US2006043680A1PendingUtilityA1

Poker flash cards

Individually held — no corporate assignee on recordPriority: Aug 28, 2004Filed: Aug 27, 2005Published: Mar 2, 2006
Est. expiryAug 28, 2024(expired)· nominal 20-yr term from priority
A63F 9/18A63F 2001/005A63F 1/02A63F 2001/0408A63F 2001/027
51
PatentIndex Score
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Claims

Abstract

Poker instructional flash cards arranged on a deck of fifty-two playing cards of standard casino size and shape that particularly correspond with the play of various kinds of poker games facilitating a player's ability to memorize and understand the correct response or playing action to common poker scenarios, as well as the odds of making specific hand combinations in poker play. Poker instructional flash cards arranged on a deck of fifty-two playing cards utilized as a learning tool in simulated or actual game play will reinforce standard flash card lessons with time in game experiences.

Claims

exact text as granted — not AI-modified
1 . A playing card deck of fifty-two flash cards particularly suited for playing, learning and improving in the game of poker, consisting of: 
 fifty-two cards of identical external dimensions, said cards having a face and a back;    said backs of said cards all contain an ornamental design and are indistinguishable from one another such that the value or suit of any given card cannot be ascertained by viewing the back of the card;    said faces of said cards having indicia indicating the two conventional black suits of spades and clubs and the two conventional red suits of hearts and diamonds;    said faces of said cards each having indication of value by thirteen serially ranked alphanumeric indicia including two, three, four, five, six, seven, eight, nine, ten, Jack, Queen, King and Ace;    said faces of said cards having printed thereon, at the top of the card face, indicia representing instructional questions related to poker playing scenarios and strategies, as well as the odds of making certain hand combinations; and    said faces of said cards having printed thereon, at the bottom of the card face in inverted fashion, indicia representing the answers to the aforementioned questions and recommended playing actions.    
   
   
       2 . A playing card deck of fifty-two flash cards particularly suited for playing, learning and improving in the game of poker as recited in  claim 1 , wherein: 
 each of the fifty-two cards ask and answer a different question representing an instructional lesson    
   
   
       3 . A playing card deck of fifty-two flash cards particularly suited for playing, learning and improving in the game of poker as recited in  claim 1 , wherein: 
 the cards in the present invention can be memorized in classic flash card fashion, where the user must read the question and attempt to figure out the answer before turning the card around to see if they got the correct answer and the user must repeat this process over and over again with each card until he begins to memorize the answers.    
   
   
       4 . A playing card deck of fifty-two flash cards particularly suited for playing, learning and improving in the game of Poker as recited in  claim 1 , wherein: 
 fifty-two flash cards facilitate a player's ability to understand common game scenarios that occur in poker play and enables the player to make the appropriate corresponding decisions.    
   
   
       5 . A playing card deck of fifty-two flash cards particularly suited for playing, learning and improving in the game of Poker as recited in  claim 1 , wherein: 
 fifty-two flash cards facilitate the memorization and learning of proper playing responses to common odds, situations putting the player in a better position to win    
   
   
       6 . A playing card deck of fifty-two flash cards particularly suited for playing, leaning and improving in the game of Poker as recited in  claim 1 , wherein: 
 a user playing an actual or simulated game of poker applies the instructional questions or lessons as indicated on the cards simultaneously with the exact situation as it arises, the cards will act to reinforce the player's knowledge and enable him to internalize the odds, strategies and correct playing actions or responses to common scenarios furthering the learning process for the player.

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