US2006068909A1PendingUtilityA1

Environmental audio effects in a computerized wagering game system

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Assignee: PRYZBY ERIC MPriority: Sep 30, 2004Filed: Sep 30, 2005Published: Mar 30, 2006
Est. expirySep 30, 2024(expired)· nominal 20-yr term from priority
G07F 17/3202G07F 17/3227G07F 17/32
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Claims

Abstract

A computerized wagering game system has a gaming module comprising a processor and gaming code which is operable when executed on the processor to conduct a wagering game on which monetary value can be wagered. An audio module is operable to play sound through one or more speakers, and further operable to apply environmental audio effects to the sound so that it appears to be coming from a selected acoustic environment.

Claims

exact text as granted — not AI-modified
1 . A computerized wagering game system, comprising: 
 a gaming module comprising a processor and gaming code which is operable when executed on the processor to conduct a wagering game on which monetary value can be wagered;    an audio module operable to play sound through one or more speakers, and further operable to apply environmental audio effects to the sound so that it appears to be coming from a selected environment.    
   
   
       2 . The computerized wagering game system of  claim 1 , wherein the environmental audio effect comprises at least one of a nightclub, a concert hall, a cathedral, and a panorama effect.  
   
   
       3 . The computerized wagering game system of  claim 1 , wherein the environmental audio effect comprises simulating sound reflections off at least one acoustically reflective surface.  
   
   
       4 . The computerized wagering game system of  claim 3 , wherein the at least one acoustically reflective surface is a surface rendered on a display of the video wagering game.  
   
   
       5 . The computerized wagering game system of  claim 1 , wherein the environmental audio effect comprises application of a reverberation algorithm.  
   
   
       6 . The computerized wagering game system of  claim 1 , wherein application of the environmental audio effect comprises specification of a reverberation delay.  
   
   
       7 . The computerized wagering game system of  claim 1 , wherein application of the environmental audio effect comprises specification of a reverberation distance.  
   
   
       8 . The computerized wagering game system of  claim 1 , wherein an acoustic path tracing algorithm model is applied to an environmental model to derive an environmental effect.  
   
   
       9 . The computerized wagering game system of  claim 1 , wherein the one or more speakers comprise a surround sound speaker system.  
   
   
       10 . A method of operating a computerized wagering game system, comprising: 
 conducting a wagering game on which monetary value can be wagered;    applying environmental audio effects to sound played through at least one speaker so that the played sound appears to be coming from a selected environment.    
   
   
       11 . The method of  claim 10 , wherein the environmental audio effect comprises at least one of a nightclub, a concert hall, a cathedral, and a panorama effect.  
   
   
       12 . The method of  claim 10 , wherein the environmental audio effect comprises simulating sound reflections off at least one acoustically reflective surface.  
   
   
       13 . The method of  claim 12 , wherein the at least one acoustically reflective surface is a surface rendered on a display of the video wagering game.  
   
   
       14 . The method of  claim 10 , wherein the environmental audio effect comprises application of a reverberation algorithm.  
   
   
       15 . The method of  claim 10 , wherein application of the environmental audio effect comprises specification of a reverberation delay.  
   
   
       16 . The method of  claim 10 , wherein application of the environmental audio effect comprises specification of a reverberation distance.  
   
   
       17 . The method of  claim 10 , wherein an acoustic path tracing algorithm model is applied to an environmental model to derive an environmental audio effect.  
   
   
       18 . The method of  claim 10 , wherein the one or more speakers comprise a surround sound speaker system.  
   
   
       19 . A machine-readable medium with instructions thereon, the instructions when executed operable to cause a computerized wagering game system to: 
 conduct a wagering game on which monetary value can be wagered;    apply environmental audio effects to sound played through at least one speaker so that the played sound appears to be coming from a selected environment.    
   
   
       20 . The machine-readable medium of  claim 19 , wherein the environmental audio effect comprises at least one of a nightclub, a concert hall, a cathedral, and a panorama effect.  
   
   
       21 . The machine-readable medium of  claim 19 , wherein the environmental audio effect comprises simulating sound reflections off at least one acoustically reflective surface.  
   
   
       22 . The machine-readable medium of  claim 21 , wherein the at least one acoustically reflective surface is a surface rendered on a display of the video wagering game.  
   
   
       23 . The machine-readable medium of  claim 19 , wherein the environmental audio effect comprises application of a reverberation algorithm.  
   
   
       24 . The machine-readable medium of  claim 19 , wherein application of the environmental audio effect comprises specification of a reverberation delay.  
   
   
       25 . The machine-readable medium of  claim 19 , wherein application of the environmental audio effect comprises specification of a reverberation distance.  
   
   
       26 . The machine-readable medium of  claim 19 , wherein an acoustic path tracing algorithm model is applied to an environmental model to derive an environmental audio effect.  
   
   
       27 . The machine-readable medium of  claim 19 , wherein the one or more speakers comprise a surround sound speaker system.

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