the player station; and (b) identifying a game result for the skill-based player input, the game result being identified at a server located in a network with the player station where the server is separate from the player station, and the game result being at least partially dependent on the skill-based player input.
2 . The method of claim 1 further including communicating the game result from the server to the player station.
3 . The method of claim 1 further including identifying a time value at the player station for the skill-based player input, the time value comprising a difference in time between a first time when an image appears on a display of the player station and a second time when the skill-based player input is received at the player station.
4 . The method of claim 3 further including comparing the time value with a predetermined time value to identify the result for the skill-based player input.
5 . The method of claim 3 further including comparing the time value with another time value of another player to identify the result for the skill-based player input.
6 . The method of claim 1 wherein identifying the game result further includes comparing the skill-based input with a standard unrelated to inputs from other players on the network.
7 . The method of claim 1 wherein identifying the game result further includes comparing the skill-based input with a skill-based input entered by another player from another player station on the network.
8 . A method including:
(a) receiving a first skill-based input for a first player at a first player station and an additional skill-based input for an additional player at an additional player station; (b) grouping the first skill-based input and the additional skill-based input into a game group; and (c) evaluating the first skill-based input for the first player and the additional skill-based input for the additional player at a server separate from the first player station and the additional player station to identify a result for the first skill-based input and a result for the additional skill-based input.
9 . The method of claim 8 further including prompting the first player at the first player station to make the first skill-based input and prompting the additional player at the additional player station to make the additional skill-based input.
10 . The method of claim 8 wherein evaluating the first skill-based input for the first player and the additional skill-based input for the additional player includes comparing an input speed measurement associated with the first skill-based input for the first player and an input speed measurement associated with the additional skill-based input for the additional player.
11 . The method of claim 8 wherein evaluating the first skill-based input for the first player and the additional skill-based input for the additional player includes comparing a knowledge indicator associated with the first skill-based input for the first player and a knowledge indicator associated with the additional skill-based input for the additional player.
12 . The method of claim 8 wherein evaluating the first skill-based input for the first player and the additional skill-based input for the additional player includes evaluating both the first skill-based input for the first player and the additional skill-based input for the additional player against a given standard.
13 . The method of claim 8 wherein evaluating the first skill-based input for the first player and the additional skill-based input for the additional player includes ranking the first skill-based input for the first player and the additional skill-based input for the additional player in a relative order.
14 . A system including:
(a) at least two player stations, each player station including a respective player input device and a respective display device, each player station also being configured to receive a respective skill-based input; (b) a result identifying component in a communication network with each player station, the result identifying component for receiving a representation of the respective skill-based input received by each respective player station, for identifying a respective result for each respective skill-based input where the respective result is based at least in part on the respective skill-based input, and for communicating the respective result for each respective skill-based input to the respective player station at which the respective skill-based input was received.
15 . The system of claim 14 wherein the result identifying component is configured to identify the result for each respective skill-based input based upon a comparison of the respective skill-based input with some standard unrelated to the skill-based input from any other player station.
16 . The system of claim 14 wherein each respective player station is configured to present a prize at the respective display, the prize being associated with the result for the respective skill-based input received at the respective player station.
17 . The system of claim 14 further including a grouping component for grouping the skill-based inputs from the respective player stations into a game group and wherein the result identifying component identifies the result for each respective skill-based input based at least in part on each other skill-based input in the game group.
18 . A program product stored on at least one storage medium, the program product including a set of machine-readable instructions that when executed are configured to:
(a) prompt a player at a player station to enter a skill-based player input at the player station and receive the skill-based player input at the player station; and (b) at a server located in a network with the player station and separate from the player station, identify a game result for the skill-based player input received at the player station, the game result being at least partially dependent on the skill-based player input.
19 . The program product of claim 18 wherein the set of machine-readable instructions are executable to compare the skill-based player input and at least one additional skill-based player input received at an additional player station.
20 . The program product of claim 18 wherein the set of machine readable instructions are executable to compare the skill-based player input against a standard unrelated to a skill-based player input at any other player station.
21 . The program product of claim 18 wherein the game result identified for the skill-based input modifies a result in an initial game.Cited by (0)
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