US2006091605A1PendingUtilityA1

Board game with challenges

Assignee: BARTHOLD MARKPriority: Aug 12, 2004Filed: Aug 10, 2005Published: May 4, 2006
Est. expiryAug 12, 2024(expired)· nominal 20-yr term from priority
A63F 3/00006A63F 2003/00009A63F 2003/00779A63F 2003/00848A63F 2003/00864
42
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Claims

Abstract

A game may include a game board, game pieces, and rules for playing a game for a plurality of players. A goal of the game may be to collect character attributes during game play and use those attributes to successfully complete a final challenge. The game may also include multiple tile-like pieces, a number of character movers, and at least one die. The tile-like pieces may be used to provide character attributes and present intermediate challenges during game play. Play may include moving character movers between a beginning game space and an end game space along one or more main pathways interconnected by bridging paths.

Claims

exact text as granted — not AI-modified
1 . A set of game components, comprising: 
 a game board comprising: 
 a beginning game space;  
 an ending game space;  
 a first plurality of pathway spaces defining a plurality of separate main pathways, each extending continuously between the beginning and ending game spaces; and  
 a second plurality of pathway spaces defining one or a plurality of bridging paths, each bridging path configured to connect at least two main pathways;  
   a plurality of game tiles configured to be placed upon at least a subset of the pathway spaces;    a plurality of character movers configured to be supported on any selected one of the pathway spaces and game spaces; and    a number generator.    
   
   
       2 . The set of game components of  claim 1 , wherein the game board, the game tiles, and the character movers embody a game theme.  
   
   
       3 . The set of game components of  claim 2 , wherein the game theme is a jungle adventure theme.  
   
   
       4 . The set of game components of  claim 1 , wherein each game tile has indicia and at least a portion of the pathway spaces include indicia associated with at least one game tile.  
   
   
       5 . The set of game components of  claim 4 , wherein at least some of the game tiles each include indicia representing a number of game challenges  
   
   
       6 . The set of game components of  claim 4 , wherein at least some of the game tiles each include indicia representing a reward.  
   
   
       7 . The set of game components of  claim 1 , wherein at least some of the pathway spaces include indicia representing a game challenge  
   
   
       8 . A game using the set of game components of  claim 1 , the method comprising the steps of: 
 placing a first game tile including indicia of a first game challenge on a first pathway space;    selecting a character mover;    using the number generator to generate a number;    moving the character mover from a second pathway space to the first pathway space, wherein the second pathway space is separated from the first pathway space by a number of pathway spaces determined by the generated number; and    accomplishing the first game challenge defined by the first game tile when the character mover is placed on the first pathway space when the first game tile is located on the first pathway space.    
   
   
       9 . The method of  claim 8 , further including the step of: 
 progressing from a beginning game space to an ending game space by performing the steps of moving the character mover and accomplishing a plurality of game challenges.    
   
   
       10 . The method of  claim 9 , further including the step of: 
 using the plurality of game challenges accomplished to determine a final challenge to be accomplished at the ending game space.

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