US2006068908A1PendingUtilityA1

Crosstalk cancellation in a wagering game system

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Assignee: PRYZBY ERIC MPriority: Sep 30, 2004Filed: Sep 29, 2005Published: Mar 30, 2006
Est. expirySep 30, 2024(expired)· nominal 20-yr term from priority
G07F 17/3202G07F 17/32G07F 17/3227G07F 17/3232
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Claims

Abstract

A computerized wagering game system has a gaming module comprising a processor and gaming code which is operable when executed on the processor to conduct a wagering game on which monetary value can be wagered. An audio module comprising a part of the computerized wagering game system is operable to play audio through two or more speakers, and is further operable to apply crosstalk cancellation to the audio played through the two or more speakers.

Claims

exact text as granted — not AI-modified
1 . A computerized wagering game system, comprising: 
 a gaming module comprising a processor and gaming code which is operable when executed on the processor to present a wagering game on which monetary value can be wagered;    an audio module operable to play audio through two or more speakers, and further operable to apply crosstalk cancellation to the audio played through the two or more speakers.    
   
   
       2 . The computerized wagering game system of  claim 1 , the crosstalk cancellation operable to reduce perception of audio from a left speaker in a game player's right ear, and further operable to reduce perception of audio from a right speaker in a game player's left ear.  
   
   
       3 . The computerized wagering game system of  claim 1 , wherein the crosstalk cancellation comprises adding a portion of a left audio signal to the right speaker, and adding a portion of a right audio signal to the left speaker.  
   
   
       4 . The computerized wagering game system of  claim 1 , wherein the crosstalk cancellation is applied via an analog filter network.  
   
   
       5 . The computerized wagering game system of  claim 1 , wherein the crosstalk cancellation is applied via a digital signal processor.  
   
   
       6 . The computerized wagering game system of  claim 1 , further comprising filtering sound applied to two or more speakers such that the sound appears to a listener to come from a location not at or between the two speakers.  
   
   
       7 . The computerized wagering game system of  claim 1 , wherein the crosstalk cancellation is optimized for an expected physical location of a wagering game player.  
   
   
       8 . A method of operating a wagering game, comprising: 
 presenting a wagering game on which monetary value can be wagered; and    applying crosstalk cancellation to an audio signal played through two or more speakers.    
   
   
       9 . The method of  claim 8 , the crosstalk cancellation operable to reduce perception of audio from a left speaker in a game player's right ear, and further operable to reduce perception of audio from a right speaker in a game player's left ear.  
   
   
       10 . The method of  claim 8 , wherein the crosstalk cancellation comprises adding a portion of a left audio signal to the right speaker, and adding a portion of a right audio signal to the left speaker.  
   
   
       11 . The method of  claim 8 , wherein the crosstalk cancellation is applied via an analog filter network.  
   
   
       12 . The method of  claim 8 , wherein the crosstalk cancellation is applied via a digital signal processor.  
   
   
       13 . The method of  claim 8 , further comprising filtering sound applied to two or more speakers such that the sound appears to a listener to come from a location not at or between the two speakers.  
   
   
       14 . The method of  claim 8 , wherein the crosstalk cancellation is optimized for an expected physical location of a wagering game player.  
   
   
       15 . A machine-readable medium with instructions thereon, the instructions when executed on a computerized wagering game system operable to cause the system to: 
 present a wagering game on which monetary value can be wagered; and    apply crosstalk cancellation to an audio signal played through two or more speakers.    
   
   
       16 . The machine-readable medium of  claim 8 , the crosstalk cancellation operable to reduce perception of audio from a left speaker in a game player's right ear, and further operable to reduce perception of audio from a right speaker in a game player's left ear.  
   
   
       17 . The machine-readable medium of  claim 8 , wherein the crosstalk cancellation comprises adding a portion of a left audio signal to the right speaker, and adding a portion of a right audio signal to the left speaker.  
   
   
       18 . The machine-readable medium of  claim 8 , wherein the crosstalk cancellation is applied via an analog filter network.  
   
   
       19 . The machine-readable medium of  claim 8 , wherein the crosstalk cancellation is applied via a digital signal processor.  
   
   
       20 . The machine-readable medium of  claim 8 , the instructions when executed further operable to cause filtering the sound applied to two or more speakers such that the sound appears to a listener to come from a location not at or between the two speakers.  
   
   
       21 . The machine-readable medium of  claim 8 , wherein the crosstalk cancellation is optimized for an expected physical location of a wagering game player.

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