US2006142085A1PendingUtilityA1

Method and apparatus for providing on-line game

48
Assignee: NCSOFT CORPPriority: Nov 13, 2002Filed: Nov 13, 2003Published: Jun 29, 2006
Est. expiryNov 13, 2022(expired)· nominal 20-yr term from priority
Inventors:Taek Jin Kim
A63F 13/12A63F 2300/65A63F 2300/5533A63F 2300/8029A63F 2300/513A63F 2300/558A63F 2300/5566A63F 13/352G06Q 50/10A63F 13/75A63F 13/795A63F 13/822A63F 13/30
48
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Claims

Abstract

Method and apparatus for providing on-line games, wherein multiple users can play games by each manipulating their own characters in an on-line virtual world, enables users who belong to independent servers to enjoy games together. The system for providing on-line games comprises a client portion, an on-line game server portion, which plays a central role in the on-line game and a network portion, which connects the client portion and the server portion. The game server portion comprises a general server portion and a connection server portion. The general server portion provides conventional on-line games. The connection server portion provides connection between the general servers, each of which provides an independent virtual world. Through the connection server, users can interact or enjoy matches with other users who belong to others servers.

Claims

exact text as granted — not AI-modified
1 . A method for providing on-line games by connecting a plurality of on-line game servers, of which each server is providing an independent virtual world, the method comprising the steps of: 
 (a) allowing an access from a user;    (b) receiving information on said user's user character from a server which stores information on the user characters of the user;    (c) repeating said step (a) and said step (b) for a plurality of users; and    (d) providing on-line games between said plurality of users' user characters.    
     
     
         2 . The method as recited in  claim 1 , said step (b) receiving information on said user's user character comprising the steps of: 
 receiving an input from said user for selecting a server which stores said user's user character among said plurality of servers; and    receiving information on the user character from said selected server.    
     
     
         3 . The method as recited in  claim 1 , said step (b) receiving information on said user's user character comprising the steps of: 
 translating user information of said user who is allowed to access;    translating a server which stores characters of said user who is allowed to access, based on said extracted user information; and    receiving user information from said translated server.    
     
     
         4 . The method as recited in  claim 1 , said step (d) providing on-line games comprising the step of receiving an input from said plurality of users for selecting one of a plurality of channels which are classified according to user characters' abilities.  
     
     
         5 . The method as recited in  claim 4 , further comprising the step of imposing a certain penalty on user characters of a user if the user inputs a selection of a channel lower than his ability.  
     
     
         6 . The method as recited in  claim 1 , said step (d) providing on-line games comprising the step of allowing said plurality of users to select one of a plurality of games.  
     
     
         7 . The method as recited in  claim 4 , said step (d) providing on-line games further comprising the step of forming teams from the plurality of users.  
     
     
         8 . The method as recited in  claim 7 , said step (d) providing on-line games further comprising the step of imposing a certain penalty on a team which has superior average fighting power of user characters, to balance fighting powers of the teams.  
     
     
         9 . An apparatus for providing on-line games by connecting a plurality of servers for providing on-line game, each of the servers providing an independent virtual world, the apparatus comprising: 
 (a) means for allowing an access from a user;    (b) means for receiving information on said user's user character from a server which stores information on the user character of the user who is allowed to access;    (c) means for repeating said means (a) and (b) for a plurality of users; and    (d) means for providing on-line games between said plurality of users' user characters.    
     
     
         10 . The apparatus as recited in  claim 9 , said means (b) for receiving information on said user's user character comprising: 
 means for receiving an input from said user for selecting a server which stores said user's user character among said plurality of servers; and    means for receiving information on the user character from said selected server.    
     
     
         11 . The apparatus as recited in  claim 9 , said means (d) for providing on-line games comprising means for receiving an input from said plurality of users for selecting one of a plurality of channels which are classified according to user characters' abilities.  
     
     
         12 . A computer readable medium storing a computer executable program for executing a method for providing on-line games by connecting a plurality of servers for providing on-line game, each of the servers providing an independent virtual world, the method comprising the steps of: 
 (a) allowing an access from a user;    (b) receiving information on said user's user character from a server which stores information on the user character of the user who is allowed to access;    (c) repeating said steps (a) and (b) for a plurality of users; and    (d) providing on-line games between said plurality of users' user characters.    
     
     
         13 . The computer readable medium storing a computer executable program as recited in  claim 12 , said step (b) receiving information on said user's user character comprising the steps of: 
 receiving an input from said user for selecting a server which stores said user's user character among said plurality of servers; and    receiving information on the user character from said selected server.    
     
     
         14 . The computer readable medium storing a computer executable program as recited in  claim 12 , said step (d) providing on-line games comprising the step of receiving an input from said plurality of users for selecting one of a plurality of channels which are classified according to user characters' abilities.  
     
     
         15 . The method of  claim 2 , said step (d) providing on-line games comprising the step of receiving an input from said plurality of users for selecting one of a plurality of channels which are classified according to user characters' abilities.  
     
     
         16 . The method of  claim 3 , said step (d) providing on-line games comprising the step of receiving an input from said plurality of users for selecting one of a plurality of channels which are classified according to user characters' abilities.  
     
     
         17 . The method of  claim 2 , said step (d) providing on-line games comprising the step of allowing said plurality of users to select one of a plurality of games.  
     
     
         18 . The method of  claim 3 , said step (d) providing on-line games comprising the step of allowing said plurality of users to select one of a plurality of games.  
     
     
         19 . The apparatus of  claim 10 , said means (d) for providing on-line games comprising means for receiving an input from said plurality of users for selecting one of a plurality of channels which are classified according to user characters' abilities.  
     
     
         20 . The computer readable medium of  claim 13 , said step (d) providing on-line games comprising the step of receiving an input from said plurality of users for selecting one of a plurality of channels which are classified according to user characters' abilities.

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